[Champion Rework] Fiora Laurent, the Grand Duelist

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Junior Member

16 Hours Ago

This is how I imagine a Fiora rework:

I'm going to leave the exact mana costs open for change, but they should probably be relatively high to emphasize the risk/reward factor of using an ability.

Parry [Passive]
Every five seconds Fiora prepares to parry an enemy attack. A parried attack deals reduced damage and does not proc on-hit effects.

Parried Attack Damage: 75/62.5/50/37.5/25/12.5/0% (improves every three levels)
Lunge [Q] Collision Linear Dash.
Deal auto-attack to target struck and cause it to bleed for 20% of Fiora's total attack damage each second. Procs on-hit effects & can critically strike.
Max Charges: 2
Charge Build Time: 18/16/14/12/10 s
Bleed Duration: 1/2/3/4/5 s
Riposte [W]
Block the next attack against Fiora (including skills that proc on-hit). If an attack is blocked, the attacker gets the Fatal Opening de-buff and sets Riposte on a reduced cooldown.
Riposte Window: 0.33 s
Cooldown: 12/11/10/9/8 s
Reduced CD: 0.67 s (not affected by CDR)
Fatal Opening [De-buff]
Fiora's next attack against this unit will ignore armor and magic resistance.
Duration: 3 s
Blade Flurry [E]
Fiora's next attack will strike an individual target repeatedly or deal damage to multiple enemies in an area. This deals deceased damage for each hit after the first to each target. In addition, Fiora's critical hit damage multiplier is increased. Procs on-hit effects & can critically strike.
Number of Hits: 3/4/5/6/7
Multiple Strike Damage: 25% damage each strike after first
Critical Multiplier Bonus:10/20/30/40/50%
Cooldown: 12/11/10/9/8
Blade Waltz [R]
Gain temporary charges of Lunge (used before regular charges), is untargetable while lunging, ignores minion, monster, and friendly unit collision, Fiora's other cooldowns are reset on a champion kill or assist, and other abilities cost no mana during Blade Waltz.
Duration: 10 s
Temporary Lunge Charges: 1/2/3
Cooldown: 90/75/60 s