[Champion Concept] Trodoom - The Demonic Maggot ...Tank Support with Draws

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Leo Tomita

Senior Member

04-24-2012

Trodoom - The Demonic Maggot
Attachment 428571Attachment 428574Attachment 484150
Attachment 639213 a skin by SOPossum
Attachment 639215 skin idea made by Andrewar

Tank, Support

Quote:
Lore

Jeremy Creoc a biologist Valoran Geographic, after a formal request of several Summoners, was to check the rumors about a new creature in the vicinity of Noxus.
It is said that there, near a cemetery crowded, people were being attacked by a giant maggot meat eater, although it seems sucumbidas stories of people with dementia, Jeremy and his team were there to check for sure these rumors.
Behold, coming close to a place where they were being evicted dozens of corpses to rot in the open air, the group of scientists was startled by the number of corpses in an advanced stage of putrefaction.
At this very moment a group of slaves where caughted throwing two cadavers from recently executed prisoners, but before they could warn them, an awful image passed to plague these young scientists, a huge mouth jumped from there bodies dumped behind the mouth and a body wrinkled, fat, with a terrible odor and the most im portant, with a size completely out of proportion as any man ever had seen, bites a slave and drag it to the pile of bodies. All flee in panic.
After a few days only Jeremy had the courage to return to the site and there knew each imbued with magical criminals were buried there, and soon imagined that some worm flies fed on corpses of those still with traces of magic, that porfim, could have led this creature to evolve.
Alerted the authorities, Sion send a small detachment to catch such a monster and successfully and with few casualties can capture the creature alive that would soon be taken to the University of Valoran for details about their anatomy and constitution, but it was at this time Jeremy's theory was proved, the huge worm began to mumble words and then knew that inside there was an awareness of the rest of the carcass consumed. Without knowing how to Jeremy asked the same Summoners who had talked with him before and they said they would do with this creature the same mechanism they used with Cho Gath.
Since then the "Worminus Infernalis" or Trodoom was discovered and cataloged, and just in case put to the disposal of any Summoner who dares to control it.
Attachment 459174
Innate - Worminidae Skin : Like all flesh-eating worms, Trodoom have an incredible natural toughness, so, a percentage of his total Hit Points is converted in Armor and Magic Resistance. This amount grows when Trodoom levels up.

Percentage Converted: 3, 4, 5% (is this value too high? i do the math at end game he will be thick to kill i know, because 5% of 5000 HP is 250 + the bonuses from items and base stats) BUT build 5k health is not easy


Attachment 459173
Q - Sticky and Smelly Sweat :
Passive:In a small AOE around him, the enemies are slowed a little by the disgusting scent of his sweat.
Active: Trodoom starts to leak some sticky ooze that slow the Attack Speed of who's attacking up to a cap for 5 seconds in all levels. This skill also doubles the slow AoE around Trodoom.

Passive Slow: 10, 11, 12, 13, 14%
Passive Radius: 250
AS Slow: 20, 22, 24 ,26, 28% per attack (based on current AS)(4 basic attacks)
Cooldown: 28, 26, 24, 22, 20
Mana Cost: 75, 80, 85, 90, 95


Attachment 459171
W - Food Frenzy: Trodoom's Movement Speed is increased for a short time or until he lands a basic attack on a enemy champion. The enemy champion bitten is slowed and carry Trodoom with him (reverse Skarner's ult), damage is dealed by how much he walks, while Trodoom is holding an enemy, he takes a lot less damage from all sources.
ex: if he does'nt attack while skill is active the cooldown is doubled.
ex≤:enemies CAN attack and use skills.
ex≥: answering some questions, the enemy bitten needs to choose between 2 bad options ..DONT run! dont take damage, but Troddom allies take care of him..OR ...RUN and take damage..


MS bonus: 20, 30, 40, 50, 60% for 3 seconds (Trodoom gains this MS boost until he attacks someone, the attacked unit triggers the carry mechanic, Trodoom cannot attack while hold enemy but can cast another spells (not flash))
Slow: 25% for 3 seconds (enemies are slowed because Trodoom is heavy, and carry him is not easy )
Damage: 100, 150, 200, 250, 300% distance travelled as Physical Damage
Damage Reduc: 30, 40, 50, 60, 70%
Cooldown: 20 seconds
Mana Cost:50, 55, 60, 65, 70


Attachment 459172
E - Life and Death Egg: After 1 second cast Trodoom leaves in his path a egg, if enemy steps on it, the egg explodes dealing magical damage and immobilizing everybody in 200 AOE (he can attack and cast spells, but can NOT walk.), if a ally champion steps into it he got healed and have enormous Movement Speed boost, both mechanics for 3 seconds. Eggs lasts 10 seconds, Trodoom cannot be healed by the eggs.

Damage: 60, 80, 100, 120, 140 (+0.5 AP) Magic Damage
Heal: 30, 50, 70, 90,110 (+0.25 AP)
MS bonus: 45, 50, 55, 60, 65%
Cooldown: 10 seconds
Mana Cost: 60, 70, 80, 90, 100


Attachment 459170
R - Deadly Jaw: Trodoom channels all his pain in only one attack ,when activated all the damage received in the last few seconds can be returned in one bite (autoattack), if he kills the unit he's healed for percentage of damage dealt.

Damage Converted: 30, 40, 50% in the last 5 seconds as Physical Damage (similar to Maokai's mechanics of Vengeful Maesltrom, but in the next auto attack).
Heal: 50, 75, 100% (damage dealt by this skill)
Cooldown:130, 120, 110
Mana Cost:120, 110, 100

Quote:
Statistics
Health: 8/10
Damage: 5/10
Spell: 6/10
Dificulty: 8/10

Quote:
Base Stats:

Health: 450 (+70) = 1710
Health Regen: 8 (+0.8) = 22.4
Attack Damage: 50 (+3) = 104
Attack Speed: 0.5 (+3%) = 0.77
Mana: 280 (+20) = 640
Mana Regen: 7 (+0.7) 19.6
Armor: 20 (+1) = 38
Magic Res: 30 (+0.5) = 39
Range: 125
Move Speed: 310

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Leo Tomita

Senior Member

04-28-2012

clean here too...brand new ..


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Leo Tomita

Senior Member

05-01-2012

no more?


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Leo Tomita

Senior Member

05-03-2012

base stats here


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Ceddy

Junior Member

05-04-2012

Quote:
Originally Posted by Leo Tomita View Post
[

W - Food Frenzy: Trodoom's Movement Speed is increased for a short time or until he lands a basic attack on a enemy champion. The enemy champion bitten is slowed and carry Trodoom with him (reverse Skarner's ult), damage is dealed by how much he walks, while Trodoom is holding an enemy, he takes a lot less damage from all sources.
ex: if he does'nt attack while skill is active the cooldown is doubled.
ex≤:enemies CAN attack and use skills.


MS bonus: 20, 30, 40, 50, 60%
Slow: 25, 35, 45, 55, 65 %
Damage:100, 150, 200, 250, 300% distance travelled as Physical Damage
Damage Reduc:30, 40, 50, 60, 70%
Cooldown: 20 seconds
Mana Cost:50, 55, 60, 65, 70

everythin seems good...but this W is botherin me....if he slows why deal damage per distance walked.


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Leo Tomita

Senior Member

05-07-2012

thy Ceddy...the enemy player can choose..try to run and take damage or face Trodoom ...he deals little damage, but his friends deal a lot....get it?and imagine yorself pulling a corpse of a cow?!? that very heavy rigth? same case here....


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Leo Tomita

Senior Member

05-20-2012

translating lore


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Lyria Eternal

Senior Member

05-31-2012

I would make his W give a movement speed buff, and his sweat to give MR debuff, not slow.

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It's harder to concentrate with a bad smell, but makes you want to leave that much more. Now Sickness might be something you could add. It could cause minor damage when you are around him. Popping his Q would increase this damage and slow.

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Just a thought.


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Pethrax

Senior Member

06-03-2012

passive- be vary careful of the number you put in this one, as it can easily become too much. otherwise, i like it.

q- ok, so its a frozen heart, with absolutely no range whatsoever. seriously, 100 range? thats less than most melee attack ranges. they are 125. buff the range please. um. one q, is the as slow off of the current as, meaning if someone had 2.5, then hit you once, went down by 40%, down to 1.5, if they attacked again, would it be 40% of the 1.5, or the 40% of the 2.5? either way is a bit too much. i understand you want to shut down uber aa carries like yi or tryndamere, but that would just spiral out of control. just the current as slow is fine, dont stack it.

w- this is very nice, and fits in with your theme.

e- why do the eggs only last for 5 sec? why not as long as ziggs minefield, 10 seconds? that way you dont have to use them as a reactionary ability, but can plan ahead and use them strategically. just a suggestion.

r- its very nice, but a small suggestion, if i may. i like the 3 sec damage window, but how bout you make it somewhat like nasus's siphoning strike? heres what i mean. you activate, and for next 3 sec, all damage taken gets stored passively, you still take it, like maokia's ult. then, you get a buff that will deal all that damage back plus your ad on next aa, and the buff lasts for half of nasus's siphoning strike, or 5 sec? that gives you some time to pick who you want to lay the smack down on, and can then rightly choose to save yourself possibly.

overall, very nice, very well thought out, just need some tweaks here and there, and some numbers for the passive. good job


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Leo Tomita

Senior Member

06-04-2012

thank you FlamesofTerror and Pethrax...u guys are amazing!