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League of Legends and PVP.net will be updated during scheduled maintenance (http://www.leagueoflegends.com/board/showthread.php?p=2346360)on 8/10.
New Skins in the Store
You can now preview a larger image of any skin before purchasing by clicking the information circle in the Store
Rune Pages now available for purchase in the Store!
Individual Rune Page
Bundle of 7 Rune Pages
Summoners who are level 20 and above can now participate in full Arranged Team Ranked Games.
Summoners must be still Level 30 to participate in Solo Ranked Games.
Music at the end of Champion Selection will now fade out properly
The Store button will now be greyed out when it is offline for maintenance
Improved the matchmaking algorithm
Changes to free to play champions should now be updated without having to log out and back in
When a minimum number of players for a practice game is required, it should now correctly count players on both teams
You will no longer receive a notification when someone denies your friend request, or removes you from their friend list
Fixed a bug where champion selections would sometimes have no champions to choose from
Fixed issues where looking at another player's runebook sometimes showed your runepages
Fixed an issue where you sometimes would not get the skin you selected.
Fixed an issue where players would sometimes not transition from the "Waiting for Stats…" screen to the end of game stats screen
Fixed a bug where queue dodging a Normal Game would result in a Leave
Fixed a bug where queue dodging a Ranked game would only grant a Loss instead of both a Loss and and Leave
Fixed a bug where disabling Champion Selection help tooptips was not working properly
Fixed a bug where in rare cases a Summoner would be told that it was not their turn to pick when attempting to lock their selection
Fixed a bug where Champion filters applied in the Summoner Profile would persist through into Champion Selection
Fixed a bug where purchased Champions would not show up until logging out and back in
Fixed a bug where in rare cases a team would receive a rating decrease if they won a game where one of their teammates had left
Fixed a client crash
League of Legends v188.8.131.52
Galio – The Sentinel’s Sorrow (http://www.leagueoflegends.com/board/showthread.php?t=202259)
Resolute Smite: Galio fires a concussive blast from his eyes, slowing and dealing damage to enemies caught near the impact point.
Bulwark: Galio shields an ally Champion, increasing their Armor and Magic Resistance, and restoring Galio's health each time that Champion suffers damage.
Righteous Gust: Galio claps his wings, unleashing a gust of concussive wind that damages enemies and leaves a directional draft in its wake that increases ally movement speed.
Idol of Durand: Galio assumes the form of a statue, taunting nearby enemies and storing concussive energy as they attack him. Galio then bursts from his statue shell, releasing the stored energy to damage surrounding foes.
Runic Skin: Galio converts 50% of his total Magic Resistance into Ability Power.
Rocket Grab cooldown reduced to 20/19/18/17/16 from 22/21/20/19/18
Overdrive cooldown reduced to 20 from 22
Fixed a bug with Trueshot Barrage where Ezreal's voice would play at the target location instead of where Ezreal was
Decisive Strike now resets Garen's auto attack timer on cast
H-28G Evolution Turret
Base damage increased to 30/38/46/54/62 from 28/36/44/52/60
Turrets no longer get bonus attack damage based how many hits they have landed
Ability Power coefficient reduced to 0.2 from 0.25
Base movement speed increased to 315 from 310
Malefic Visions range increased to 650 from 600
Malefic Visions cooldown reduced to 15/13/11/9/7 from 16/14/12/10/8
Nether Grasp range increased to 650 from 575
Fixed a typo in Siphoning Strike's tooltip that indicated the spell did magic damage when in fact it does physical damage.
Fixed a bug with Swipe that would cause it to occasionally not include Ability Power in the damage
Takedown is no longer dodgeable and now resets Nidalee's auto attack timer on cast
Consume cooldown reduced to 18/16/14/12/10 from 30/26/22/18/14
Consume heal reduced to 125/180/235/290/345 from 125/200/275/350/425
Undertow slow percent increased to 24/28/32/36/40 from 16/22/28/34/40
Overload now has a new passive component: 2/4/6/8/10% cooldown reduction
Rune Prison duration increased to 1.2/1.5/1.8/2.1/2.4 from 0.8/1.2/1.6/2/2.4
Rune Prison now deals damage over 2/3/4/5/6 ticks (evenly split by the duration) instead of every 0.4 seconds
Spell Flux Magic Resistance reduction changed to 12/15/18/21/24 from 15/15/15/15/15.
Desperate Power cooldown increased to 50 from 40
Astral Blessing cooldown increased to 10 at all ranks from 9
Heal amount reduced to 80/130/180/230/280 from 80/135/190/245/300
Wish cooldown increased to 120/110/100 from 100/90/80
Imbue heal reduced to 100/145/190/235/280 from 100/150/200/250/300
Fixed a bug with Toxic Shot where it was not applying the poison damage immediately upon hit
Crimson Pact (passive) tooltip now displays stat bonuses
Sanguine Pool cooldown increased to 26/23/20/17/14 from 25/22/19/16/13
Tides of Blood health cost reduced to 30/45/60/75/90 from 40/55/70/85/100
Tides of Blood is now blocked by spell shield.
Stats increased to +35 Attack Damage, +15% Lifesteal from +25 Attack Damage, +12% lifesteal
The active component's cast range has been increased to 400 from 300
Fixed a bug where the active effect would go through spell shields
Fixed a bug where the active effect stacked with Hextech Gunblade's active