### Bronze V to Silver V - ELO Hell and other thoughts

xKuruptioNx

Senior Member

Now that I have some 500 ranked games under my belt I thought I would detail some thoughts about ELO Hell, general strategies I think helped, and talk about randomness vs. skill and expected values. Last night I finally won my promotion series to silver V and so now I feel entitled to pass on what I've learned.

First, I want to thank my mentor, Kal El who has taken the time to do some 1v1 laning to improve mechanics and build orders:

http://www.lolking.net/summoner/na/23689671

Second, there are a number of other mentors over at ELO Heaven that have spectated matches to discuss build order, strats, objective/teamfighting decisions. I recommend you join and check out their raidcall channel. Don't expect anyone to think your good, everyone is their to critique your play to help you improve:

http://eloheaven.enjin.com/

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So I wanted to talk about one issue that has really dominated my thoughts since I began ranked play: ELO Hell. I think the reason there exists such a strong diversity of opinions about this is because of statistics and distribution curves. The reality is that the ELO (MMR) system is imperfect in the regard that it is using a fairly small sample of results to rate your skill. The truth is that the rating system is fairly accurate over a large sample of games over a large sample of players, so the system "works". However, it is also a mathematical certainty some players are falling into 3 or 4 standard deviations away from their true ELO due to "bad luck" or "randomness". I would guess there are probably 1-3% of the player base is literally hundreds of points away from their true ELO because their sample of games are not large enough or they have encountered a string of unlucky events/games etc.

What you can control:

2) High K/D/A is not necessarily an indication of ELO skill, but rather game mechanics skill. They are not the same thing. If you are 10-0 and did not snowball your lane, then midlane, then get 2 dragons and snowball the rest of the team. You are not good. Period. Being good means knowing what to do with your advantage and where to apply pressure.

3) Losing your lane does not mean you cannot outplay the person who just beat you in lane. If you are down 3-0, your behind on CS, your level 10, and you can no longer sustain your turret, because you have a jungler who is unaware and a midlaner who's got his hands full, its time to gamble. Leave your lane, gank mid or bot or help the jungler steal the dragon. Trying to hold this turret just ensures you will get poked down by your opponent and eventually a turret dive, which just feeds them more, and more than likely you aren't able to farm anymore anyway. There is a good chance the guy who beat you in lane, does not know what to do with his advantage, and leaving lane will allow him to squander his lead and for you to catch up!

5) Recognize the skill of your teammates and adjust accordingly. If they do noob things in champ select like say "solo top" or they run weird summoner spell combos they are probably bad. Risk a dodge or at best expect that lane to lose/feed and get their as soon as you can to help them before it spins out of control. On the flip side, if you see your teammate has 300 ranked wins, he probably knows what he is doing in the laning phase but don't assume that they play well past the 20 minute mark. The reason they probably have 300 wins in ranked but are still at high bronze/low silver is they don't know how to turn teamfight wins into objective secures. Be a leader and ping where you are going, and what objectives to get. Also, if someone else is trying to be the team leader, even if they make bad calls it is best to just go with it, because its better than the team fighting with each other and engaging 3v5 and then 2v5 immediately after because two different objectives are being pinged. One bad decision as a team is better than a split team and two teamleaders.

6) Know your lane match-ups. Know when you have the advantage on your lane, by checking items, watching health, poking when they go to CS. If they are level 2 first or 3 first, give up a few CS, don't risk getting all-ined. Know if they've gone wraiths/golems by checking their health and inventory when they get to lane. Watch for redpots and barrier, do not get baited. If they have armor plus 5 pots top lane, chances are the lane is going to be a farm lane, use that knowledge to gain an advantage. Tell your jungler, no ward top lane.

7) I will say this again. Fill the position needed. Indicate your preferences, but be willing to support because guess what? That guy that took top lane from you, who is losing his lane, and you keep thinking to yourself "I should have just forced him to support". Think about how BAD he would be at support if he is that bad at top, assuming he is one of those "top or feed" type players. The truth is you have given yourself the best chance to win by filling, and allowing that bad player to play his best position. Also, make sure you actually do your job as support, do not start building AP Lux or Nid, you are not helping your team. Build Aegis, locket, sightstone and keep the baron, dragon, and jungle entrances warded. Ping when you see the enemy out of position because of your OP ward placement!

8) I think you should know 2-3 champions per lane well. This gives you the opportunity to counterpick but also be skilled. Counterpicking and using a champ you are not familiar with is worse than countering yourself and using your favorite champ- especially when the laning phase ends. Do not use champs that have low team utility, IE shaco and teemo.

9) Always scan items, especially their fed players. Then you will know who to focus and who is the most important to catch out of position to gain an advantage lategame for major objectives such as inhibs or baron. Do NOT get caught lategame because you got greedy for that wolves camp or the minion wave and force your team to fight 4v5 over a major objective. This is throwing and will make your team rage at you and most players will give up mentally at this point.

I will come back and add more later as I think of it. Thanks and good luck!

Guin Mungo

Senior Member

I have been using the team info app on elophant.com to help our team pick best positions... i also then run lolnexus while game loads to see who we are against to identify possible issues.

Since I jungle i always check to see if I am against a jungler... depending on their skill i adjust my game play accordingly. That being said I always try to assume they are okay until they do something to break that thought.

Of course I still have a long way to go but I am trying to follow your guidelines.

Great post.

Zerglinglol

Senior Member

I have a feeling you're over-exaggerating your AFK to opponent team's AFK ratio :P But anyway, I agree with most of your post.

1) I don't agree with what you say about match-ups. Until higher levels any champ can beat any other champ. And if midlane is 0/6 it's not the jungler's fault. It's never the jungler's fault if someone is feeding. This is a stupid low level mentality that drives me nuts. If you're in lane and feeding it's YOUR fault. I can't tell you how many times I've been blamed for not ganking a lane and they love to say "I've already been ganked twice by enemy jungler hrrdrrr." This is what wards are for, not pushing to their tri, etc. A jungler can only be in so many places, while securing red/blues.

2) What's the difference between elo skill and mechanics skill?

3) Once again you're blaming the jungler for someone being down 0-3. It isn't the jungler's fault someone is down 0-3. It's their fault. Now is it the jungler's fault that lane hasn't gotten easy kills due to great gank opportunities? Maybe, but just because you aren't getting kills it doesn't mean you need to give up kills.

4) Dang, from the way you talk about jungling I get the feeling either I shouldn't be in silver V or you shouldn't be because I sure as hell don't do all those things.

5) Judging someone based on their summoner spells is a common mistake I see noobs make. Don't be that person. I don't need exhaust as support if I'm playing someone like Lulu or Nami who can shut-down their AD with a stun/poly. That said, I usually take exhaust anyway since a lot of scrubs around my rank get all *****y if I don't take it, but with certain champs there's better summoners.

6) Poking during enemy CS is probably the best piece of advice ya could give to someone. I was watching a video that talked about cs poke and that's drastically improved my bottom lane play, both as support and AD. And yeah, calling ward or no ward is a good habit to get into, but I wouldn't expect someone in bronze to be making that call unless you have a billion games under your belt. One thing I've gotten into the habit of doing when I'm supporting bot is to call wards, call where their jungler is, call buffs, ward buffs, etc.

7) I definitely agree with filling. And it's a shame so many people refuse to learn support. As you mentioned, that crappy top laner would have been better as support.

8) I think counter-picking really is just a higher level thing. I've seen many, many, many players around my level beat their supposed "counter" because they just out-play the lane. It drives me nuts when people complain about their counters during champ selection.

xKuruptioNx

Senior Member

Actually I'm not exaggerating at all. I almost quit the game because of it. Seven in a single day out of 12 games. And it was 13 AFKs in total, somewhere between 35-45 games. I was playing about 10 games a day at that time, and knew I had 13 DCs in 4 days of gaming. Since then I would say about 1/10 games has an afk, more recently the afks have been on the enemy team. In all fairness this has helped my ELO unfairly.

1) Yes, you just get games where people feed endlessly for no reason and they just won't stop doing it because of rage at low ELOs. I was just jungler with a 1/14 kogmaw. I was 6/5/3 jungler. I sat bot lane the entire game after kogmaw's first death. He just kept suiciding the enemy vayne who was actually mechanically very skilled and took advantage of his rage.

2) Mechanics= meaning your ability to use skills in combos, auto attacking in between skills, kiting in general. Your ability to use the controls well is what I mean. Your ELO reflects your game knowledge AND your mechanics.

4) You can be good at one role and mediocre at others, in all fairness right? I never said I was a good Mid, but I try to fill if I have too, so I'm sure I make mistakes at mid that guys who play it a lot would not make.

5) I still think you should always have exhaust as support. Maybe someone of higher skill level than us can comment.

6) 7) 8) thanks agreed.

Zerglinglol

Senior Member

Quote:
Originally Posted by xKuruptioNx
Actually I'm not exaggerating at all. I almost quit the game because of it. Seven in a single day out of 12 games. And it was 13 AFKs in total, somewhere between 35-45 games. I was playing about 10 games a day at that time, and knew I had 13 DCs in 4 days of gaming. Since then I would say about 1/10 games has an afk, more recently the afks have been on the enemy team. In all fairness this has helped my ELO unfairly.
Well that just sucks then I've seen a couple ranked games with AFK on my team and only played 25-30 ranked total.

Quote:
Originally Posted by xKuruptioNx
1) Yes, you just get games where people feed endlessly for no reason and they just won't stop doing it because of rage at low ELOs. I was just jungler with a 1/14 kogmaw. I was 6/5/3 jungler. I sat bot lane the entire game after kogmaw's first death. He just kept suiciding the enemy vayne who was actually mechanically very skilled and took advantage of his rage.
Yeah, as you said in your first post if one of your lanes is getting wrecked and feeding I just help other lanes. Trying to help a lane that's fed 3 kills is just feeding that AD more kills

Quote:
Originally Posted by xKuruptioNx
3) Yes if you are down 3-0 on your lane, your jungler is not doing their job or you are terribly out matched.
Down 3-0 in lane is NEVER the jungler's fault. It just means you're getting out-played. I rarely lane(since I main jungle/support) but when I do have to lane, I never go down 3-0, or even 2-0. And by never I mean it's never happened since maybe my first 100 games.

Quote:
Originally Posted by xKuruptioNx
I will agree with this statement. If you're getting bullied out of CS and shoved back then your jungler should be helping alleviate the pressure, but this has nothing to do with feeding kills. But you also have to realize that if you've fed 1-2 kills and this is the reason for the out-cs/tower dives, there isn't a whole lot of reason for the jungler to come to your lane at that point anyway. It isn't the jungler's fault you gave up those kills, nor can the jungler do much once you've given up those kills because now that person is fed and will just kill both of you. Take for instance I was playing Udyr jungle last night in a game. I was actually getting some pretty good ganks off both mid and bottom, killing or assisting in multiple kills by 8ish minutes. But my top lane Olaf also died twice in that same time frame. Guess how/where he was dying? Not under his turret, not anywhere near his turret. In one of his deaths he decided to duel the Trynd and lost. Then his second death he was pushing lane and got ganked by their jungler. At that point there's no reason for me to touch that lane unless I just take over for the Olaf and let him roam.

Quote:
Originally Posted by xKuruptioNx
4) You can be good at one role and mediocre at others, in all fairness right? I never said I was a good Mid, but I try to fill if I have too, so I'm sure I make mistakes at mid that guys who play it a lot would not make.
I think your statement in #3 about mechanics vs ELO applies here. I think you know a lot more than you're able to execute. I know I'm playing jungle at a silver+ level and that's despite not doing/knowing half the things you mentioned :P Or maybe my mechanics are just compensating for my lack of game knowledge, who knows?

Quote:
Originally Posted by xKuruptioNx
5) I still think you should always have exhaust as support. Maybe someone of higher skill level than us can comment.
You think...this is a mistake a lot of people make :P I'm not trying to insult you so don't take it the wrong way, but a lot of people watch higher level games and assume players at their level MUST play the same way. Just because 99/100 supports take exhaust in diamond games doesn't mean it's the best choice in silver/gold games.

xKuruptioNx

Senior Member

Sorry, and I hope you don't take this too personally. I think with 30 ranked games, your true ELO is not really known, so you may be much less or much more skilled than you know. But I would have to say with certainty, my 500 games of experience trumps your 30 ranked games experience when it comes to overall game knowledge because I play all roles and because I've asked higher ELO players what to do when confronted with certain situations. As far as mechanics, you may very well be better than me or others in your division, but your lack of knowledge is apparent when you tell me that its my fault if I'm getting tower dives after one death and no assistance. You are wrong about this. ;-/ Its a team awareness issue and low ELO players have bad awareness. If you want to learn anything from my experiences you can take it or leave it. But my opinion is that you can't just be good at clicking, you need to be aware of the situations that your teamates cannot overcome on their own and help them. That is a difference between high and low level skilled play.

Zerglinglol

Senior Member

Quote:
Originally Posted by xKuruptioNx
Sorry, and I hope you don't take this too personally. I think with 30 ranked games, your true ELO is not really known
You're right. I'll be gold+ by end of season. If not for duo Q'ing with a friend for half my placements(went 1-4 in those) I'd probably be a few divisions higher.

Quote:
Originally Posted by xKuruptioNx
so you may be much less or much more skilled than you know.
Former WC3/TFT player of 5+ years, former masters SC2 player...my map awareness and general game sense is much higher than most 2-month experienced lol players :P

Quote:
Originally Posted by xKuruptioNx
But I would have to say with certainty, my 500 games of experience trumps your 30 ranked games experience when it comes to overall game knowledge
Not necessarily. For some reason you strike me as one of those people who watches a lot of pros, thus thinks he knows more about the game than he really does. I used to notice this a lot in SC2, the people who think they know more than they really do because they sit there watching 5 hours of streams daily rather than just playing and/or watching tutorials(https://www.youtube.com/watch?v=pd8LjygpplQ)<----boring, but amazing advice, way more helpful than watching pros

Quote:
Originally Posted by xKuruptioNx
because I play all roles and because I've asked higher ELO players what to do when confronted with certain situations.
Sorry, I'm not seeing the point of this statement >< But I feel like it ties into your last statement. "I watch/talk to pros so I'm good" - Once again, not trying to insult you, but this is a common mentality in rts/moba games.

Quote:
Originally Posted by xKuruptioNx
As far as mechanics, you may very well be better than me or others in your division, but your lack of knowledge is apparent when you tell me that its my fault if I'm getting tower dives after one death and no assistance. You are wrong about this. ;-/
When did I say that? I said it's your fault if you feed. I don't really consider one death feeding, unless you're a mile behind on cs as well. You should also be letting your jungler know when there's a good gank available. At our level many junglers just don't know when to gank. For example, if I'm duo Q'ing with this one friend of mine I'll usually play support and he'll jungle(and we're on skype). My map awareness and general awareness of junglers helps me call stuff out for him such as where/when to gank a lane, when to be careful during a blue/red, etc. Not to mention I know how to set-up good jungle ganks by baiting hard. <----that's a whole other issue. Do you have any idea how frustrating it is when you ping you're "on your way" to gank like 10-20 seconds in advance and your lane doesn't initiate or bait? Often times I'll give my lane plenty of notice with multiple pings and by the time I get behind the enemies my ADC is still sitting under our turret...then of course I get trolled for a bad gank.

I never said what you're saying in your first post isn't good advice, but I get the distinct impression you watch a lot of high level players and think you know more than you really know, or can execute. Giving up kills in lane is 99/100 times your fault, not the jungler's. And giving up even one kill can make it much harder for your jungler to come in 2-3 minutes later.

xKuruptioNx

Senior Member

I was a master league 1v1, 2v2, 3v3, in 6 seasons of SC2. So I know how to apply what I learn. Not sure why you think you can one up me here in my post. It just comes off as rude, I'm simply trying to explain what I've learned to others who might be struggling.

But seriously, if you don't like what I have to say and you think I suck, then ignore it and move on to another post.

Nihilo0

Member

Quote:
Originally Posted by Zerglinglol
1) I don't agree with what you say about match-ups. Until higher levels any champ can beat any other champ.
Even at the highest levels any champ can beat another under the right circumstances. But at the lowest levels an unskilled player may have no idea how to stop an opponent who has picked a hard counter. So the problem is potentially much worse than at the higher levels.

Quote:
Originally Posted by Zerglinglol
2) What's the difference between elo skill and mechanics skill?
I believe the idea is that a player may understand how to outplay their opponent in their lane, but may then not understand other aspects of the game required to win. For example... they may not pick up any slack regarding wards, they may fail to cover lanes, they may not respond when it's time to baron, and so forth.

Quote:
Originally Posted by Zerglinglol
8) I think counter-picking really is just a higher level thing. I've seen many, many, many players around my level beat their supposed "counter" because they just out-play the lane. It drives me nuts when people complain about their counters during champ selection.
I must dispute your anecdotal evidence -- with my own. At the lowest levels I've seen counterpicks completely shut down the champion they were targeting while the summoner in control of that champion player had no idea whatsoever how to respond. And at lower levels, where you can't as expect a peel or team support at the right times, a counterpick can really ruin your day.

PsykoMerc

Senior Member

"1) I don't agree with what you say about match-ups. Until higher levels any champ can beat any other champ."

This is absolutely true, usually if I or another higher elo player plays in say silver/bronze....they can pretty much beat a person with any champ or counter. Not that I'm high (Gold 1) but, from personal experience and playing with other higher elo players...you can pretty much stomp a bronze player with anything lol. It's a Mechanics issue, people aren't mechanically skilled yet with the champion or items.
So yea, step 1 is practice mechanics and your champion, you can easily beat any normal bronze/silver elo player if you're as good as you think you are. Next you learn what to do with that advantage to win the GAME.

There are as OP said 2 skills. Mechanics skill, and game sense skill IE when to take turrets, when to push a wave, when to take a dragom, when to defend a turret or take one instead. Lower elo's dont have skill in multiple roles and dont have game sense.

I am Gold 1, and I can only play toplane ONE champ very well. The other roles I am only average. But when I picked up alot of game sense, how to push, when to dragon, when to take turrets I jumped from Gold 5 to Gold 2.