How would you rate this idea?

10 4,632 70.53%
9 550 8.38%
8 491 7.48%
7 236 3.59%
6 71 1.08%
5 74 1.13%
4 35 0.53%
3 27 0.41%
2 13 0.20%
1 438 6.67%
Voters: 6567. You may not vote on this poll

Riot, Please, can we Eradicate the Noobs?: An Effective Way to Educate the Masses

First Riot Post
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Queen Greenwood

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Senior Member

08-02-2010

Good idea but the majority of the bad players won't do it since they don't know they are bad. Most of them even think they are pro players at level 10


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Brontobeuf

Senior Member

08-02-2010

So much like the Starcraft 2 challenges and stuff.

+1 - very good idea.


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Predinchuk

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Senior Member

08-02-2010

Quote:
Originally Posted by southernX View Post
This would take them ages to set up and new people would try multiple times to pass these tutes - in-game you only get one shot.

The best way to learn is by playing
I strongly disagree.

Do you learn how to shoot a gun by just going out and shooting it? Do you learn how to be a great hockey player by just being dropped into the NHL?

No.

Anything that requires a skill requires training and practice. A "challenge mode" would not only allow players to address their weak points, but it would also allow them to boast their strengths. It is players with the mentality that they can learn on the fly that inspired me to make this post.

SWAN DIVE

INTO A HYPOTHETICAL, YET HORRIFYING SITUATION

There is nothing more frustrating than to think "alright, our third is Shenning it up" only to realize that he's free this week, and subsequently crying yourself to sleep after your AS/AD Shen goes 3-12. "But he's a ninja" are the words that will haunt your dreams forever.

To address your first point (which is much less aggravating and therefore was ignored until just now), you do get more than one shot in-game. That is exactly the point of this game; if somebody tears you up with magic damage, next time, you don't let it happen; you buy a Force of Nature and laugh as their spells do half the damage that they used to while you mercilessly stomp them with those DPS items you've been waiting to use.


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win ed win

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Member

08-02-2010

Yes! it's like mini-games and can be apart of the "achievements" as well


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Predinchuk

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Senior Member

08-02-2010

Quote:
Originally Posted by JewishPinoy View Post
Good idea but the majority of the bad players won't do it since they don't know they are bad. Most of them even think they are pro players at level 10
Again, I don't quite understand your point. The point of the "tutorials" is to put them out as "challenges" so that people will WANT to do them because they're fun. To make things even better, being able to challenge your friend and prove to them that you can, in fact, zone out their Olaf with your Vladimir would be a quick and easy way to play a quick game of LoL when a full game just won't fit into your schedule.

The point of this, is that the challenges will be fun, and players will learn things without realizing it. If you play the zoning challenge enough and end up nice and high up on the leader board, do you think that in real games you're just going to let the enemy out-harass you and zone you out? The answer is no, sir, you will not.

So, should your game use playable tutorials?
You tell me.

(Old Spice, anyone? :P)


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skinny77

Junior Member

08-02-2010

+1 to thread.


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Predinchuk

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Senior Member

08-02-2010

Quote:
Originally Posted by KennethJT View Post
Erm, if you play a AP caster, I don't think you're supposed to get armor...

It seems it only teaches the lesson for that specific scenario, but most DPS don't literally duel casters most of the time.
And if Xin Zhao faced a caster, he would rip them to shreds seeing as how he can just dash and knock up unless you have enough AP to kill him before so...
The point of stacking armour when there's a Xin on the other team is so that he can't dash-ult-Penta-kill. If your entire team gets some armour, then his ult no longer takes 50% of your whole team's health, it instead will take a modest 15-25% at max. Even if you just bought a chain vest, that would likely put you up to over 100 armour and therefore 50% reduction, meaning instead of his ult doing 20% health + 400, it would do 10% health + 200.


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Predinchuk

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Senior Member

08-02-2010

Quote:
Originally Posted by Spikywarkitten View Post
AN IDEA:
How about a Zone Control mini game, where you have to become at least 2 levels higher than the player you lane against. Something like that. It goes well with the last hitting one, maybe they could go one after the other.

I hate it when someone pushes a lane instead of zoning. Missing out on some gold is well worth completely denying the enemy champ.
Thank you, Spikywarkitten, your idea has been implemented


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Minrog

Senior Member

08-02-2010

Quote:
Originally Posted by Predinchuk View Post
Can you elaborate on possible challenges for each of these?

When I think of "warding Baron/Dragon" etc, I just think of the challenge going something like this;

WARDING THE DRAGON
The player is given a sight ward and is to put it down on the dragon, who will be spawned in front of them.

WARDING BARON NASHOR
The player is given a sight ward and is to put it down on Baron Nashor, who will be spawned in front of them.

Mass player response would be; "Lol, k" *presses 1, clicks* "VICTORY"
Make it a bit more complex than that and it might work. Duplicate the outer towers portion of the bottom lane. Put a bot in there that pushes when you are gone but cannot harm minions if you are nearby (so you cannot camp the dragon itself). Have the dragon but make it immune to all your damage except the Smite spell. Get an invisible Shaco-bot that comes to the dragon and solos it every couple of minutes. The only way to "win" the scenario is to plant a ward where you will be able to see Shaco-bot coming and also be able to Smite through the wall to steal the dragon when it is low.

The OP is great. If you give people little medals for their overall completion (Bronze for 70%-79%, silver gold ect) they will do it so they can show off.


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AGCrew Bloodwolf

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Senior Member

08-02-2010

Awesome ideas.