You have capped three points - now what?

12
Comment below rating threshold, click here to show it.

Denambren

Senior Member

02-20-2012

So let's talk dominion strategy.

You own your bot and your mid and you own top.

The enemy team is somewhere in the jungle.

Assuming all of the enemy is alive and all of your team is alive, where do you position your team?

You fear that the enemy may begin to four cap your mid, and if they do this, the mid point is neutralized almost immediately, so you don't have time to reach them while the tower is still yours if you have any of your guys defending top.

If you move just a few guys to defend mid, they will get crushed by the four man.

If you commit all four of your guys to mid after capturing top, then the enemy will four man your top instead of mid.

You need to be able to defend mid and top, but not reveal your intentions since being seen on the mini-map is a huge disadvantage.

Do you hide your whole team in the forest after taking all 3 points, and if so, where do you hide them? If the enemy team sees you are hiding in the forest, is it more likely they will just gank bot as four man, since you are likely defending top/mid in your positioning? How can you avoid this?

All suggestions are welcome, but please refrain from stating your opinions as facts that cannot be disputed. Many people will have opinions on the overall capping strat for Dominion, so let's try and open up all points of view for debate.


Comment below rating threshold, click here to show it.

HowDoIMacro

Senior Member

02-20-2012

if you have 3 points, you should defend them. wait for them to attack(They have to)
after you win the teamfight(which you should if u fight on your tower and not in the jungle) go cap the point closest to where u just fought.

my 2 cents


Comment below rating threshold, click here to show it.

avatarofrandom

Senior Member

02-20-2012

I would like to hear some high elo opinions on this. I think hiding in the brush by the speed boost with three in the bush just above the boost and 1 near mid buff bushes is a pretty versatile defense. From there, if the enemy team tries to rush a point, you are near a speed boost and can probably make it to defend before neutralized (garrison helps recover it if they managed to get it almost neutral).

If the enemy splits and tries to take top and your bot with a gank, the person near mid buff can assist bot while the other three defend top or which ever point they're going for.

If the enemy tries to engage in the jungle, either jump them if they're out of position and you have the chance to delete somebody or fall back to whichever turret they're planning on capping.

Another option I've seen work well in games uses two top (disruptor/tank + fighter/dps/assassin) with the damage hiding in the top bush to make it appear unguarded. Then you also have two in the bush near mid boost in case the enemy goes for mid. If they bum rush top, your tank can delay their capping while backup moves to top with the speed boost. And if they charge mid, the two champs near the speed boost can either bait them to top or kite them back to mid while the tank/damage comes to back them up.

Those are a few scenarios I've seen happen before and they have sometimes worked and sometimes fail.


Comment below rating threshold, click here to show it.

Cauldrath

Senior Member

02-20-2012

You pretty much have to guess where they are going and counter them. There is no perfect defense, because if there were, high-elo games would be decided at the windmill fight.


Comment below rating threshold, click here to show it.

DarkTemplar99

Senior Member

02-20-2012

You wait in the jungle above the center in that patch of ^ shaped grass. You can also get hextech sweeper to help scout over walls and inside grass so you can easily cut anyone off.


Comment below rating threshold, click here to show it.

evilXkilla

Senior Member

02-20-2012

That's the hardest part about Dominion and what differentiates good from the best.

Defend top or mid and a good team will assault bot especially if you have CC heavy defenders on the towers.

OR they can assume you think they will assault bot and bait and wait for you in the jungle and force a fight off the turret.

OR you can see a split push 2 top 2 bot etc. Pressuring more than one point at once, this one is probably the most effective against disorganized teams as people usually think of "all in" all the time thoughout games and when they see 2 ppl coming to attack a tower with 2 ppl defending on it instead of duking out 2v2 they call for help etc.


Comment below rating threshold, click here to show it.

Basoosh

Senior Member

02-20-2012

I say you hang out in one of the bushes near your speed shrine and your bottom laner goes extremely passive mode and hangs out in the fog of war beneath the bot node. Then you just wait for the opposing team to make a move. If they go top, you'll be there in plenty of time to defend. If they go to your mid, they have to go through you. If they go bottom, you again should be there in plenty of time to prevent a capture.

The ^ bushes just above the storm shields is decent too. Gives you great vision of their movements if they go top - I just prefer being near the speed shrines.

The important part is that you go together and no one gets picked off alone. One stupid death forces your team into outnumbered matchups afterwards.


Comment below rating threshold, click here to show it.

Imwetoddid

Senior Member

02-20-2012

I like to gank bot almost immediately. Unless they have Yorick.


Comment below rating threshold, click here to show it.

AAARRRRGGGGGHHHH

Senior Member

02-20-2012

Quote:
Originally Posted by Cauldrath View Post
You pretty much have to guess where they are going and counter them.

There is no perfect defense
....unless your team uses Clairvoyance.

CV is one of those things that seems incredibly UP in solo queue and potentially gamebreaking in premade 5s.


Comment below rating threshold, click here to show it.

Rebonack

Senior Member

02-20-2012

Ideally you want to set up camp on the enemy's upper speed shrine after capping three points. One person chills at the upper jungle entrance, one at the lower both of whom should be able to lay down some ranged harass and generally stay out of reach.. And the other two (preferably champs that can get around quickly) sit in the brush in between.

Any time one or two enemy champs enter the jungle you have your sentry stall them for a few moments and then your other two team-mates pounce on them. Once you manage to get a numeric advantage bot pushes like a boss and you five-cap. Camp them jungle entrances and just lay down long range poke to prevent the enemy team from neutralizing whilst your team members guard whoever is doing the poking.

If you can set up the zone properly it isn't that hard to use this strategy as a coup de grace to quickly end a game. Just make sure never to try it with several already injured champs. You need to know when to press the advantage or you're going to get aced.

The other alternative is to do as above, but just guard your pokers and don't try to cap.

TL : DR

Control three points. Control the jungle entrances on the enemy side of the map. Control the game.


12