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Iroth, the Mageblade
Passive – Mage Armor ; Iroth has bonus Armor and Magic Resist. Whenever Iroth takes damage he converts the damage he mitigated into bonus magic damage on his next ability cast up to a cap. This amount decays over time.
Q – Blade Surge; Cost 0 Cooldown 5/4/4/3/3 Iroth sends out a line of blades dealing 30/60/90/120/150+(.5 bonus AD)+(.5 bonus AP). When Iroth Casts Blade Surge he gets a stack of Strengthening Magic for 5 seconds. The next time Iroth casts Blade Surge its range is extended and it does %20 additional damage. Strengthening Magic stacks 3 times.
W – Impaling Strike; Cost 0 Cooldown 15/13/11/9/7 Iroth flies on his blade to target enemy dealing 80/120/150/190/220+(.8 bonus AD) and rooting him for 1.25/1.75/2.25/2.75/3.25 seconds. Once he hits his target all other opponents around Iroth are feared for .5/1/1.5/2/2.5 seconds.
E – Enforce; Cost 10 per second Cooldown 3/5/7/9/14Toggle; Iroth drains the magic from his passive to give him 5%/10%/15%/20%/25% damage reduction.
R – Might and Magic; Cost 0 Cooldown 120/100/80 Iroth uses every ounce of strength and magic he has giving himself 60/75/90 bonus AD and AP for 10 seconds.
Iroth is a melee tank with an emphasis on damage reduction, armor, and magic resist effects.
This is probably a bit too OP but i thought something along these lines would be a cool champ to play as. Give me feedback.
Also this is all i got i have no idea who he would be fighing for or where he is from or even his backround.