[Guide] Alistar, The Punting Cow

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Glorianos

Member

11-06-2009

I haven't seen any up-to-date Alistar guides (nor any good guides, outdated or not), so I'm going to attempt at making one. I AM NOT a pro gamer, I don't play a bunch of normal games. I have played some normal games, and I own with Alistar in there as well as the practice games. Don't think you will get a whole bunch of kills though unless you get fed. Your job as Alistar is usually to stun (offensively or defensively), keep people healed, tank like a beast, and one of the most fun, PUNTING! Punting people back to your team is an amazing way to get kills, and once they're back to your team, theyre screwed most of the time.

Please note: I have never made a guide, nor have I attempted to ever make one.

Alistar at a Glance

Alistar is one of my favorite characters. He is durable and very offensive at the same time, whether you realize it not, you can faceroll with Alistar. A lot of people think that tanks have to get tank items, and only fulfill that role, but thats not the case with Alistar. I play Alistar to destroy people, not just to soak up the damage. Even with all offense items, Alistar's health is naturally high and his ultimate allows him to tank well regardless of what items you get. Again, this is not a guide to be hardcore, I play practice games, and do not play against high end opponets. Read this guide and play my style and you will do better with him.

Summoner Spells

FLASH/Ghost: If you have Flash, USE IT, USE IT. I can't stress how much this helps you as Alistar. Flashing to someone, stunning them, and hitting them back to your team is such an easy way to get a kill. Use Ghost if you don't have Flash yet. Flash is obtained at level 12

Heal: I prefer to take heal to have even more durability as Alistar, however a lot of people think its not a good spell, and theyre right to some degree. Its just my preference. I dont have to go back to my base very often because of my mana pool/regen as well as my Roar ability.


Items

Meki Pendant + 1 Health Potion + 1 Mana Potion to start
Chalice of Harmony
Boots of Swiftness
Sheen/Zeal/Phage ----> Trinity Force

Notice I only have a few items on that list. The reason being is that my games usually dont last that long with this build. Trinity Force works great for me because Alistar needs a mana pool, more movement speed, attack speed, crit, and a way to snare people. You get all of it with Trinity Force. Chalice of harmony is NECESSARY for Alistar, as you will miss out on a lot of kills without it. Boots of Swiftness are also important, however you can go with Mercury Treads or Ninja Tabai depending on your opponets, its up to you. I prefer Swiftness, because with Tri-Force movement speed and Swiftness speed, I can catch up to people very easily and hit them back to my team. You can go for some tank items after this like Warmogs if you'd like. This is just my preffered order.

Abilites

Pulverize (Q): An awesome ability. I have saved (and ended) countless lives with this. An aoe stun is always nice. Please note though, that the stun is only slightly over melee range around you. Be aware of that because people can run away easily from it.

Headbutt (W): Like I said before, this ability is just amazing. Pulverize + Headbutt combo is a very nice way to get a kill. The stun is nice because they can't move for around a second and a half or so, and you can position yourself to hit them back the way you want.

Triumphant Roar (E): An okay ability, only really good at the beginning. However, it is a very good ability in the beginning, because you can keep yourself up for a long time (and your lanemate, if you have one).

Colossal Strength (Passive): A nice way to add to the already nice pushing abilites of Alistar, adds 20/40/60% dmg to turrets.

Unbreakable Will (R): The ultimate tanking ability. I don't think it gets any better than this. It breaks debuffs when you cast it. This means - Ashe's stun, any snares, roots, and others. Dont be afraid to use it to get away, it doesn't have a long cooldown. BUT - don't be afraid to use it offensively for extra damage on champions or turrets as well.

Ability Order

Q
W
E
E
Q
R

After you get your 2 ranks of E at level 3 and 4, focus on Q/W and wait to put more points in to E at the very end

I get Q at first for defensive/offensive stun. It could easily make the difference in getting the first kill (or defending yourself from being the first kill). Then W at level 2 in case of a chance to kill someone with your Flash combo. You can get E at level 2 if you think you need it. If you're being harassed a lot, or your partner is, whatever, feel free to get E. I usually focus on getting Q and W before leveling E past level 2. You should be able to keep yourself up with just 2 ranks of E. However all situations are different, and you may need to change your strategy. Get your ult of course whenever you can upgrade it.

Strategies

Early: Dont be too offensive unless your opponet is melee. Even though you will be a beastly tank later, you aren't a god yet. You dont have that much armor or health this early. Use your roar ability whenever its up to keep you and your partner up. Its mana cost is very low and with your meki/chalice you should be fine on mana. The flash + pulverize + headbutt combo is very nice to use by your turrets. Flash behind them, then hit them to your turret, and they will get owned if performed correctly, and the right circumstances are there.

Mid: Around level 10ish its no longer a lane-game anymore in my experience. What I mean by that is, people are moving constantly. Push lanes and gank a lot. You can knock people back towards your side of the lane and help you and your teammates get some kills. Sometimes it isn't a good idea to gank a lot though. Don't fall behind on money/experience.

Late: Push, push push. Alistar is an amazing pusher and can tank turrets very well with his ultimate. Pick the enemy champions off with your flash combo, if they dont have a bunch of disables, and you have your ult/heal up you should be fine to go in to their base and hit someone out from their turret.

Conslusion: Once again, I don't have the slightest experience writing guides, please give constructive feedback. I appreciate you reading this little guide of mine.


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staff

Junior Member

11-06-2009

I enjoyed this guide. Allistar is very bizzare because he's a support tank. Many guides struggle with putting up a definite build. Do I go for health, do I go for attack, support?
I will try this tonight and see how it fares in a practice game.


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Glorianos

Member

11-07-2009

Thanks for the reply, at least I got one ='(

Comments would be appreciated. I'd like to know how I'm doing my first try.


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Xirus

Senior Member

11-08-2009

I've been thinking of trying Alistar, I'll give this a go soon


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Glorianos

Member

11-08-2009

500+ views, 2 responses. Come on people = (


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Glorianos

Member

11-10-2009

bump ><


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Slide

Senior Member

11-11-2009

Pretty decent guide man. I followed it a couple times and it worked well.

I personllay prefer Ninja tabi for boots. Allistar, as you mention, is quite tanky on his own but I find the tabi is the perfect compliment to chalices MR. With those 2 items, he has more then enough survivability.

After those 2 items I move on to sheen. Great item. With his slow attack speed and how often he can use roar, its probably the best way to increase his damage. More importantly it works on towers and comboes with your Ult and passive.

This is where we differ. Ive tried your build. Ive tried other builds but what I found most effective was:

Last Whisper-> Brutalizer->Brutalizer

Why you ask? Well I see my role as Allistar 3 fold. 1) Kill towers. 2) Set up my teamates for a kill. 3) save my teamates from getting killed.

I would imagine #1 is pretty obvious. Last whisper gives you MUCH lacking attack speed as well as sweet armor penetration. The brutalizers add straight up damage and again, armor penetration.

#2 and #3 are pretty much the same thing. What matters is the direction your punting the oponent in. Either way, the 20% cooldown from the brutalizers helps you stun-punt more often. This leads to more assists, kills for your teamates and quite a few extra saves.

I think your build is more focused on actually getting the kills yourself. I play much more as a support pusher. Ill get kills, but I am suprised when it happens. You can however easily get 20 assists. If only you were credited for saving a teamate somehow this build would REALLY shine.

Either way, if your looking for something thats better at pushing (seriously, its not funny how quick towers go down with this set up) and supporting your teamates (once you practice and your teamates know what is going on a stun-headbutt will almost always lead to a kill) I recommend you try this.

Heck in the name of exploringthe character you love, Id recommend it. Its VERY gratifying as it is VERY obvious to your teamates that you are helping a LOT despite not having many kills. No one *****es at you if you have fed them quite a few enemy kills.

In any case. I see allistar as more of a push/support character then a ganker. If I find myself playing allistar on a team full of support/tanks, I would definately go trinity force or an AP build over this. 90% of the time though, a REALLY good pushing character that is great at setting up kills and saving teamates will make more of a difference then yet another DPS/Carry/Ganker.

Cheers!


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Tomhet

Junior Member

11-11-2009

I used to use pretty much this exact setup (Flash and Heal, Chalice>r3 boots>Triforce).

I liked it, but now I go Chalice>r3 boots>Rod of Ages>Fiendish Codex>as far into a Frozen Heart as I can, and I honestly like it a lot more.

Not as good for solo turret killing, but DPS champs do way more damage anyway. Rod of Ages gives you the HP to make you a beast tank and enough AP to make your abilities really hurt (Headbutt actually gives you champ kills!) and you can kill minion waves with Pulverize.


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YurikaStar

Junior Member

11-12-2009

Item wise I prefer:

Mana Manipulator
Boots of Swiftness
Heart of Gold
Heart of Gold
Giants Belt -> Chain Vest -> Sunfire Cape
Sage's Ring -> Frozen Heart
Banshee's Veil
Warhogs/Trinity/Sunfire

Depends what I need at the end. I think Chalice is a good item, but after i Have a Sage's Ring I don't usually worry too much about mana. Early game though? Problem. I might think about getting Sage's Ring earlier. I usually end up with around 4,500 - 5,300 HP by the end, and a big bit of armor, some magic resist too.

I haven't really thought about Last Whsiper and Brutalizer, it might be a good idea though.

I go pretty much tank with spell dropping abilities (-40% cooldown) and let others do DPS whilst I try and take the hits and mess with their casters.

I agree with Flash, but I don't see much point in heal, especially with its recent nerf. I'd be more likely to go for Ghost Walk, Promote, Rally, Ignite or Clarity.


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Kimmy Gibler

Senior Member

11-12-2009

Quote:
Originally Posted by QUICKSLIDE View Post
Last Whisper-> Brutalizer->Brutalizer

Why you ask? Well I see my role as Allistar 3 fold. 1) Kill towers. 2) Set up my teamates for a kill. 3) save my teamates from getting killed.

I would imagine #1 is pretty obvious. Last whisper gives you MUCH lacking attack speed as well as sweet armor penetration. The brutalizers add straight up damage and again, armor penetration.

#2 and #3 are pretty much the same thing. What matters is the direction your punting the oponent in. Either way, the 20% cooldown from the brutalizers helps you stun-punt more often. This leads to more assists, kills for your teamates and quite a few extra saves.
Unless it was recently changed again, Brutalizer is unique and does not stack.


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