Masochistic Rammus

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SentinelOfPain

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Senior Member

02-01-2012

One of my favorite things to do in Dominion is playing as "Masochistic Rammus." Basically what I do is simple: get all the items that punish people for being around me for too long/ build up survivability.

My build is generally always the same with some rare exceptions. I build things in the same order (most of the time) as well. It goes as follows:

-Boots of mobility
-Thornmail
-Sunfire cape
-Force of Nautre

Why I build him this way:

Even if the enemy team is all ap (obviously a bad choice) I still do a lot of damage against them throughout the entire game. Early game is the hardest against a more ap-centric team as Rammus, but getting to the top really fast as well as having extreme mobility helps give my team a head start to capping windmill.

I get all my skills first, then max out my defensive ball curl as soon as I can (prioritizing my ult of course). This helps me maximize my damage output and defensive capabilities. My second skill I focus on is Taunt, the longer it last the better obviously, and I don't level up powerball because no matter its level, it never makes you go any faster.

I build sunfire cap because of the extra magic damage it does and it gives me survivability. The main goal of this build is to get people to kill themselves, with as little damage to you as possible. With that in mind, having extra health is never a bad thing as it makes you harder to burst down and can help you out-live those hard hitting ad champs.

I get FoN for some obvious reasons. Firstly is the movement speed buff, not significant at 8% but every little bit helps. Secondly it stops those ap champs from annoying the Hell out of me, as that's all they can do once I get a giants belt. Once you add a FoN, they're all but useless. Third, the hp regen is a nice little bonus for Rammus, and even with 20% healing gone I notice a very big difference.

The build is a little expensive, but the first items are really cheap for the stats they give you. Boots of mobility help you either stay with your team so you can tank, or give you the ability to back-cap. Thornmail is great with your defensive ball curl and your passive, so not only does this give you armor, it gives you attack damage and an awesome unique passive. Sunfire cape helps deal even more damage and gives you survivability, and FoN just helps with general survivability. The most expensive items are FoN and sunfire cape, but if you can afford it it's worth it.

Now some people would say he still has counters, but even on a team of singed, ahri, and morg, I have 1v3'd them and still came out alive. This Rammus is by no means unstoppable, but he doesn't have to be. All he has to do, is piss off the enemy team enough to the extent that they chase him, focus him, or just get distracted by him. Even if you die, they are leaving points undefended and teammates unharmed.

Some would say,"oh, just buy some magic resist and it will counter your thornmail and sunfire cape," well here's a news flash, it doesn't. It just gimps your damage and lets my ad chip away at you until you're either dead, or too low on health to stay in the fight.

The best way to counter this Rammus is really to kill all of his friends instead of focusing him, and then turning your attention to him. Rammus is a great tank with a lot of reason to attack him (meaning not easily ignored) but if you can live through his ult and the magic damage, or if you can outpoke him some how and use chain cc, you may be able to kill him. However, fighting him 1v1 off of a point is highly unadvisable.

Now, some other Rammus players may wonder, why not Omen or Frozen heart? Well, if you want people to attack you the last thing you want to do is slow them down. Both of these are GREAT items that can help your team survive, potentially, and they even help your passive, but this Rammus greatest strength is in his own pain.

If you think a normal Rammus blows up a Xin or a Master Yi, just look at this one. There is almost nothing as satisfying as watching someone kill themselves in the fastest way possible.


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KimKelley

Senior Member

02-01-2012

No offense intended but this isn't exactly a new build. In fact, isn't this pretty close to riot's recommended SR rammus build?


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Xanthic

Senior Member

02-01-2012

Other than FoN, that's a pretty common build. I like to max out taunt first, cause the time taunted is usually enough for your team to kill their carry.


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ActionButlerGO

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Senior Member

02-01-2012

Quote:
Originally Posted by KimKelley View Post
No offense intended but this isn't exactly a new build. In fact, isn't this pretty close to riot's recommended SR rammus build?
Swap the Force of Nature for Guardian.

I think...


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SentinelOfPain

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02-01-2012

Quote:
Originally Posted by KimKelley View Post
No offense intended but this isn't exactly a new build. In fact, isn't this pretty close to riot's recommended SR rammus build?
Kind of. There is a lot of difference though, they recommend the following:

DOM Rec:

-Ruby Crystal
-Boots of mobility
-Warden's Mail
-Randuin's Omen
-Sunfire cape
-Frozen Heart

A lot of these make people discourage attacking Rammus, which is something I personally don't want. The recommended items don't have Thornmail or Force of nature.

EDIT: read that wrong, didn't see the SR part

SR's Rec:

-Dorian's Shield
-Boots of Swiftness
-Aegis of the Legion
-Thornmail
-Sunfire Cape
-Guardian Angel

Has two items that I have in my core build, but does not have boots of mobility or FoN. This recommend build seems better suited for support/tank and lacks the extra mobility that my build requires. It also lacks the MR and regen that I want as well.


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SentinelOfPain

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Senior Member

02-01-2012

Quote:
Originally Posted by ActionButlerGO View Post
Swap the Force of Nature for Guardian.

I think...
It would give some magic resist and some health as well as some armor, but it doesn't give you much of any one thing and its still expensive. Also the unique passive on it takes a long time to recharge. Don't get me wrong, in SOME situations it's a good idea, but not many.

Quote:
Originally Posted by Xanthic View Post
Other than FoN, that's a pretty common build. I like to max out taunt first, cause the time taunted is usually enough for your team to kill their carry.
Maxing taunt is ok, if you have an ok team. If the other team builds tenacity of any kind, likes to gank you, or your team just isn't there (or you go away from your team too often) your taunt is either gimped or meaningless. But to each their own.

As for it being common, I doubt it. I see a LOT of omens being built on Rammus and usually at least one AD item. I don't have problems with AD items, but after my core build the game is usually over.


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Ascleph

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Senior Member

02-01-2012

FoN is a pretty bad item for dominion

Also, you may want to check what masochistic means


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SentinelOfPain

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02-01-2012

Quote:
Originally Posted by Ascleph View Post
FoN is a pretty bad item for dominion

Also, you may want to check what masochistic means
FoN is a great item for this Rammus, or maybe even any Rammus. The only real problem with it is its price.

And masochistic means: A sexual perversion characterized by pleasure in pain or humiliation. I am well aware of the definition and I find it to be both a fitting and hilarious name for my Rammus build.


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ActionButlerGO

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Senior Member

02-01-2012

Quote:
Originally Posted by SentinelOfPain View Post
It would give some magic resist and some health as well as some armor, but it doesn't give you much of any one thing and its still expensive. Also the unique passive on it takes a long time to recharge. Don't get me wrong, in SOME situations it's a good idea, but not many.
Oh, no, I wasn't critiquing your build. I was saying that I think a Guardian Angel is the only thing off from the suggested SR build.

I was wrong, though. Boots of Swiftness instead of Mobility.


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KimKelley

Senior Member

02-01-2012

Quote:
Originally Posted by Ascleph View Post
FoN is a pretty bad item for dominion

Is it? I sort of think speed and a high amount of MR (vs MR teams) on top of a lot of regen is helpful. Sure you can go around picking up health shrines but everyone on the board is doing that so you could just leave those for your (likely more injured) DPSers.


OP: I should point out that there is a noteable lack of health in this build.


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