Nautilus Patch Notes

First Riot Post
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Yoshino Takigawa

Junior Member

02-14-2012

why~~ why keep nerf Ahri's ult my poor ahri


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CaptainCandycorn

Member

02-14-2012

Warwick buff: WOO!
Rammus Nerf: BAAAW
Alistar Nerf: MY BACK-UP TANK IN CASE OF RAMMUS NERF! NOO!

Riot, y u nerf my back-up tank too?

Love ya anyway.


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Aku dono

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Junior Member

02-14-2012

Having just tried Soraka, here is the end result.

Before the patch:
Level infuse first, get heal level 2 by ignoring Starcall, harassing game. Fun.

After the patch:
Because infuse no longer heals your mana, but regens more, there's no reason to bring it higher than level 2 until way late. Therefore,
Level heal first, get infuse level 2 by ignoring starcall but making sure your lanemate has infinite mana as he should, your harass is absolutely ****ing nothing. Boring game.

Good job, Riot. If your hope was to turn Soraka into a more aggressive champion, you've succeeded wonderfully... NOT. Soraka is a Support. Stop pretending she's an AP carry.


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kUkara4

Senior Member

02-14-2012

Quote:
Originally Posted by Mysterage View Post
Thank you, I will continue to do so, until I'm red in the face. It seems like more than a few people seemed to agree with what I had to say though, so you are wrong about it falling on deaf ears. Perhaps I should illustrate a point to you friend? Think about one of your very first, most favoritest (yes it's a word) champions. Now completely remove your favorite part of the functionality of one of their abilities. How would that make you feel? You might say, "Oh, that's fine, I'll just play X then!" Trust me, after a year of "Oh, I'll just play X then!" and having that champion getting nerfed into the ground, you get really god **** sick & tired of it. I doubt you know me, but for the longest time I have tried to be a supporter of Riot. I am an avid supporter of Tryndamere, Ziggs, and many of the champions that appear at first glance to be OP, but are really quite fragile and break easily in certain situations. I actually have by far lost count of the times I've tried to defend the makers of this game, and now I am finally almost through with them. I main Twitch, and if you are aware of how long it has been since he was nerfed, you might begin to understand my frustrations in seeing another of my mains also being nerfed. This goes on for I can't believe how long.

Again, I'm not just angry because woe is me, I won't be able to ever win a single game ever again. I've been burned by Riot before. Karma, bought her on release, thankfully only with IP, and she was UP, for months and months. She didn't get a hotfix, she just suffered. I then paid cash for Maokai + Charred skin, and he also was UP, and suffered for months and months. I'm upset because Riot apparently has no clue how to properly balance something as simple as a video game. When you place on a scale a 3 loaves of bread, and an apple, when the 3 loaves of bread weigh more than the single apple, you don't drop a metric ton of ****ing apples on the other side, you add one apple at a time, until you get to a reasonable, equal amount! The only slightly equivalent thing I see in this entire patch is Kennen's nerfs, of a whopping 1sec/level on one ability. If after this, his popularity is also still extremely high, and he is ALSO consistently winning most games he is in, then I could see a justified additional nerf to him. But only after considerable testing was done.

As for the supports, this is where I love playing LoL. Why I used to love Teemo so much, before he was nerfed (are we seeing a pattern here?) I relished in the idea that I was "The Swift Scout!" Sly & cunning, able to sneak into enemy territory, scout them, place warded mushrooms in the brush, and secure victory for my team! It's not that I can not perform that role as Teemo in game anymore, I can not perform it well. Same as Soraka. I have played one single game as her today, and even just knowing from how much she has changed from her previous incarnation, I had to sit and watch as people on my team died that didn't have to, because of severe mana issues. Using heal to save them? Haha, no that's on cooldown! Infuse myself while waiting for it, nope, sorry! Your teammates? Not them either, as you have both a Mordekaiser and Lee Sin on your team, and your Teemo & Graves just died! So yes, I don't like these changes, a lot. As for my swearing, I will let the chat filter take care of that. If its offensive to you personally, I am sorry. I myself feel offended by the game I spend money on, to play to try and unwind, and forget about life's little worries for a time, is now more of a stress giver than stress reliever.

New supports? Yes, at least we agree on one thing.
So much was said here, but I am just gonna comment on a couple of things. You, sir, apparently have no idea how hard it is to make games, and your statement " I'm upset because Riot apparently has no clue how to properly balance something as simple as a video game" is totally ignorant. If you ever tried to balance things yourself, I bet you would be lost at what even to begin with. I am slightly involved in game development and I once surprisingly discovered for myself that these things are way harder than they seem. That is why some companies (I am not sure if I the forum rules allow me to use specific names) hire "gameplay balance specialists", whose sole role is to balance out the game.

As for the patch changes, I also play Ahri and Cass quite often, I can see why they are nerfing Ahri, her ult cooldown seemed a bit too low to me. I didn't think that nerfing Cass was necessary, but I can imagine the situations when her abilities can seem too strong. It seems that people are satisfied when the champs they play against are nerfed but are outraged when their own champions are nerfed. The best thing is to adjust then.... And speaking about Karma and Eve, just give Riot some time, they buffed Shen eventually. I am just saying again that balancing a game like this is much harder than it seems. As an example, only think of how many team combinations there exist, I will help you: 92*91*90*89*88.


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TehFabled

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Senior Member

02-14-2012

Quote:
Originally Posted by Lucahjin View Post
Rammus, they nerfed his usefulness in team fights quite hard, right now if you have a decent team and 100% focus rammus once his curl is up you rape him in team fights, after this you can focus him before that and shred him, 30% is a VERY steep cut since he can only tank like a pro 'op' champ for around 3 seconds.
If you know when to initiate on rammus he's very easy to counter, this nerf was pretty uncalled for.

He's banned because of his ganks and cc...not because he can actually tank, hell volibear can tank more reliably since he's not skill dependent on soaking damage like rammus.
Almost all tanks will die end game to focus fire, and 150 of each stat is like 4k in gold, and its not hard to press w and be nigh invincible with a 3 sec taunt


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Don Ramonz

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Member

02-14-2012

The worst patch ever !! ;
The casters now sux ; sooo innecesary nerfs ,, revolver? vlad? ryze? really?
They do what they want with the game ; so unbalanced LIFE STEAL - SPELL VAMP
it is dying little by little


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TKSpite

Junior Member

02-14-2012

Frankly, I'm not really a fan of these Shen buffs... I'm not sure what I was expecting (some core changes maybe... i don't know), but I was hoping for more (or different) than this. It is an improvement (the changes to the passive are nice), but, while giving several buffs, Riot is also taking away quite a few things. It seems more of a "we want you to change the way you play Shen" buff than a "we're going to make Shen more powerful" buff.

Vorpal blade: now costs 60 energy all the time instead of 50 at level 5? Riot increased the damage but took away some scaling with AP (if I go AP Shen and have more than 200 AP, I will actually be doing less damage than before the "buff"). It's nice that the healing scales with health now - though with a 3000hp Shen, it will only end up being 32 more hps when maxed.

Feint: now if playing AP Shen with more than 133 AP, the shield absorbs less damage than before.

Shadow Dash: Now it's always 120 energy instead of going down to 100 at level 5? I also don't like the fact that shadow dash only restores 40 energy now if you hit just one champ. Trust me, I do my best to hit multiple targets, but lots of times it just doesn't work out and I'd still like to have energy to be somewhat effective when that's the case. I don't need a "hey, we'll give you more energy back if you hit more champs" carrot to make me want to hit more champs - I'm going to try to do it to help my team. I really don't like flat 1.5 taunt duration. I used to level that first to have a nice 2 second taunt to help out my teammates.

I actually prefer the old Stand United. Yes, of course I like the increase of 100 to the shield, but why the increase channel time and decrease in duration? I'd like to teleport as fast as possible to cast shadow dash, taunt and help out - now I'll be there a half a second slower, and I'm sure the enemy can deal well more than that extra 100hp cushion in that half second. Plus Riot took away 2.5 seconds from shield duration - while not big deal if the teammate is in the midst of battle, if they happen to disengage it takes away from the time they have to react to the situation e.g.: "oh hey, I've suddenly got a nice buff here, Shen is coming, I'll turn around and help him finish these guys off".

I hate to be negative, but again, it seems that the changes being made are more to make people play Shen the way Riot wants him to be played and not how people have become used to playing him - maybe I shouldn't be surprised at this.


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icemaN

Junior Member

02-14-2012

Please fix the hitbox and buggyness of Viktor's laser. So frustrating for people who want to try to get good with him or for people who ARE good but mess up due to random misses from this buggy spell.


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theknottedrope

Junior Member

02-14-2012

why'd you nerf kennen lol, so random. poor kennen. not like landing shurikens was hard enough


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Kaysler

Senior Member

02-14-2012

Where is the update for latest hotfix patch?