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Proving Grounds Playable

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GeneralPoppy

Junior Member

06-24-2012

An idea to improve the map esthetically: Instead of having total blackness around the map change it up with a purple swirly texture so it doesn't look so much like a graphical bug and makes it look like a really cool purple nexus looking thing. Just an idea.


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É o Salsa

Senior Member

06-25-2012

What are the odds of getting a different sort of item in lieu of Catalyst? It's currently a little overpowered for this game mode.


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Astiliano

Junior Member

06-26-2012

How do you become part of the public beta?


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Jenny Talia

Junior Member

06-26-2012

The All Random mode is amazing, so much fun, best map in my opinion.
Just take the black around the map out 'cause is ugly.


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IS164e8f055d8213

Junior Member

06-26-2012

As long as this stays in customs, I'm happy


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Boglioni

Senior Member

06-27-2012

Quote:
ARAM GOD:
I love ARAM. It is what I mainly play. I've played thousands of ARAMs, and would say I have mastered the game mode. (Note: I have a main account too with most champs and like 50 skins that I have played from beta)

When I first heard about an ARAM map being made, I was excited. Finally, I thought, they are supporting this community-based game mode.

When I heard the ARAM map was going to include a bunch of changes that fundamentally changed the ARAM type, I was disappointed.

SR map didn't need many changes to accommodate ARAM.

What SR needed:
1. Remove banned items from the shop: Occult/Mejai/Leviathin/GA
2. Block players from returning to shop/fountain. Optional: remove block when inhibitor is down.
3. Remove "non-mid" area.
4. Remove Promote/Teleport/Revive

That's all! Nothing more is needed!

Proving grounds does these things, which I am happy about.

But then I hear about additional changes I don't like:
1. Health Buffs
-- This is all bad. It increases sustain (bad). It increases snowball (bad).
2. Increased starting gold
-- This is kindof bad. Right now you are forced to choose one starting item, just like SR. You can only afford one type of stat, so you have to choose your most important one. With increased gold, you can just cover a couple stats and not have to choose between them. Making the right choice takes strategy. If you remove choices, you remove the need for strategy. It dumbs it down.
3. Increased passive gold gain
-- This is bad. ARAM is supposed to be a low gold game. You aren't supposed to be handed a full item build. I think passive gold gain should stay normal, however I think it would be good to lower the gold gained from champion kills and assists. ARAM is not a game mode where you buy a ton of items. Sure, you might if the game goes long or you particularly dominate, but for the majority of the game people are not farmed up a lot. Changing this aspect changes the whole tempo of the game.
4. Increased passive xp
-- This is bad too. As it is now, you spend a good portion of the game at low levels. You have to carefully choose your skill upon each level up, as you will have to live with it for a bit. Your first skill is particularly important to choose carefully. If you are just handed levels, you can just pick all skills. It dumbs it down some more, as you don't have to pick your skill order carefully.
5. Narrower lane
-- You need to have space to maneuver and dodge attacks. If anything we need the lane to be slightly wider.
6. Additional banned items
-- Why? The items have already been playtested and we know which ones are OP. The only other item I would think of banning is maybe wota, but even then most people don't ban that. If the community wanted it banned they would have banned it already.

====================================
Bonus changes I think proving grounds could use:
1. slightly decreased gold for kills/assists
2. lane slightly wider than SR lane
3. slight global magic resist buff
4. slight global healing reduction buff
5. slight global move speed buff (so people can dodge things)
6. make "random" force at least 2 ranged champs on each team.

In conclusion, I think you (riot) are making proving grounds to try to be a cross between aram and arab. I can tell you the aram crowd is very different from arab. Arab is a "grand melee" type of game mode. There is little strategy involved in it. It is just a fight tooth and nail kind of map. I don't think aram people will enjoy their game mode becoming more like arab, and I don't think arab people would enjoy their game mode becoming more like aram.

I hope Proving Grounds gets fixed, otherwise people will just keep playing ARAM the old way and not change maps, or if they do change maps, they won't be 100% happy with it.

Just make a new map. Don't try to change the game. Don't fix what's not broken.

Thanks for reading.



i read this and I had to agree 100% with this guy. the major point is that aram is a slow starting game, so we dont need a gold boost or a xp boost.


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Crotch Mortar

Senior Member

06-28-2012

I think that the Health Relics need to be moved, so that they aren't located in the line of travel from one side to the other.

I see people just trying to from one side to the other after respawning, and walking right over them, picking them up.

Also, I think that if a champion in stealth walks over or is standing in a health relic and they pick it up, it should break the stealth.


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DzinHujama

Junior Member

06-29-2012

Thank you


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kwizzeh

Senior Member

06-29-2012

I think Murder Bridge needs Buy Back honestly. Because once your inhib and nexus towers go down, there's nothing stopping an enemy team from just rushing it. The reason SR All Mid games take longer is because it's account for the other lanes as well.

Other wise this is still pretty much casual "All Mid" instead of "hard mode All Mid." The increased passive gain rates and health relics make it the mode so different.


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hamai

Senior Member

06-29-2012

Everyone figured out the OP champs, I can't stand playing against the same champs anymore... If you try something a little different than Yi+Nidalee+etc... and the other team have them, you lost already.