100% Critical Chance INSANE

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Samflash3

Senior Member

06-24-2012

Really, why does critical chance have to be 100%. It makes AD carry's so overpowered compared to tanks and mages. I played a game recently as Sion. After a very long game i managed to build these items

Mercury Threads
Sheen
Thornmail
Force Of Nature
Warmonger's Armour
Atma's Impaler


The enemy Carry built
2 Bloodthirstier
1 Infinity Edge
2 Phantom Dancers
Boots

The Enemy carry(Tyrndamere) insta killed me in less than 4 seconds
Also, he was able to kill dragon in less than 6 seconds.

In terms of Critical Strike,
30% +30% + 25% = 85% Critical strike.

In terms of damage,
60 + 60 + 80 (+ 80 from fully farmed blood thirstier) + 21(from masteries) + 8( from runes)
= 301 AD

With each crit dealing 250% critical damage (+ 10% from masteries), the carry can wreck any character in the game. Crits can go all the way to dealing 1080 damage ingame which is stronger than most mages burst


Add that to the critical strike chance and lifesteal bonus and you have an almost unstoppable carry who can only be killed if the enemy focused that carry heavily ( ignoring the rest of the opposing team).


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til Days of Blue

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Senior Member

06-24-2012

who would let a tryndamere to hit you for free.....crowd controls are his biggest enemy.

Not to mention that he doesn't have any armor pen, meaning building strong armor item with AS debuff such as Randuin or Frozen Heart will greatly reduce his damage output.


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MOBHitman24

Member

06-25-2012

Quote:
Originally Posted by ExecutionerKen View Post
who would let a tryndamere to hit you for free.....crowd controls are his biggest enemy.

Not to mention that he doesn't have any armor pen, meaning building strong armor item with AS debuff such as Randuin or Frozen Heart will greatly reduce his damage output.
what he said.... also why did you all let him get to that point....
CC is what destroys glass cannon builds like this... he has no sustain other than lifesteal so dont let him attack by stunning, snareing, exhausting him.... also things like ignite and certain item reduce healing effects use them.


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MeltedWater

Senior Member

06-25-2012

Ok, your first problem was that you built Force of Nature, Thornmail, AND Warmog's, as well as 2 AD items. You can't have 3 cakes and expect to getting pudding on the side. If you have THREE tanky items, *spoiler alert* YOU'RE THE TANK! Build a Frozen Heart and/or Randuin's Omen like you're supposed to, and Trynd will do a lot less to you and your team.

If you want to, on the other hand, build attack............build the same thing he did, and then see who wins. O.o


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Odex

Member

06-25-2012

That's why they are called carries.

Cause, you know... they carry at endgame.


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CLG FAN CLUB

Senior Member

06-25-2012

Give Ashe a frozen mallet then Gg tryn


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Warrrrax

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Senior Member

06-25-2012

Crit scales evenly all the way from 1% to 100%. Even if they put a cap on it at 80% or 60%, it would still serve to cause carries to scale very strongly towards endgame.

This is what they are supposed to do! Whereas everyone else scales off of AD or AP and has burst mode, autoattackers deal sustained damage, which makes them much more susceptable to being bursted down or CCed before they can do much of anything. But it also makes them a huge threat and damage source.