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Tryndamere was build to be a huge damage dealing melee carry, now with him having to be in melee change he is already really damaged as a carry who are so fragile and focused. His Q gives 25 AD passively and up to 60 AD when at 1hp, this is just far to small for a steroid, I think it needs a change imo. His W I think is his most solid move, greatly reduces the damage of the enemy team as well as lets you catch and stragglers, this shouldn't be changed. His E is another solid move on him giving him great mobility, chasing power, lane clearing and AoE damage, another move that shouldn't be changed. His ult, the barbarian kings ability that makes everyone fear him, but really with him being weak to CC while in it, ALWAYS going down to 1hp by the end it's actually quite a annoying ability, this needs to be changed.
Ok here are my changes that I think tryndamere needs to become a proper melee carry.
His base stats need to be increased, there just to sub par when hes an ADC that actually has to run into the enemy team, it's worse than ranged ADC's and thats just not acceptable when he has to be in melee range. his base armor should be raised to 16.5 (look at draven) his armor per level should be increase to (+4) per level (right now it's lower than most ADC's). His AS per level should be increased to (+3.3) still lower than Ashe and tristana, so don't say it's OP. With these buffs your on your way to making a good Melee carry, riot needs to remember how important range is and melee ADC's NEED higher base stats.
His Q should be changed to 3/6/9/12/15 passive AD and 5/10/15/20/25 AS which when activated boosts his stats by 9/18/27/36/45 AD and 10/20/30/40/50 AS for 7 seconds on a 30 second cooldown that goes down 1.5 seconds every crit. numbers can be changed but what do you think of the general idea?
His Ult should be changed to 3/3.5/4 seconds of invincibility (where he takes no damage like kayles) 25/50/75% crowd control reduction for 4/5/6 seconds and 120/110/100 CD. numbers can be changed but I really feel he needs CC reduction to be effective and him basically dying while doing it is a bad thing imo, I took out the fury gain to make it a bit more balanced but can always be but back in.
What do you think of my idea's, tell me if anything seems OP but pls remember that he needs to be more powerful than ranged ADC's because hes melee.