2nd page of retcons
Katarina's 2nd old lore
Born to Noxian privilege, Katarina trained in the ways of the knife from the time she was a child. Now that fiery, willful child has grown into a beautiful and deadly woman. Katarina's intense passion for life is tempered by a sense of duty and loyalty to her family. That same passion proves a double-edged sword when her heart and her responsibilities are at odds. As the free-spirited daughter of a prominent Noxian general, the young Katarina was given the best of everything. Naturally gifted in combat, she found herself drawn to blades. Much to her family's pride, she trained under the deadliest assassins in the Noxian military. It wasn't long before Katarina's instructors deemed her worthy of a trial by fire – to kill a prominent Demacian soldier. Creeping through the darkened military camp, Katarina was overwhelmed by her passion to prove herself. When the army's General strayed across her path, unguarded, she quietly slit his throat. Katarina disappeared into the night, pleased with her impressive kill. Her elation was soon crushed, as the next day her original target – the prominent soldier who was the true military genius – led his forces to ambush unprepared Noxian soldiers. Katarina flung herself into the fray to correct her mistake, earning a scar over her left eye as a permanent reminder. Even though she finally completed her task, her family's reputation was damaged. Since that day, Katarina vowed to never let passion prevent her from bringing glory to both Noxus and her family. Reconciling her desires with her duty proves to be a constant challenge. To the world, Katarina is a symbol of Noxian patriotism, though there is more to the red-haired assassin than meets the eye.
Fiddlesticks 2nd old lore
There are many rumors of Fiddlesticks' origins. Some say that he is the avenging guardian of the witches of the Howling Marsh. Others believe that he is some sort of abomination gone wrong, a product of the mad scientists of Zaun. Barroom stories say that he is the creation of Noxus, a thing of evil which not even they could contain. There are even those that whisper that he comes from the forbidden Shadow Isles, but such learned men often keep to themselves. Whatever the truth, Fiddlesticks has come to the League of Legends, a malefic champion whose mere presence is a warning - something wicked this way comes.
Annie's old lore
In the time shortly before the League, there were those within the sinister city-state of Noxus that did not agree with the evils perpetrated by the Noxian High Command. These outcasts sought to leave their neighbors in peace as they pursued dark arcane knowledge. The leaders of this outcast society were a married couple, a grey witch and a cabal warlock. Together they resettled their followers beyond the Great Barrier to the northern reaches of the unforgiving Voodoo Lands. This couple's child, Annie, now comes to the Institute of War to pursue her calling. The combination of Annie's lineage and the dark magic of her birthplace have given this little girl tremendous arcane power. At the age of two she miraculously ensorcelled a shadow bear - a ferocious denizen of the petrified forests outside the colony - turning it into her pet. To this day she keeps her bear, ''Tibbers,'' by her side, often keeping him spellbound as a stuffed doll to be carried like a child's toy.
Katarina's Very old lore
Many of the noble daughters of Noxus are content to live their decadent lives of privilege. Not so with Katarina. Daughter of the feared Noxian General Du Couteau, the girl was always more interested in her father's blades than in the dresses her sisters spent so much time fussing over. Her father, ever the opportunist, happily fostered her bloodlust. Katarina was trained by the finest warriors under her father's command and, once she bested them, by Noxus's most lethal assassins. The ruthless woman first cut her teeth performing covert missions in the Ionian War, but the challenge of such engagements was simply not enough to sate her ambitions. Katarina wanted not only to be deadly, she wanted to be feared and adored. The League of Legends called and Katarina eagerly answered.
Ryze old lore (Wtfisthis)
Raised from the age of two inside the Magi's Academy for Unpleasant Boys, Ryze has never really fit in with his peers. At the age of seven, Ryze snuck into the professors' quarters and used a bolt of electricity to singe the hair from the headmaster's prized poodle-Yipps. At nine, he mixed an ordinary laxative into a batch of fire breathing potion his chemistry teacher was preparing for a class field trip. At the age of twelve, he dismantled the school's zeppelin and reassembled it inside the library. Six months later, he was caught drawing runes of binding on every chair in the academy's auditorium. (It took two full days to unglue the entire student body after the Witches' Day ceremony.) His welcome having run out, Ryze left the academy to continue his education on his own. In the intervening years he has studied every magical text he could find, including the incredibly powerful Arc Scroll which he carries upon his back. He meticulously catalogs every spell he has encountered, going as far as tattooing the most rare and super powerful incantations directly onto his own skin.
Shaco's old lore
They say that death isn't funny. It isn't, unless you're Shaco. He is Valoran's first fully-functioning homicidal comic; he jests until someone dies, and then he laughs. The figure that has come to be known as the Demon Jester is an enigma. No one still alive knows from whence he came. There are rumors, but one must not speak of them too loudly lest Shaco come to jest. It seems unimaginable that such a threatening figure would be allowed to remain at large. There are those that believe he is an assassin for hire, left to roam until he is needed. Others believe that Shaco is simply too clever, evading authorities at every turn. Still others believe that he is the demonic manifestation of humanity's dark urges, and therefore cannot be stopped.
Zilean's old lore
Rising from the cracked, dried lakebeds of Urizan is a tower, shaped like a huge grandfather clock. Impenetrable and unassailable, there are no doors into it, nor any openings to climb or fly into. There is no water or vegetation within a hundred miles of this structure, only the desiccated remains of what was once a beautiful flourishing lake, now destroyed by the ravages of war and the hands of time. This is the way he wants it, the man who constructed this tower out here in the middle of nowhere. He has no need of supplies. Has no desire for visitors. Inside, Zilean tinkers with his clocks. They cover his workshop. Hundreds of them, maybe thousands. Some work; most do not. He is obsessed with time. For he is both blessed and cursed by it. Blessed because he has discovered the way to manipulate time, making it move forward and back at his whims. Cursed because each time he does, he leaves a little piece of himself behind, doomed to see the world how it was, is, and eventually will be—all at the same time. That is why he lives here, in the middle of a drained, dead lake. When he looks out the window he can see it as it was, hundreds of years ago, beautiful and alive. But at some point he must look away, for watching it be destroyed over and over again for all eternity could drive even the most solid mind insane.
Soraka's 2nd old lore
Soraka, the Starchild of Ionia, was the first of her kind. While there are many who tap into the rich magical energies of Valoran, she was the first to tap into the magic of the cosmos itself – the celestial sea in which it is theorized that Runeterra swims among other like bodies. While Runeterran magicians are limited by the finite (though tremendous) powers of runes, there have always been those who have searched to go further. Reaching beyond the terrestrial firmament of Runeterra, Soraka was capable of invoking the power of the stars, evolving beyond her kin. This power has changed her in fantastical ways – it is for this reason that she became known as the Starchild. Though Soraka was once trans-human, Soraka has fallen since she let the most primal of emotions rule her. Warwick, a mercenary chemist in the service of Noxus, had caused untold suffering and death among Soraka's people. An alchemical genius who took no responsibility for the atrocities he'd caused, Warwick became known as "the Deathmaker" by the Ionian people. As Noxian murder and terror pushed ever-forward across her land, unstoppable anger and hatred welled within Soraka. She called down the power of the heavens to curse and forever change the Deathmaker, and she mutated the man into a werewolf – a wild, murderous beast. For this misstep, Soraka lost much of her power, sacrificing her trans-human ascension and sliding several steps down the evolutionary ladder in an instant. Though she is still a champion of the Ionian people, Soraka has joined the League of Legends in hopes of reversing her curse and redeeming herself in the eyes of the stars.
“Though having fallen from grace, Soraka is nonetheless determined to once again be one with the stars.”
Warwick's 2nd old lore
Warwick counted himself amongst the most powerful and revered men in his home city-state of Zaun. Over the course of his infamous career as an alchemist, Warwick won many honors for his craft, not the least of which was a lucrative offer for service in the Noxian military during their campaigns against Ionia. Sequestered in his labs far from the front lines, Warwick and his apprentice Singed toiled relentlessly to manufacture all manner of appalling concoctions for the Noxian army. So potent was his art that even the greatest of Ionia's healers - under the leadership of the Starchild Soraka - struggled to combat the poisons and chemical weapons generated by his despicable mind. Warwick's reign of terror grew so horrific that his very name became a curse in the eyes of his Ionian foes, and they began referring to him only as "the Deathmaker". But even one under the protection of the Noxian High Command is not wholly beyond the reach of retribution. For as Soraka strode across the myriad of death and destruction left in the wake of one of Warwick's chemical attacks, her heart finally gave way. She called down the wrath of the cosmos on Warwick, wishing that his form should mirror the cruelty in his heart - a curse that would come at the price of her aspiring divinity. Within his laboratory, a terrible thirst took hold over Warwick. As his apprentice looked on in horror, Warwick threw open the doors to his bastion and sprinted off towards parts unknown, a bloodcurdling howling marking his passage. He had become a werewolf; a wild, murderous beast. Today, the Blood Hunter fights for Noxus within the League of Legends... thankful of the curse that his now-mortal enemy bestowed upon him.
“The rage of the beast now compliments his predatory spirit.” –Singed, upon witnessing his master’s transformations
Sion's old lore (He had the title Undead Abomination instead of Undead Champion)
The history of war between Demacia and Nox extends as far back as the founding of the respective cities in Valoran. A recent product of this conflict was the murderous Noxian warrior, Sion. Used by the Noxians as a human battering ram, Sion would be sent thundering ahead of Noxian troops. He would mercilessly slaughter foes with his large double handed axe, "Chopper". His complete disregard for caution would ultimately cost him his life, and he was captured and summarily executed by Demacian forces. The Demacians thought that the beheading of Sion would be the end of his bloodthirsty ways. Death, however, was merely the beginning. The famed Noxian assassin Katarina recovered Sion's remains and Noxian necromancers reanimated the behemoth to serve Nox once again. Sion emerged from the reanimation process even more brutal than before. His gaze alone would now stop foes in dead in their tracks. His skin thickened considerably, increasing the amount of damage the already brutish beast could withstand. He could focus his rage into attacks that cause near-crippling damage at the expense of his own health. Finally, he could drain the very essence of life out of his foes, replenishing himself and his allies. The one thing, however, that the Noxian necromancers did not anticipate upon reanimation was Sion's change of loyalty; his new powers have given Sion a desire to seek his own glory in undeath as a champion of the Institute of War
Karthus's Old Lore
The vast quantities of physical magic that were consumed and destroyed during Valoran's numerous Rune Wars have scarred much of Valoran. Many locations far from civilization have been morphed into hazardous and dangerous locales. The Howling Marsh is one of these places, and the self-appointed overlord of this land is the lich known as Karthus. It is thought that Karthus was a mage who, in life, was foolish enough to enter the fetid waters seeking his fortune, and that he was forever transformed by whatever dark magic permeates the swamp. Karthus now rules over his swampy dominion with an iron (albeit skeletal) fist. Visitors are not welcome, and those who are not scared away by the lich's terrible power most likely end up as one of the undead themselves... skeletons and zombies in Karthus' growing army of eternal servants. On the darkest of nights, Karthus is said to sing the tales of those who have succumbed to the swamp, past and present. Karthus' tenure in the League of Legends is one of the more unusual ones in the history of the League. First, it is highly unusual that a lich who was known for isolation and hatred of life would even be a willing part of an organization which promoted the preservation of life. Next, Karthus specifically eschews the accrual of power and influence gained through service to the League; he is essentially an unpaid volunteer. This behavior is completely different than what his life outside of the League would have onlookers believe. Karthus has never spoken about his intentions in being a champion of the League, and in fact becomes quite agitated when asked about it. In the interests of not aggravating a lich, most sensible people subsequently drop the issue.
"Come visit my home, and I shall singe a dirge of your life as it once was" -Karthus
Mordekaiser's 2nd old lore
During the most recent winter solstice – when no other night during the year is longer – a being like no other emerged from the forgotten alleyways of Noxus. Standing eight feet tall, and concealed within a razor-sharp armored shell, he came to be known only as Mordekaiser. The nature of what lies beneath his metallic carapace is a popular subject of speculation. Many allege that he is a mortal man with a heart that has hardened to iron. Others insist that he is a dark specimen of the undead. But there are some who whisper warnings that he is merely a foreshadowing of something terrible and unprecedented yet to come. Despite the public conjecture and curiosity, none have discovered what lies beneath his alloyed exterior. What is known is this: Mordekaiser arrived unannounced at the Institute one day and, with a rasp that crept ice up the spines of all within earshot, requested to join the League of Legends. Upon glimpsing his fearful visage, most keep their distance, fortunately unaware that his touch bears a sinister scourge. Those who stumble within his grasp fall victim to incurable maladies. In fact, Mordekaiser seems mystically attuned to sickness, as if it feeds and comprises part of his chilling essence. He now stalks the slums of Noxus, drawn to the plague-ridden and diseased. However, there is something in his clever tactics, something in his noble stance, and something in the tone of his unearthly commands that has led many to believe that Mordekaiser is more than just a foot soldier. Some see the distinguishing characteristics of a general. While many have learned to accept the evidence of this unsettling possibility, a lingering question keeps them wary at the witching hour: If Mordekaiser is a general, what nightmarish legion lurks at his command?
"The common perception is that the encompassing armor protects him, I fear that – for the fragile time being – it actually protects us." ―Rozuel Fecirem, Arch Adjudicator, noted in Mordekaiser's eligibility evaluation
Twisted Treeline old lore
The Field of Justice known as the Twisted Treeline is one of the League’s newest arenas, and as such, still quite the mystery to most of the League’s competitors. The arena itself is located north of the Ironspike Mountains in a large expanse of forest nestled between the city-state of Zaun and one of the major passes that connect Noxus with the northern reaches of Valoran. It is one of the few remaining forests near Zaun that has not been exploited for natural resources; a mere cursory glance at the geography of the arena quickly explains why. The misuse of magic – mainly from Zaun but also from the numerous battles fought here during the various Rune Wars – has warped the verdant environs of the Twisted Treeline into terrain with a bizarre, alien-like visage. The two nexuses that power the Twisted Treeline do more to try and maintain the physical stability of the region more than any other function they would normally perform.
Trundle's old lore
Trolls have never been well-regarded beings on Valoran. Generally speaking, they are barbaric, cannibalistic, and sneaky. They are creatures relegated to the murky recesses of the world, hidden away from most intelligent beings. Despite their maleficent natures, however, the Ruhgosk never deserved the grisly fate that was visited upon them. Generations ago, a twisted necromancer known as Hakolin the Bonecrafter attempted to enslave the Ruhgosk tribe. These trolls are considerably more gentle than their ill-mannered brethren, although still uncouth by human standards. The Ruhgosk fought tooth and claw against the necromancer, ultimately driving him from their land. As a parting gift, Hakolin afflicted the trolls with a leprous disease, forever cursing the members of the tribe. The leprosy would have rotted their flesh away to nothing were it not for the trolls' natural ability to regenerate. Caught forever in a hideous rotting state, the Ruhgosk endured their curse while desperately in search of a cure. They never found one. A wise Ruhgosk shaman learned that he could magically bind the disease to a single troll, provided that the troll could bear the weight of the entire tribe's curse upon himself. However, there was no such troll...until the birth of Trundle. His ability to regenerate is so profound that it appeared as if he did not carry the disease. As Trundle grew, he came to understand his gift and what it could do for his people. When he came of age, he took the curse from his tribe in a baptism of searing agony. Through the shaman's ritual, Trundle became a horrifying creature whose flesh constantly sloughs off his body, only to be re-grown in an unremitting cycle. He has joined the League of Legends in hopes of eventually finding someone who could dispel the heinous curse completely.
“I’ve learned a thing or two about pain. Let me show you!” –Trundle
Karma's old lore
Even in her youth, Karma exhibited almost superhuman composure. While her peers explored the torrent of emotions that came with adolescence, Karma meditated in the Lotus Gardens. She was convinced that the true path to enlightenment was a journey inward, to a place within the self, overlooked by most. She exuded such inner contentment that she quickly became a go-to mediator and confidante in her village. Her instructors used to say: "That girl can not only weather a storm, but calm it." Karma did not live extravagantly; her parents owned a local business selling antiques in the Navori province and they often struggled to provide for themselves, though they did so with cheery optimism. Her most prized possessions were two exquisite fans taken from her family's shop. When Noxian troops invaded southern Ionia, her village was one of the first to fall. The villagers who survived the assault were captured by Noxian forces. It was then that Karma found her calling. By exploiting the insecurities of the Noxian commander, she negotiated the safe release of the villagers to the northern lands. She was present at the Placidium, where the Elders had considered surrender until Irelia’s impassioned last stand renewed the Ionians' hope. Karma used this hope to solidify the Elders' commitment to remain defiant against the Noxian onslaught. For her devotion and charisma, Karma was made the figurehead of the Ionian resistance. She never compromised, and she shared every hardship with her people, even when it came to combat. By tapping into her inner resilience, she discovered that she could bring great force to bear against her foes on the battlefield. She modified her fans into lethal implements, and was tutored by Janna to enhance their effects. The Noxians called her "The Enlightened One," a nickname she embraced, and one which they would come to dread. She joined the League to represent Ionia in the ultimate political arena.
“Her fan technique is a deadly art of grace and poise, but her truest strength lies in the hearts of those willing to die alongside her.” –Irelia
Sejuani's old lore
When Sejuani was born, the mystics of her tribe foretold that she would be the one to unite and lead the divided territories of Freljord. Her people had suffered for centuries, as a losing war on the frozen tundra pushed them farther and farther from Freljord's limited food supplies. Sejuani grew up surrounded by this misery, and it fueled her desire to fulfill her destiny. She pushed herself to extremes, walking out into blizzards without food or furs and training while frigid winds raked her flesh. She sparred with the strongest warriors of her tribe, one after another, until her legs would give out beneath her. She sustained injuries that would have killed any other member of the tribe, but she would only rise again, driven by sheer force of will and what her tribe took to calling her "heart of the blizzard." On her twentieth birthday, Sejuani declared that she would lead her people out of their remote isolation to conquer the lands of their enemies. She had completed her training and she was ready to face the leaders of the opposing tribes. Her feats had already become legend and soldiers in her company were inspired to new heights of strength and resolve. However, before she struck out on her campaign, Ashe began campaigning for peace in Freljord, joining the League of Legends to demonstrate how the people could be spared violence. To Sejuani, this was a violation of tradition – a coward’s ruse to hoard Freljord's precious few resources. She saw the confidence of her people wane as it seemed they would never be delivered from their plight. She decided that to truly prove herself as the rightful ruler of Freljord, she must defeat Ashe completely and unquestionably on the world’s stage in the League of Legends.
“Freljord provides for few. For the others, ‘peace’ only means death.” –Sejuani
Anivia's old lore
In most lore, the phoenix is a creature of fire that rises from its own ashes. What few know, however, is that phoenixes are elemental beings, formed by the eternal essences of their native world. Anivia was conceived on a world such as this - a being of the coldest winter, a creature of pure elemental ice. On her world, Anivia was the protector of the frozen wastes and all those with the spirit to endure in such unforgiving places. She was consulted as a creature of great wisdom, one who could not die and who had seen the world renewed several times. Somehow, Anivia knew that the day would come when she would be plucked from her home and pulled across worlds, and when that day came, she received the call with grace. Seeing the imbalance and injustice on Runeterra, a world lacking elemental protectors, Anivia took her place at the League of Legends. Since her arrival, the Cryophoenix has chosen to live among the highest peaks of the Northern Ironspike Mountains, adjacent to the frozen wastes of Freljord. She has openly claimed this territory as her own protectorate. Surprisingly, Anivia has struck up a friendship with the yeti of this region - a friendship that grows deeper and deeper with each passing moon. She has formed a close bond with two League champions: Nunu (and Willump) and the nomad princess Ashe. In a move that caught the League by surprise, the Cryophoenix recently entreated the summoners of the Institute of War to research a means in bringing across others of her elemental fellows. As a champion, Anivia is revered with a sense of awe by most, but is not the most popular as most consider her unapproachable.
“Some say the world will end in fire, some in ice. Anivia awaits the inevitable latter.”
Volibear's old lore
Through the northern reaches of Freljord are some of the most unforgiving lands in Valoran, the Ursine have survived upon the region's barren, stormy tundra for centuries. As a fierce and respected warrior of the Ursine, Volibear devoted his life to the protection of his people and loyalty to his elder brother, the tribe's chief. When his brother was killed during a hunt on the tundra, the tribe looked to Volibear as his successor. It was an honor and a burden that Volibear had never expected, but he shouldered the charge with pride. However, by Ursine tradition, the tribe could not recognize Volibear as chief until he returned from a journey to the peak of their sacred mountain, a place forever shrouded in a thundering maelstrom. There, Ursine chieftains must speak to the storm itself, gaining clarity and wisdom to empower them as mighty leaders. Donning the chieftain's traditional armor and enchanted gauntlets, Volibear began the long and perilous climb up the slopes of the mountain. When he reached the peak and gazed into the raging storm above, he saw a horrific vision of a Freljord utterly consumed by war. Amidst the carnage, the Ursine fell dead upon a bloody battlefield. Believing the vision to be an omen of things to come if he did not act against them, Volibear traveled to the capital of Freljord. The Ursine had not ventured across the southern mountains in centuries and his appearance was met with unease. However, Queen Ashe recognized Volibear as a wise and powerful ally. In what Volibear considered the first step against a war-torn future, they forged an alliance. As part of their agreement, he joined the League of Legends in the name of a unified Freljord, representing the primal might of his nation on the Field of Justice.
“Few can weather the storm that follows in the wake of Volibear’s roar.” –Ashe
Ashe's Old lore
One of the perennial favorites of summoners in the League of Legends is the Freljordian beauty known as Ashe. She is a direct descendant of Avarosa - one of three legendary sisters who each claimed dominion over the scattered tribes dwelling in the icy tundra of northern Valoran. Ashe mirrors her ancestor's unparalleled mastery of the bow, earning her the title of "The Frost Archer" the way Avarosa did during her era. Ashe is a literal Princess amongst her people, though she prefers to be addressed by outsiders as her tribal title rather than any form of royal moniker. There are those in Freljord, however, that would prefer to address Ashe as the late Frost Archer; the other two tribes that are descendants from the Three Sisters are historically sworn enemies of Ashe and her people. Having survived more than one assassination attempt in her life, Ashe is always aware of her surroundings regardless of where she is. Ashe originally came to the Institute of War in service of the League summoners, seeking enough influence and favor to finally bring peace to her realm - one that has endured civil strife since Avarosa and the Time of the Three Sisters. With countless victories under her belt, she has started to put the influence she has earned in the League to use. Rumors abound that Ashe has begun to associate herself with fellow champion Tryndamere outside of the Fields of Justice. While she denies such talk as frivolous, all eyes will remain on Ashe now that her success in the League may finally allow her to restore lasting peace to her people.
“It’s a good idea to spread out. Ashe can hit five birds with one arrow.” –Tryndamere
© 2014 Riot Games, Inc. All rights reserved. Riot Games, League of Legends and PvP.net are trademarks, services marks, or registered trademarks of Riot Games, Inc.