Jungle Shaco Runes

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Kamaro

Senior Member

02-21-2011

I'm currently using ArP reds, Armor yellows, Mana regen per level blues and Atk speed Quints

My reds give me 15 ArP
Masteries give 6 ArP
That makes 21 ArP
(10% Atk speed from quints)

Lizard Elder has 24 Armor, so I'm not dealing true damage to it yet (I start at Lizard Elder).

I've been considering a change of setup:

2x Armor Quint.............- ...8.52 Armor
1x ArP Quint................-....3.33 ArP
9x ArP reds.................-...15 ArP
9x Armor Yellow..........-...13 Armor
9x Manaregen/lvl Blue..-... 8.9 mana/5 sec @ 18

(18 ArP from runes + 6 from masteries = true damage vs. LIzard, and ofc armor means more damage mitigation, but I lose 10% atk speed, not sure how significant that is).

Not sure which setup will yield more success. The one I use now works but I get pretty low at Lizard Elder, could be dangerous if a jungler invades (doesn't happen often in my ELO, though, but still..).


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Kamaro

Senior Member

02-21-2011

bump


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1ronLung

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Recruiter

02-21-2011

10% attackspeed is not a huge bonus in my opinion..

if you wanna try a new build, here is a good jungle shaco guide, but it is a bit old

http://leaguecraft.com/strategies/gu...ng-guide.xhtml


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Threpe

Senior Member

02-21-2011

Just try both in a custom game.


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Kamaro

Senior Member

02-21-2011

Quote:
Originally Posted by 1ronLung View Post
old
Quote:
Crit damage seals
Quote:
Crit damage quints
No.


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AkitaNeru

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Recruiter

02-21-2011

You can jungle Shaco pretty safely with a bunch of different rune setups. I jungle him with all of, like, 5 APen and a crudload of AS (and some movespeed quints) and rarely fall below half health (it only happens if Lizard de-aggros from the boxes).


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PardonMySwag

Senior Member

02-21-2011

I've ALWAYS ran

Red ArP
Yellow Flat Armor
ArP Quints
flat cdr blue/magic resist

look at reginalds profile, he has a pretty unique version of it so you might want to check it out.