Welcome to the Forum Archive!

Years of conversation fill a ton of digital pages, and we've kept all of it accessible to browse or copy over. Whether you're looking for reveal articles for older champions, or the first time that Rammus rolled into an "OK" thread, or anything in between, you can find it here. When you're finished, check out the boards to join in the latest League of Legends discussions.


A Trinity Force change I believe is needed

Comment below rating threshold, click here to show it.


Senior Member


Trinity Force is only balanced because it deals damage 150% of base auto-attack damage. It would be far too powerful otherwise.

Lichebane is only "good", quite amazing really, because it converts ap to a damage modifier. Mages have lower average base damage on their auto-attacks than bruisers, assassins, tanks, etc and they are primarily ap focused. The only way to make Lichebane worth taking on a mage is to make it scale on ap, and this isn't a problem because that ap doesn't help their auto-attack damage for the rest of the time and they don't scale enough from spells or auto-attacks for the damage to be problematic.

Remember, Lichebane is designed for champions that otherwise have horrible auto-attacks, and it scales on a stat that is normally unrelated to auto-attacks. Trinity Force is designed for champions who get roughly 50% or more of their damage from their auto-attacks and would gain too much of an extra bonus if the item scaled based on an alterable stat.

Comment below rating threshold, click here to show it.


Junior Member


think about an ezreal with 5 blood and a trinity in the way you think.
500+30+113= 660 with runes and masteries
660 + 115+660+6(of his q) = 1441
with shen procs on q = 1441+1441*1.5
lol 3602 damage on a long range poke