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Nasus, the Mage/Tank

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This guide isn't for everyone. That being said... if you want to try something new and you're a team player, not a KD ratio whore, keep reading.

Spells, Teleport or Heal and Clarity. Saves you from a gank early game or a fast travel for item guys, and the mana regen boost is something you MUST get early game.

Siphoning strike. We are going to completely forget about this button. Do NOT get this skill until you have no other choice.

Your first skill is your AOE. Your second is your slow. Always choose to upgrade 1) Your ulti, 2) your Aoe then 3) Your slow.

Start the game off with a regrowth pendant, and harass early with your AOE.

The items are pretty simple, but you need to return somewhat often. I'll list them all in the order to get.

1) Regrowth Pendant - Turn into Philosopher Stone
2) Boots of Speed or Mercury Treads(depending on opposing teams champions)
3) Rylai's - You're AOE with also slow them, and the HP keeps you alive.
4/5) Warmongers - If you are dying early... get a Warmongers 4th.
4/5) Rod of Ages - If you are staying alive, go RoA first.
6) The last item is pretty flexible. Either go Banshee's, More AP, or Cooldown Reduction, based on the need, which I'll explain below.

You want to lane by yourself with this build. You can easily one shot waves of creeps after a few levels and items, and your AOE harasses enemy champs pretty good. Buy items often with this build. Each +AP helps.

Now... once you get level 6 you should go straight for a golem buff. The cool down reduction and +% of mana is priceless. You should always attempt to have a golem buff on. You can constantly harass and push.

As a tanker/Mage... You won't be getting many kills 1v1 unless your ulti is up and the players are stupid. Your job is to push lanes and stop pushes. You can literally deter an entire team if you defend on top of a tower. In team fights just spam slow on the target, and drop your AOE to gain control of the area you are fighting in and cause pretty heavy damage. It's a great offensive and defensive spell.

I'll update the guide again once I'm home and have more time. Figured I'd put something up at work. Hope someone finds it useful.

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Junior Member


No, this strategy is absolutely horrible. Nassus should be played as the carry he is, anything else is playing him at below 100% of what he is capable of.

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I've smashed teams with this build multiple times. Late game with gear your Nasus is capable of laying waste to an entire team.

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Junior Member


Rylais is not a bad idea, but can easily be put into a more tanky fit. RoA.. not sure about that. AP is really quite terrible for Nassus as aprimary stat, you are much better off getting something like Trinity Force. Warmogs can be useful, but depending on team and opposing players a Wardens mail can be just as effective when combined with your ultimate.

My favorite Nassus build so far is normally

Meki > Chalice
Mercury Thread/Ninja Tabi/Boots of speed/Beserkers - varies a lot dep on opp team
Wardens Mail or Warmogs or Aegis of the Legion
Frozen Heart and/or Rylais
Warmogs/EoValor/Bloodrazor/Bloodthirster/Sunfire cape

It really varies a lot depending on the other team. Nassus greatest ability though is his carry when ultimate is up which is totally devastating all things being equal. Anything you can get that prolongs your ability to stay alive while it is up and stay close to enemies is basically good. I don't think you can really stack enough AP on Nassus to really make SF worrysome at endgame , especially via high HP or MR teams. The armor loss effect is not that overwhelming. The added % to the ultimate seems to require massive amounts of AP, and ive never gotten more than 1% added to ultimate (thats with Rylais and TF)

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Senior Member


I still like these items:

Doran's shield + hp pot at start
Ninja tabi or Mercury's treads (depending on composition of other team)
Philosopher's Stone
3x Heart of Gold
Sell Dorans, buy Sunfire Cape
Sell HoG, buy Aegis
Sell HoG, buy Sunfire Cape
Sell HoG, buy Bashee's Veil