New stats at post-game.

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Eismaus

Junior Member

07-25-2012

I noticed that spell vamp and life steal are not included with the healing done stat at post-game. There's also no stat for wards purchased. Yet another potentially useful stat would be damage done to heroes, and possibly break that down further into physical/magic/true. Aside from being mildly interesting to see, having these stats recorded would likely help players have a better understanding of various items' efficacy.

Thanks for your time.


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Dead Future

Senior Member

07-25-2012

Life Steal Recovery
Spell Vamp Recovery

Two new statistics apart from Healing Done, because they need to be separated. Really, this would help put sustain into a better cumulative perspective while fitting your need.

But Riot can't even get the Largest Critical Strike to work correctly, so good luck getting them to do this.

If you didn't know, reflected damage (Molten Shield/Thornmail/DBC/Bladed Armor mastery) shows up in the Largest Critical Strike graph as a result of being critically struck.


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Eismaus

Junior Member

07-28-2012

Is this a topic that's already been discussed? A rework of the post-game stats seems long overdue and not terribly difficult to implement, since they're already tracking a fair amount of the information, anyway.


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Cathus

Junior Member

06-01-2013

Bump.

I understand adding more stats and info is costly, but as was pointed out, being able to measure sustain would be extremely informative.