Quote:

Originally Posted by **Sanji Watsuki**

Eh... It's not exactly linear. It depends how you look at it. I would contend that each point of armor or magic resistance has a lower effect. The reduction gained by a single point is lower with every successive point.

http://4.bp.blogspot.com/_u3RKAH7m3W.../Reduction.jpg is my proof.

You like graphs? now here is

my graph proving you wrong.

Quote:

Originally Posted by

**Logo**
It does appear according to the graph (which is accurate) there is a bit of diminishing returns on Armor. Going from 100->200 armor should take you from 50% to 75% damage reduction for it to be linear. Instead it only brings you to 67%.

There is no DR on armor...Try link above or ... let's think a bit:

You have 1000hp and 0 armor. So you can take 1000 physical damage until you die.

You get 100 armor which reduces incoming (physical, won't repeat that) damage by 50%. So you can take 2000dmg before you die. 1000more.

-> you gained 1000 hp for 100 armor

Now you go from 100armor to 200armor. 50% to 66.66667% (2/3) damage mitigation. How much damage can you take until you die? 3000.

->Another 1000 more hp for going from 100 to 200 armor.

200 to 300 armor. 66.67% (2/3) to 75% (3/4) damage mitigation. You can take 4000 damage before you die.

->Guess what, this (third) 100 armor increase was worth 1000hp just like the first 100 armor.

Where is any diminishing return in that or how is this not linear??