I have a few questions i'd like to get some help with.

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jpup88

Senior Member

07-21-2012

1. Wondering if anyone has a good meta or a few ideas for a team comp. ME and 2 friends recently got n to 3v3 alot and are looking for a solid team comp to use in ranked.

2. If any riot members ever look at these forums, and are reading this, could you look into new features in TT like there is in SR? It seems like alot of things are outdated, SR got a new look, jungle, etc. PR came out around the time of those SR changes and Crystal Scar is still young, alot of different features have been put into it, and basically... TT is outdated in its look and some functionality compared to SR, the turrets are in fact weaker, jungle camps on TT never got the health/mana "heal" after being killed, like SR did, and to point out one thing quick, the only thing you have done to "update" TT in the last 4 months or so(at least), was make it so that you get a message when dragon is killed.

3. Why doesn't TT have a draft mode normal? Alot of people, including myself, and team, could use this when preparing for ranked. It would be an easy thing to do(I would think), and its use would be tremendous.

4. Lastly, Does anyone have a regularly updated 3v3 tier list? If anyone knows where i can find one, could you please give the link? Would be much appreciated.


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OnlyBotLane

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Senior Member

07-21-2012

1. 1 Ad bruiser top, 1 AD jungle, 1 AP bottom whos is tanking and or has good CC/escapability. Heavy CC champs are good in general.

Usually you want 2 wriggles on your team and you should rush them so you can get an easy level 6 or 7 dragon. Always keep red warded. Start warding dragon at about the first clear too. Do not kill inhibs too soon.

2. I agree in some ways. However I wouldn't want it changed too much. Stronger turrets = less early aggression and on a map where all the aggression is early and the late game is passive I don't think that would be a good thing.

3.http://na.leagueoflegends.com/board/....php?t=2107788

4. http://na.leagueoflegends.com/board/....php?t=1568877


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jpup88

Senior Member

07-21-2012

Quote:
Originally Posted by OnlyBotLane View Post
1. 1 Ad bruiser top, 1 AD jungle, 1 AP bottom whos is tanking and or has good CC/escapability. Heavy CC champs are good in general.

Usually you want 2 wriggles on your team and you should rush them so you can get an easy level 6 or 7 dragon. Always keep red warded. Start warding dragon at about the first clear too. Do not kill inhibs too soon.

2. I agree in some ways. However I wouldn't want it changed too much. Stronger turrets = less early aggression and on a map where all the aggression is early and the late game is passive I don't think that would be a good thing.

3.http://na.leagueoflegends.com/board/....php?t=2107788

4. http://na.leagueoflegends.com/board/....php?t=1568877
THANKYOU. All of it, it helped me a bunch, tomorrow me and my team are gonna start practicing 3s and use the meta for a few games, hopefully it works, it seems like a really strong comp. Uh, thankyou again man...


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OnlyBotLane

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Senior Member

07-22-2012

ugh but my grammar is so bad. Hahaha. I meant who is tanky* lol

It can be difficult to get used to the jungle. GL to you.