Leona: Comprehensive Discussion

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Novavell

Senior Member

12-29-2012

Quote:
Originally Posted by Dark Kuno View Post
Reposting these since I still think they are the best way to make her viable outside of bot without making her Overpowered as support


Sunlight (Passive)
Current
Leona's damaging spells affect the target with Sunlight for 3.5 seconds. When allied champions deal damage to those targets, they consume the Sunlight debuff to deal 20 / 35 / 50 / 65 / 80 / 95 / 110 / 125 / 140 (increasing every 2 levels) additional magic damage.

Suggested
Leona's damaging spells affect the target with Sunlight, dealing 20 / 30 / 40 / 50 / 60 / 70 / 80 / 90 / 100 (increasing every 2 levels) over 3.5 seconds. This affect can stack up to 3 times. When allied champions deal damage to those targets, they consume the Sunlight debuff to deal additional magic damage equal to the remaining affect.


Zenith Blade (E)
Current
Leona projects a solar image of her sword, dealing magic damage to all enemies in a line. When the image fades, the last enemy champion struck will be briefly immobilized and Leona will dash to them.

Suggested
Passive: Leona's basic attacks deal 10/20/30/40/50 + 20% of AP bonus magic damage. This affect does not apply Sunlight.

Active: Leona projects a solar image of her sword, dealing magic damage to all enemies in a line. When the image fades, the last enemy champion struck will be briefly immobilized and Leona will dash to them.

Again a small buff to address the fact that outside of her cooldowns, Leona does no damage.

No change necessary to Eclipse or Solar Flare

These two changes would let the designers cling to the faulted concept of wanting her abilities to promote "team play" when LoL is already a team based game and the same concept is not applied to ANY other champion in the game. But it would then give her the ability to function as a solo and actually gain a personal benefit from her own passive.
Brilliant


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Novavell

Senior Member

12-29-2012

Quote:
Originally Posted by Aurasai View Post
Personaly i like the Zenith Blade idea, but i think Sunlight suggestion has a big problem. For example if jumping on a target, sticking 3 stacks on it and some random autoattack flies from somewhere activating them all, will be an instant death. Especially in lower levels where bot lane would become a kill lane. Allso i think the scaling on Zenith Blade is highly abusable, as Leona can get 300 AP and a Rageblade... and do 400 damage per autoattack, effectively being a hybrid bruiser, with just a few cheap items, all that on mid lane.
I think for Leona to truely commit to a teamfight either Sunlight or Eclipse has to be delayed to a DoT and stay that way (doing reduced burst damage but higher or the same overall). Honestly i don't think that a small DoT on Sunlight would keep stealing the kills from the AD right clicker on bot lane, so i don't think if the damage is done by Leona it would be a problem (think of Brand's passive). To avoid targets never being able to escape alive if passive fully stacked (hi Darius), Sunlight can be made to be active only if Leona is near, but i don't think that would be a problem.

Again reposting my suggestions:
Sunlight (passive)
Leona's spells charge an enemy unit with Sunlight for 2 seconds. Over the duration of the effect targets with sunlight have their magic resistance and armor reduced by 8 and take 10/15/20/25/30/35 (level 1/6/9/12/15/18) (+5% of AP) magic damage each second. Stacks up to 3 times.

Eclipse (W)

Cooldown: 10
Cost: 60 mana

Active: Leona gains bonus armor and magic resistance for 3 seconds. After 2 seconds she deals damage to enemies within 275 range of her. If Eclipse damages any enemies, 1 additional second is added to the duration, dealing damage again and consuming 10 mana. This abillity can be toggled off.

Armor, magic resistance: 30 / 40 / 50 / 60 / 70
Magic damage: 20 / 40 / 55 / 70 / 90 (+ 10% AP)

If you don't take the Eclipse suggestion into account, count the passive for 3 or 4 seconds. With 4 seconds after every cast Leona can refresh her passive if she truly commits to attacking a target, while with 3 it will be only possible with high cooldown reduction. i think it will all work just as fine if your suggestion for Zenith Blade is in place of Eclipse but without the AP rate, or at least it being reduced, with an extended duration on Sunlight.

Honestly even if Leona is unchanged apart of being able to activate her own passive i wouldn't be more happy (apart of squeezing a new Morgana visual model in the same patch... or anytime soon).
Marvelous


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Novavell

Senior Member

12-29-2012

other from me, i dont see much of leona in the game and thats just showing that players are not getting what they want from her.

she fall of late game horribly, with that low AD and petty magic damage, look at amumu with his Stun, aoes with such an high ap scaling. Its just not fair, the propose change made by Dark Kuno and Aurasai should be acknowledged and past down into the game


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Gruteng

Senior Member

12-29-2012

leona has more CC and tankiness, though, and she has indirect damage with her passive, she is made to assist her team, not to deal damage by herself.


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Belpheegor

Junior Member

12-29-2012

Quote:
Originally Posted by Gruteng View Post
leona has more CC and tankiness, though, and she has indirect damage with her passive, she is made to assist her team, not to deal damage by herself.
Yes but her passive requires you to have another champion with you for it to work. When your the closest person to a giant minion wave and you use her w on in to try and clear it it sucks that you cant just trigger the effect yourself. Hell even if minions would proc it I'd be happy. But watching the potential damage go away over and over again just sucks.

Or running into another tank, 1v1, only to have that damage that could help you win be unobtainable without someone there to help you really sucks.


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Afael

Senior Member

12-29-2012

Quote:
Originally Posted by Gruteng View Post
leona has more CC and tankiness, though, and she has indirect damage with her passive, she is made to assist her team, not to deal damage by herself.
Any other tank can defend themselves well. Amumu has Despair to do damage for him and Nautilus is actually capable of bursting down squishier targets by himself. And these are just the ones that Leona has been compared to in this topic. Think of Shen or Malphite.
All tanks are reliant on their team to follow up once they initiated, but none of them is reliant on the team just to function the way Leona is. She has no damage to fight with and a skill that assumes that you are never left alone. Which limits her potential to being a support instead of jungler or toplaner. In a teamfight, Leona is disruptive only for couple of seconds, after which point she can be absolutely ignored. Other tanks will have a consistent damage output that will help their team and won't allow enemy to just go "Meh, just Amumu\Nautilus\Malph - lets kill everyone else". Everyone knows not to focus a tank, but Leona makes it easier for enemy since she is almost powerless.

As for the topic itself, I really like some of the changes and would certainly like to see them implemented. Leona is one of my favorite tanks and should have more roles than an aggressive support.


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Profesorfesor

Junior Member

12-29-2012

I personally love leona, she was my very first champion when i began playing the game and will still be one of my favorites, but i can't look past the glaring flaws. I just wish her skills would scale off hp instead of ap. It would make sense with her pure tankiness and help her deal some extra damage just for building tanky.


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Fargo79

Senior Member

12-30-2012

you think roit will actually respond to this thread?? glad to see that more people agree with me that Leona needs a tweak here or there.... Come on Riot.. pls respond and look into this for us...


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Aurasai

Member

12-30-2012

Quote:
Originally Posted by Fargo79 View Post
you think roit will actually respond to this thread?? glad to see that more people agree with me that Leona needs a tweak here or there.... Come on Riot.. pls respond and look into this for us...
Every gameplay rework, item, mastery or change to any champion is based on player feedback, be it reasonable or... just yelping about someone being OP. By keeping the popularity of this thread high and using the space for actual constructive feedback we would have an impact regardless of receiving a red post or not.
But seriosly now... 22nd page... give us something!


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Fargo79

Senior Member

12-30-2012

Quote:
Originally Posted by Fargo79 View Post
you think roit will actually respond to this thread?? glad to see that more people agree with me that Leona needs a tweak here or there.... Come on Riot.. pls respond and look into this for us...
this wasnt meant as a negative post for the thread... so why down vote it?? lol...