What would happen if you paired an early game Orianna with a Malady?

The other day I started to become curious when I started trying to finish out my late game Orianna build; what would an Orianna manage to do with any AS and her passive, such as malady? This article is originally intended as a mathematical reference to place results at early game and eventually late game statistics.

**The basic statistics you may need to reference for Orianna,**

Damage 44 (+2.6 / per level)

Attack speed 0.658 (+3.5% / per level)

Archmage (not factored into this equation, especially without more AP) increases your champion's ability power by 1.25% per rank. (5% at max rank)

**A basic attack-**

Damage 44 (+2.6 / per level) phys dmg + 30+20% AP x 1.15h Magic Damage where h, the number of hits, is less than 3

Attack speed= 0.658 (+3.5%) x attack speed bonus

**Malady**

+25 Ability Power +50% Attack Speed UNIQUE Passive: Your basic attacks deal 20 bonus magic damage and reduce the target's Magic Resist by 6 for 8 seconds (effect stacks up to 4 times).

Through Orianna’s AD she deals Damage 44 (+2.6 / per level) per hit.

Malady adds (5/10/15/20/25/30+5) x (1.15 per hit) magic damage through Orianna’s passive, in addition to 20 magic damage through Malady’s unique passive, per hit.

This also reduces the opponents MR by 6 per hit

Final damage per second= damage x 100/(100+Resistance) (Attack speed)

Or {44 (+2.6 x lvl) x 100/(100+AR) + [((5/10/15/20/25/30+5) x 1.15^(h-1) + 20) x 100/(100+MR-6(h-1))]} (0.658 (+3.5% x lvl) (100+(Attack Speed Bonus/100))

At level 6, __against an opponent with 0 armor or magic resist,__ this is equivalent to 59.6 + [(35) (1.15 (h-1))+20] (100/(100 - 6h)) (.78/sec) (1.5)

On any average first hit, Orianna will do

(59.6 + 35 + 20) = 114 OR 134 damage / sec

On a second hit, both malady and Orianna’s passive will proc, this time dealing

59.6 + [(35 x 1.15) + 20] (100/94) = 123 damage

A third time, for

59.6 + [(35 x 1.15^2) + 20] (100/88) = 135 damage

A fourth time, for

59.6 + [(35 x 1.15^3) + 20] (100/82) = 149 damage

A fifth and on for

59.6 + [(35 x 1.15^3) + 20] (100/76) = 156 damage

**A total of 5 hits for 677 damage over 4.3 seconds**, or 158 damage per second, leaving them at (base)-24 MR, leaving them open for your level three command attack for 176, toppling an average 850 health mid, or leaving a few more skills or auto-attacks to finish the job.\

All of that being said, this still operates at only up to 75% cost efficiency of a blasting wand.

THINGS TO BE DONE- A comparative flat test

Other items

THE QUESTIONS I HAVE- does malady's MR reduction proc before the damage is dealt?

What are the average statistics for all of the champions, especially health and MR?

What is the average income by level 6?

I'll give extra credit to anyone who helps me make this cleaner, or supplies simplified formulas. Thanks!