New HUD

First Riot Post
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Sazabi02

Senior Member

10-15-2009

Quote:
Originally Posted by mmmmmmmchips View Post
You must construct additional screenshots.
Insufficient screenshots. Make more screenshots.


Hope it gets through before release. This will have a major impact on LoL's first impression to the world. The HUD is one that me and my friends first noticed while diving into the game.


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Rayven

UX Designer

10-15-2009
2 of 11 Riot Posts

Quote:
Originally Posted by Sazabi02 View Post
Insufficient screenshots. Make more screenshots.


Hope it gets through before release. This will have a major impact on LoL's first impression to the world. The HUD is one that me and my friends first noticed while diving into the game.
Yep, it's a big part of the game's presentation and like you said, it will impact a lot of users' first impressions.

I'll prolly get to the screens around lunch. Thanks for the interest guys!


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lukkas

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Senior Member

10-15-2009

Quote:
Originally Posted by Sazabi02 View Post
Insufficient screenshots. Make more screenshots.


Hope it gets through before release. This will have a major impact on LoL's first impression to the world. The HUD is one that me and my friends first noticed while diving into the game.
Don't you mean my friends and I? I'm reporting you to Riot. God.


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Starshard

Senior Member

10-15-2009

Interested because the current HUD is horrible at high resolutions.


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Rayven

UX Designer

10-15-2009
3 of 11 Riot Posts

Here you go guys
http://beta.leagueoflegends.com/boar...737#post160737


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Meta

Member

10-15-2009

Quote:
Originally Posted by Rayven View Post
Out of curiosity, why do we need our hp/mana displayed both at the bottom and in the top left?


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Rayven

UX Designer

10-15-2009
4 of 11 Riot Posts

Coming from other games, some users will want this layout to quickly compare their health/mana with their target's. Others will want to turn off the redundant info and move the target bar over their middle info cluster.

We will be providing that level of customization either at launch or soon after.


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YummyCheese

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Adjudicator

10-15-2009

It looks naaiiiice in terms of usability. My only complaint is that with all the gold it no longer feels coherent theme-wise with the out of game menus, which I always thought was a big problem.


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Rayven

UX Designer

10-15-2009
5 of 11 Riot Posts

Yeah, it may be too gold.

We are considering changing the wall art gold to dark metal or silver. Thoughts?

Also, the best art we come up with will inform the style of everything else.


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Meta

Member

10-15-2009

Quote:
Originally Posted by Rayven View Post
Yeah, it may be too gold.

We are considering changing the wall art gold to dark metal or silver. Thoughts?

Also, the best art we come up with will inform the style of everything else.
I agree, metal or silver would be better.

Quote:
Originally Posted by Rayven View Post
Coming from other games, some users will want this layout to quickly compare their health/mana with their target's. Others will want to turn off the redundant info and move the target bar over their middle info cluster.

We will be providing that level of customization either at launch or soon after.
Thank you for the quick answer!

The idea of movable frames and customization sounds absolutely AMAZING!!! I was huge on custom UI back when I played WoW, so this is a huge breath of fresh air.


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