Turtling opponents...

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McZwick

Member

04-03-2012

What is a good strategy against a team that is turtling in their base?

We were playing a ranked game that was going in our favor (comparable farm, we had dragon control, both their outer towers down), and the other team started to turtle. We let the minion waves push all the way to our towers and still they camped in their base.

Very boring, very not fun.

Finally we got frustrated and tried to split push, take pot shots at their tower with our ranged AD, jump on their carry under the tower...everything we could think of. In between we cleared out the jungles. But we couldn't win a team fight under the turrets, or eventually, when we had super minions pushing their nexus turret.

What else could we have done?


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Lemming

Member

04-03-2012

As a general rule, don't take inhibitors unless you're ready to win the game. It allows the enemy to turtle easier by having your minions pushing into their base.

Having lots of CC on your team or someone with a pull can be extremely helpful in ending games. Other than that, let them push out. Once the enemy team is far enough from their turrets/spawn point, ace them. You should be strong enough if you've been collecting the buffs, and haven't let them turtle very much yet.

If they don't want to push out, I have no advice other than to continue taking the jungle. If you haven't taken their inhibitors, they either are sitting in their base doing nothing, or are pushing their minions. By not farming minions at all, you should eventually be close enough to your base to start an even fight.


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Havelox

Senior Member

04-03-2012

Play a champ like Sion/Nasus.

Farm Jungle and have a lot of patience.


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Wheredigo

Senior Member

04-04-2012

i'd swear i posted in this thread, but maybe it didn't go through. like said before, always always always watch your timing on taking the inhibitor. if you take one too soon on tt it can get far to easy for the other team to start out farming you because their lanes will always get pushed. once the lane is pushed, (and this is especially true if your opponent is on the left side) they will start farming like it's no one's business, and you'll either have to tank the tower straight up or split push and get the other inhibitor down asap. at that point you've either set yourself up for a hard hit to hopefully get the turret down (and hopefully the nexus) or you've just fed them A LOT of gold and experience.

Tldr; never push an inhibitor until your ready to win and can make sure you at least get their last turret down or you could very well have just set the other team up for easy farming and a push into your base


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McZwick

Member

04-05-2012

Quote:
Originally Posted by Wheredigo View Post
and this is especially true if your opponent is on the left side
Why the difference?

This has helped a lot. We also have realized that we need to take more AD on our team to mow down turrets better. We had a great game going with Shyvanna, Akali, and Amumu...but with such little AD we would ace them and not always get a tower down.

Thanks!


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Indian0Lore

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Member

04-05-2012

Left side of the map's spawn lazor shoots farther.


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McZwick

Member

04-05-2012

Quote:
Originally Posted by Indian0Lore View Post
Left side of the map's spawn lazor shoots farther.
For real? That. Is. Annoying.