the Math behind Orianna and Malady

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zerglin9000

Senior Member

05-01-2012

What would happen if you paired an early game Orianna with a Malady?
The other day I started to become curious when I started trying to finish out my late game Orianna build; what would an Orianna manage to do with any AS and her passive, such as malady? This article is originally intended as a mathematical reference to place results at early game and eventually late game statistics.

The basic statistics you may need to reference for Orianna,
Damage 44 (+2.6 / per level)
Attack speed 0.658 (+3.5% / per level)

Archmage (not factored into this equation, especially without more AP) increases your champion's ability power by 1.25% per rank. (5% at max rank)


A basic attack-
Damage 44 (+2.6 / per level) phys dmg + 30+20% AP x 1.15h Magic Damage where h, the number of hits, is less than 3

Attack speed= 0.658 (+3.5%) x attack speed bonus

Malady
+25 Ability Power +50% Attack Speed UNIQUE Passive: Your basic attacks deal 20 bonus magic damage and reduce the target's Magic Resist by 6 for 8 seconds (effect stacks up to 4 times).

Through Orianna’s AD she deals Damage 44 (+2.6 / per level) per hit.
Malady adds (5/10/15/20/25/30+5) x (1.15 per hit) magic damage through Orianna’s passive, in addition to 20 magic damage through Malady’s unique passive, per hit.
This also reduces the opponents MR by 6 per hit

Final damage per second= damage x 100/(100+Resistance) (Attack speed)

Or {44 (+2.6 x lvl) x 100/(100+AR) + [((5/10/15/20/25/30+5) x 1.15^(h-1) + 20) x 100/(100+MR-6(h-1))]} (0.658 (+3.5% x lvl) (100+(Attack Speed Bonus/100))

At level 6, against an opponent with 0 armor or magic resist, this is equivalent to 59.6 + [(35) (1.15 (h-1))+20] (100/(100 - 6h)) (.78/sec) (1.5)

On any average first hit, Orianna will do
(59.6 + 35 + 20) = 114 OR 134 damage / sec

On a second hit, both malady and Orianna’s passive will proc, this time dealing
59.6 + [(35 x 1.15) + 20] (100/94) = 123 damage

A third time, for
59.6 + [(35 x 1.15^2) + 20] (100/88) = 135 damage

A fourth time, for
59.6 + [(35 x 1.15^3) + 20] (100/82) = 149 damage

A fifth and on for
59.6 + [(35 x 1.15^3) + 20] (100/76) = 156 damage

A total of 5 hits for 677 damage over 4.3 seconds, or 158 damage per second, leaving them at (base)-24 MR, leaving them open for your level three command attack for 176, toppling an average 850 health mid, or leaving a few more skills or auto-attacks to finish the job.\

All of that being said, this still operates at only up to 75% cost efficiency of a blasting wand.


THINGS TO BE DONE- A comparative flat test
Other items

THE QUESTIONS I HAVE- does malady's MR reduction proc before the damage is dealt?
What are the average statistics for all of the champions, especially health and MR?
What is the average income by level 6?

I'll give extra credit to anyone who helps me make this cleaner, or supplies simplified formulas. Thanks!


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zerglin9000

Senior Member

05-02-2012

[Reserved for further computing]


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BanderitaUSA

Senior Member

05-02-2012

Its ok to theorycraft, but there's no way Orianna can possibly autoattack freely in any situation, she stands waaay away and deals AoE damage with constant poke from Q+W, and burst with Q R W, not auto.


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Mambazo

Senior Member

05-02-2012

I've seen many oriannas build malady/nashors.

It doesn't work


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zerglin9000

Senior Member

05-02-2012

If you are against malady, what should I crunch number on next?


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Ginga

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Senior Member

05-03-2012

The problem with your idea is that....Orianna is hella slow AND low ranged.


If you can get an opponent to stand around and not attack you it's cool, but the problem is that her low range and general squishiness means that she'll more likely die rather than stack up her Passive.


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L0rd Greybeard

Member

05-03-2012

you guys want to see what happens when you pair orianna with malady, heres my pentakill. As an on-hit orianna.

http://www.youtube.com/watch?v=boW7OR-Vh6A


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Killmain

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Junior Member

05-03-2012

u could do this as a top orianna since most tops are melee champs, if they are ranged like vlad or kennen u play like any other ori, u Q and W to poke and then Q R W o bust them


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Cyndikate

Senior Member

05-04-2012

Then what exactly is the point of Orianna's passive, if there's no way to take advantage of it, other than farming?


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zerglin9000

Senior Member

05-04-2012

Quote:
Originally Posted by GrahamTWLF View Post
you guys want to see what happens when you pair orianna with malady, heres my pentakill. As an on-hit orianna.

http://www.youtube.com/watch?v=boW7OR-Vh6A
Wow. That just doesn't seem right xD
My theory wasn't quite to go as extensive with the on hit, but whatever works


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