Welcome to the Forum Archive!

Years of conversation fill a ton of digital pages, and we've kept all of it accessible to browse or copy over. Whether you're looking for reveal articles for older champions, or the first time that Rammus rolled into an "OK" thread, or anything in between, you can find it here. When you're finished, check out the boards to join in the latest League of Legends discussions.

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Hecarim Patch Preview: Gameplay Changes

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Ultraman

Junior Member

04-06-2012

dat FIRST BLOOD


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Ankokukai

Senior Member

04-06-2012

everything looks Fine
im liking the Kayle tweaks, and even if i hate him, the Teemo changes (maybe i will not have to dodge every teemo now to avoid playing a lost game)
what i find bad is that they say that the game snowballs crazily, when actually, LoL doesnt have snowball at all, Riot should give a glance at Dota, that's snowball


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Xoripan

Senior Member

04-06-2012

i like those changes


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Seraphnox

Member

04-06-2012

Poor gator man...


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Isochronous

Member

04-06-2012

Some great changes!!


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DizziZe

Member

04-06-2012

First!!!!


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NegaStoat

Senior Member

04-06-2012

No mention of Teemo's Auto Attack range being increased.

I really had my hopes up for that.

Kayle becoming more viable as an actual support is sweet. We'll see how that plays out.

The revision to experience earned from killing champions sounds well thought out and I'm really looking forward to seeing it in play.


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diegoSven

Senior Member

04-06-2012

:-D


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Turtlerocket

Senior Member

04-06-2012

I like the part where Morello stuttered for a second on explaining Kayle's heal.

"And her heal can be used for... Absolutely nothi- I mean, for helping to initiate ganks better"

Phreak keeps insisting that he's not on live design.
Teemo buffs.
RiotPhreak is on live design.
Phreakception.


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The Phoenix

Senior Member

04-06-2012

phreaaaak