Question about minions

Comment below rating threshold, click here to show it.

Dbri

Senior Member

02-23-2011

How do minions get more powerful than those of the opposite team? I just got done with a game where the enemy minions were significantly more powerful than ours, even with inhibitors destroyed on both sides. The enemy team was never touching top or bottom lanes, always charging mid, yet their minions rolled right through ours in those lanes.

We would frequently push their minions back to the middle of the map, but after a few minutes, they'd be right back at our nexus without any assistance from their champions. Even the enemy team was confused how their minions were doing so well.

Is this some sort of glitch? And for records sake, my team was top right and enemy was bottom left on Summoner's Rift.


Comment below rating threshold, click here to show it.

Hedgemonster

Member

02-23-2011

Minions are always at their base equally strong as the enemy minions (unless an inhibitor is down, of course). There are a number of buffs that can give one side's minions an advantage, everything from rally to aegis to heimer's passive. Also, though, if you leave minions alone for long enough, it will often happen that one side's minions will overpower the other and push a tower. This is due to a combination of chance effects and towers.

My guess would be something about the routine that the minions got into favored the enemy team somehow (maybe your minions were always arriving in range of their towers right when their minions showed up, and kept getting slaughtered or something). If it was more extreme than something like that, though, I have no idea. I've never heard of a glitch that makes minions stronger though, for what that's worth.


Comment below rating threshold, click here to show it.

DrDragun

Senior Member

02-23-2011

There is a special bonus when all 3 inhibitors are down in the sense that 2 super creeps spawn per wave instead of 1.

So if your team had 2 lanes down and the enemies had 3 lanes down, they actually get double super creeps in each lane so they would be stronger than the 2 lanes you killed.


Comment below rating threshold, click here to show it.

EatsBlood

This user has referred a friend to League of Legends, click for more information

Senior Member

02-23-2011

My guess is they had more towers up than you.


Comment below rating threshold, click here to show it.

Sorbon

This user has referred a friend to League of Legends, click for more information

Senior Member

02-23-2011

Quote:
Originally Posted by Hedgemonster View Post
This is due to a combination of chance effects and towers.
This exactly!

Left uninterrupted, the minions will meet and fight in the middle. After enough waves, one will slowly gain the advantage. Often this happens because the random targeting for one team will decide to hit the siege minion, while the other will pick off the weaker minions. This causes the side with a successful "tank" to gain some advantage.

This ends at the tower, of course. However, the tower turns the tide, killing a significant number of them and sending a push towards the other tower.

The funny thing people tend not to notice is let's say you knock down top tower within a few minutes then that lane is left alone. Your top tower will be the next one to fall. The reason is that when the random turning of the tides means their tower is being pushed, more will build up (because it's closer to the Nexus), and there will be enough caster minions running shoulder to shoulder to smoke your waves (which, conversely are coming in a straight line getting killed one at a time). This is as opposed to if the same number of towers were down, in which case both build up at the same rate.

The "bigger build up" effect will only grow as more towers go down.

This of course ends when an inhibitor goes down. Now that lane will push naturally and will almost never push back, because even if your minions arrive at the Nexus and are hit by those towers they (a) can take hits from the towers as there are super minions, and (b) will disrupt the other two lanes by tying up their waves that have spawned.

Anyway, that's the medium length explanation for lanes getting pushed when no one's making it happen.

The part that you, the OP, probably missed:
When a wave finally DID push towards their side in the flank lanes, someone who can farm quickly either killed the wave or just did enough damage to turn the tide. That's all it takes. It takes Karthus 3 seconds to turn your minions pushing in full to their minions pushing in full.

A smart counter to lanes when you're stuck on the defense is to only kill a few of them, leaving the siege minion whenever possible. That will allow your own minions to bunch up more and force the tide to their side, rather than just moving the "meeting point" of meeting slightly further out than where you farmed.


Comment below rating threshold, click here to show it.

SuperChoob

This user has referred a friend to League of Legends, click for more information

Senior Member

02-23-2011

Quote:
Originally Posted by Sorbon View Post
This exactly!

Left uninterrupted, the minions will meet and fight in the middle. After enough waves, one will slowly gain the advantage. Often this happens because the random targeting for one team will decide to hit the siege minion, while the other will pick off the weaker minions. This causes the side with a successful "tank" to gain some advantage.

This ends at the tower, of course. However, the tower turns the tide, killing a significant number of them and sending a push towards the other tower.

The funny thing people tend not to notice is let's say you knock down top tower within a few minutes then that lane is left alone. Your top tower will be the next one to fall. The reason is that when the random turning of the tides means their tower is being pushed, more will build up (because it's closer to the Nexus), and there will be enough caster minions running shoulder to shoulder to smoke your waves (which, conversely are coming in a straight line getting killed one at a time). This is as opposed to if the same number of towers were down, in which case both build up at the same rate.

The "bigger build up" effect will only grow as more towers go down.

This of course ends when an inhibitor goes down. Now that lane will push naturally and will almost never push back, because even if your minions arrive at the Nexus and are hit by those towers they (a) can take hits from the towers as there are super minions, and (b) will disrupt the other two lanes by tying up their waves that have spawned.

Anyway, that's the medium length explanation for lanes getting pushed when no one's making it happen.

The part that you, the OP, probably missed:
When a wave finally DID push towards their side in the flank lanes, someone who can farm quickly either killed the wave or just did enough damage to turn the tide. That's all it takes. It takes Karthus 3 seconds to turn your minions pushing in full to their minions pushing in full.

A smart counter to lanes when you're stuck on the defense is to only kill a few of them, leaving the siege minion whenever possible. That will allow your own minions to bunch up more and force the tide to their side, rather than just moving the "meeting point" of meeting slightly further out than where you farmed.
This is interesting.