==Quasar, the Unmatched Radiance==
Quasar's core is the very antithesis of existence: a singularity. Depicted as a perfect sphere of swirling layers of darkness that serves as sort of a combination of head and chest, the black hole is surrounded by a disc of blazing white light that is constantly waxing and waning in brightness, especially when Quasar uses her abilities. Below the singularity, floating motes of dust and light collect to form arm-like extremities and a torso that fades away gradually without narrowing.
HEALTH: 350 + 80/lvl || ATTACK DAMAGE: 52 + 3/lvl
HEALTH REGEN: 5 + .5/lvl || ATTACK SPEED: .679 + 3%/lvl
MANA: 235 + 45/lvl || ARMOR: 12 + 3/lvl
MANA REGEN: 7 + .65/lvl || MAGIC RES: 30
RANGE: 575 || MOVE SPEED: 335
ABILITIES (Contest requirements: Had to have an unchanging passive, had to have an ability that scaled with movement speed)
Quasar's "body" is mostly insubstantial, making her difficult to contain. Gains 30% tenacity.
Q-ACCRETION DISC | Cooldown: 20 sec | Mana: 70/80/90/100/110
Deals 80/130/180/230/280 + 80% AP as magic damage in a 300-radius area around Quasar and knocks enemies back 250 units. Accretion Disc's cooldown is reduced by 3 seconds per enemy champion hit, and 1 second per other enemy units hit.
W-FOLDED SPACETIME | Cooldown: 18/17.5/17/16.5/16 sec | Mana: 50/55/60/65/70
PASSIVE-Increased move speed also increases Quasar's Attack speed (+1% atk speed per 9/8/7/6/5 move speed above base of 335)
ACTIVE-Quasar gains 20% movement speed, increasing to 50/55/60/65/70% over 6 seconds and gains the ability to move through units during this period. Enemy units that get moved through are slowed by 20% for 2 seconds. (each enemy unit can only be slowed once per each activation of this ability)
E-GAMMA BURST | Cooldown: 15 sec | Mana: 50
Quasar increases the frequency of her energy temporarily, gaining bonus magic damage on her autoattacks equal to 10/13/16/19/21 + 40/43/46/49/52% of her AP for 5/5.5/6/6.5/7 seconds.
R-INCINERATOR OF WORLDS | Cooldown: 100/80/60 | Mana: 100
Quasar gains a 600-radius aura for 10 seconds that deals 50/75/100 + 30% AP as magic damage every second and Quasar gains the effects of Gamma Burst and Fold Spacetime while IoW is active(if either are currently active when the ult is used, their duration will be extended for the duration of the ultimate)
(Special interaction: If IoW is used while Folded Spacetime is currently active, it will reset the ability to slow specific units by moving through them)
Among the Starborn, known to ignorant corporeal races as "Spirits," there exist legends older than galaxies that speak of a Godlike originator who paved the way for the existence of their race. The great Quasar embodied both the deepest darkness of space and the almighty light that outshines everything else in the universe. Quasar roamed the many galaxies, destroying and creating at her whim. Eventually she was opposed by an ancient race, one of the first corporeal beings in existence, for they feared what she might wreak against them in a moment of thoughtless spite. Though the battle claimed the lives of nine-tenths of their race, the ancient people destroyed Quasar's protective "body" and sealed her essence within the core of their own planet. The defeat of Quasar was explosive enough to send shards of her body rocketing through an entire galaxy, and where they passed, random swirls of gas and dust suddenly acquired awareness and definite form. Thus were the Starborn birthed by Quasar, and ever since they have waged eternal war against the inhabitants of the world now known as Irgin to free their creator. Though perhaps few or none now remember the true reason for this war, both sides know instinctively that their cause is far too important to ever relent.
Unfortunately for the Sentients of Irgin, a turning point may have been reached in this endless war. Forgetting the ultimate goal of protecting their world from invasion, they had grown lax in protecting the surface from undue disruption, and the constant reshaping of the land over the last few decades finally exposed a chance fault line that reached too deep beneath the planet's crust. A tiny fraction of Quasar's essence escaped confinement and created a body which it used to contact the Starborn. Though it possessed only a tiny portion of her immense power, it was enough that the Starborn accepted it as Quasar reborn.
In the worst defeat for the Sentients in recorded history, Quasar demonstrated why she deserved their fear. While the Starborn armies held off the Sentient forces, she brute-forced her way through the heaviest barriers and defenses the Sentients had to offer to breach the golden domes of the Archives: the repository of all information accumulated over the vast millennia by the keepers of order. Bypassing countless layers of encryption, she absorbed the sum knowledge of her hated enemy before destroying the entire Archives, killing thousands of Sentients. The Sentients can only speculate as to Quasar's ultimate goals for this action; perhaps it was simply a gesture demonstrating what she was capable of even with the barest fraction of her power. What fate will the universe face if Quasar is fully freed from Irgin? The Sentients do not possess the might that they once did; it is unknown whether a power exists that is willing or capable of opposing Quasar from wreaking vengeance against the corporeal races in this age.
The Sentients' only saving grace was that Quasar was too fickle to remain with the Starborn and lead their attack for long, succumbing to her eternal wanderlust and continuing her travel across the stars, as well as searching for potential alternatives to freeing herself without the assistance of the Starborn. Recently she came upon a curious, unstable world filled to the brim with diverse powers and magics...
Quasar quickly took to the League as an outlet for the destructive side of her whims, and it served as a place to learn of various esoteric powers that she might utilize to free the still-imprisoned majority of her essence. She can continue to travel the stars and answer summons when the fancy strikes her, and for the League's part they are intrigued by the chance to study a sentient being millions of year older than any they have ever encountered. The Summoners at the Institute wonder whether it would be possible to change Quasar's view of the universe through careful interaction, to the point of making her less of a threat to the corporeal beings of the universe.
Any and all feedback is appreciated! My goal was to create an AP-building Marksman that has solo and duo lane potential.
© 2013 Riot Games, Inc. All rights reserved. Riot Games, League of Legends and PvP.net are trademarks, services marks, or registered trademarks of Riot Games, Inc.