Goddess tear items are never a good build

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Invisibleally

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Senior Member

02-02-2012

Tear of the Goddess builds into Manamune, and I can't see either one of those being bad. Any character what relies heavily on mana benefits from Manamune as it boosts their autoattack damage, right? This post really seems like a troll creating an argument out of nothing :[


[[edit]] Really? All of these thumbs downs? It's like an avalanche of narrow-mindedness.


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ViashinoWizard

Senior Member

02-02-2012

Quote:
Originally Posted by Invisibleally View Post
Tear of the Goddess builds into Manamune, and I can't see either one of those being bad. Any character what relies heavily on mana benefits from Manamune as it boosts their autoattack damage, right? This post really seems like a troll creating an argument out of nothing :[
Only a champion who scales with AD and desperately needs huge amounts of mana makes good use of Manamune. On someone who doesn't need the mana pool, it's a bad damage item.


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diciplee

Senior Member

02-02-2012

You forgot BlitzCrank


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Invisibleally

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Senior Member

02-02-2012

Quote:
Originally Posted by ViashinoWizard View Post
Only a champion who scales with AD and desperately needs huge amounts of mana makes good use of Manamune. On someone who doesn't need the mana pool, it's a bad damage item.
I see what you mean. While there are a few who can, most characters can't make use of the humongus amount of extra mana.

My point is simply this: Though most characters cannot use so much mana, any that use mana can benefit from Manamune's stacks that increase their autoattack damage, because it allows their autoattacks to deal reasonable damage late-game instead of their autoattacks becoming totally worthless.

Although on this note, Tear also builds into archangel's, which is even better- plus the stacks seem to transfer. Surely it's a good idea to build the tear early, then, so that you can maximize the bonus stacks, if nothing else than to simply have the mana and corresponding bonus available the moment you buy one of it's 'build-into' higher-end items.

The phrase "Goddess tear items are never a good build" is ignorant as soon as you realize there are characters that benefit from the stacks that transfer from Tear to Manamune or Archangel's. Blitz and Urgot right off hand with manamune, but any character with an AP build could benefit from Archangel's.


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corallein

Senior Member

02-02-2012

Quote:
Originally Posted by Invisibleally View Post
Tear of the Goddess builds into Manamune, and I can't see either one of those being bad. Any character what relies heavily on mana benefits from Manamune as it boosts their autoattack damage, right? This post really seems like a troll creating an argument out of nothing :[
What would you rather have?
A Manamune
A BF Sword and 560 gold towards the big item (or a Doran's Blade)

Edit: Also, would rather have a Tear of the Goddess or 2x Doran's [Blade/Ring]'s?


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Red Ryu

Senior Member

02-02-2012

It's more of a niche item for certain champs, so it's not worthless.


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Oceanic Eggroll

Member

02-02-2012

I find double Doran's Rings work extremely well on Ziggs.


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Rockpops

Senior Member

02-02-2012

Getting an early Tear and leaving it as a freaking Tear for most of the game is fine. People who rush AA or Manamune are getting a minimal benefit as opposed to making a different item in the meantime.


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acosn

Senior Member

02-02-2012

Quote:
Originally Posted by Rockpops View Post
Getting an early Tear and leaving it as a freaking Tear for most of the game is fine. People who rush AA or Manamune are getting a minimal benefit as opposed to making a different item in the meantime.
Even just ToG is 1000 gold for a lot of mana you don't really need.

The short answer really is that if you could make a TOG mildly useful, the Golem buff would do better, and you'd even get paid to have it.

But rushing AA is all kinds of stupid.

Manamune no so much- a lot of the characters you can sort of justify it on will want to be able to push out stacks on it via auto-attacking rather than spells.


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SodiumAzide

Senior Member

02-02-2012

The tear is a solid and useful item on any caster with mana problems and a short poke. Even though blue might be better blue is not always available and factoring it in as a requirement is silly. Building AA as a third item on any serious caster is a very powerful tool as with a 2k manapool it gives over 100 AP. If you fully stack the tear before you convert or even after it is a 130+ AP boost from one item slot.

Any AP caster that wants your face to explode when they do their combo is best served by having an AA in their combo and even if certain champions are better at building it it is a core caster item. There are certain casters who benefit more from it than others but this is true of any caster item.

The champions that build manamune are much more niche, this is true, but the tear itself, left uncoverted is a great alterative to a catalyst as a central mana engine.