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@Morello: Any buffs for Lux?

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avens

Senior Member

06-14-2012

you mean lux the low and top elo solo mid stomper, that nukes carries with like 3 seconds cd while having an absurd lot of utility for the whole team?

If not, buff her np.


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1C3dR4K3

Senior Member

06-14-2012

Quote:
avens:
you mean lux the low and top elo solo mid stomper, that nukes carries with like 3 seconds cd while having an absurd lot of utility for the whole team?

If not, buff her np.

The Lux that a person with a brain can step to the side and dodge all of her skills.


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RadiantWings

Senior Member

06-14-2012

Lux has a lot of stuff that needs looking at, but it all pretty much stems from her root problem. The fact that her active skillset was made to be nearly identical to Morg's in terms of mana costs because of some misguided notion that her skills meshed the way Morg's did when in reality her playstyle and skill combos are so different.

All of Lux's spells cost the same amount as the equivalent skill does on Morgana with the exception of Prismatic Barrier which actually costs 10 more mana. This poses a serious problem since Lux has to spam her spells more often to get the same mileage out of them, especially in the case of Finales Funkeln which has to fire off 125% more often than Morg's Soul Shackles for the exact same amount of mana. Take into account that her combo is one way as well (Q-E-R) while Morg can also do (R-E-Q) and you have a character is is outclassed in internal synergy.

Then we have the issues where she doesn't have her invisibility anymore and so she can't properly trigger her innate later on without blowing up in 2 seconds or possibly get more life stolen from her than the damage inflicted by triggering the innate.

Lux just needs to be remade with the notion that she is her own character rather than all of these baby-buffs that have to be piled onto one huge buff in order for her to get anywhere. With the new tech that allows for things like Graves smokescreen, a pseudo invisibility would be easy to put on her to accomplish one of the traits that was supposed to define her at the start.

An example of what could be done:

Mana cost decreases to Q and R (E is fine where it is since it's a very good poke)

Attack speed increase
Attack range increase

Compare her to every other champion champion that has to auto to trigger their innate ability. All of them have either above average attack speed or range. Either one would serve Lux in helping her pull off her innate. She needs more than a band-aid for it on her ultimate.


-Illumination now scales with AP.
It's understandable that increasing the AP ratio on her spells might make her too powerful because of range (lol Xerath, Kog'maw and Ziggs who have better AP ratios and spammability) The obvious solution is to buff her risk vs. reward mechanic into actually being useful later on.

-Light Binding's cooldown is reduced by 2 seconds.
Light Binding is the key to Lux's skill combos. It is the ONLY FORM OF REAL CC SHE HAS. The reason you notice this is because she nearly HAS to hit you with it to guarantee the rest of her damage and because it's a very obvious effect. You can have Brand with a 2 second stun and all this other CC with other AP champions but Lux will always stand out because Rainbow circle Binding will always be visually distinct from them. Landing it guarantees her ult hitting and makes up for the fact that her E's travel time hampers its aoe slow effect. Late game it's severely outclassed by Dark Binding because the lower range and lower root duration simply can't be made up by sometimes binding a second enemy.

-Prismatic Barrier now creates pseudo brush for 3 seconds in addition to shielding for a far lower amount. This pseudo brush acts as brush against the enemy team while not affecting your team at all. The pseudo brush is visible to the enemy team though. In addition, it causes Lux to turn invisible for 1 second on use and when her baton comes back to her.
The brush effect is something I will always advocate for Lux. It has counterplay inherent to it being brush and visible to the enemy (just take CV against Lux for those critical moments.) The invisibility portion is a failsafe that is meant to allow Lux to trigger her innate or grant her some defense against characters that just dash into point blank range before she can snare. In addition, it would grant her much needed synergy with her kit, effectively allowing her to create chokepoints in the middle of the field to block with her E or allow her to bait enemies into a position that they can be lasered without Q.

No other changes needed. Utility buffs (making E's slow actually worth keeping it out) might be appreciated but aren't necessary.


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AA247

Senior Member

06-14-2012

Quote:
TsKen:
ashe is never banned either but it doesn't mean shes a bad ad carry

neither is a bunch of champs who im not gonna list

she was picked and used. Lux is out classed. Why lux when xerath?


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Iifa

Senior Member

06-14-2012

She's already OP. She has the most jokes in the game and when she laughs at them, oh dear god.


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iPromi

Senior Member

06-14-2012

Quote:
1C3dR4K3:
As of right now, Lux is definitely one of my favorite champions in the game. With all of her skills being skill-shots, I find her extremely fun to play. That being said, why would one want to play Lux, when you can simply play someone like Ryze that can faceroll a keyboard with no skill shots, and put out more damage? Lux is, in my opinion, a somewhat high skilled champion, because you need to be able to aim and hit all of her skill shots in order to do any damage; but with not that big of a reward. Many other mages can out-damage her without requiring half the effort. Therefore, is there any chance that Lux will be getting some buffs in the future to possibly increase her damage output? Maybe add an ap ratio to her passive (hint, hint).

TL;DR: Lux is a somewhat high skill champion that has all skill shots, but doesn't have the damage out put of a low skill champion like Ryze. Therefore, Lux needs buffs to increase her damage.

This is simply my opinion.


Lux damage and utility are fine, she have a lot of cc, a lot of burst, if you land skillshots shes awesome.
its not her state that makes her not viable on tourneys, its just her kit. More buffs on her will make her a high burst support utility mid, something does not fit here.


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Dagalace

Senior Member

06-14-2012

Quote:
AlphaQRough:
Ahem. Gragas. Ziggs. Xerath.


Lux has far more CC and utility than any of those 3.


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Chiquihuite

Recruiter

06-14-2012

Quote:
BareBackPlease:
She's not suppose to be a pure AP carry like other mages hence the shield.


Annie has a shield too. That argument is piss-poor.

Of course, I think she's already quite solid. Small buffs to her lategame would be fine as long as they don't come at the expense of anything that makes her fun.


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1C3dR4K3

Senior Member

06-14-2012

RadiantWing's post speaks so much sense.


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Bad Luck Braum

Senior Member

06-14-2012

Undo the - 1 ap availing on her ult give her higher base on her shield, increase Damage output of her passive by 15 25 35

reason for edit : ****ed phones