Sigh, Another Game Loss Because they Crutched the Losing Team

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Ryzol Ryzo Ryz R

Senior Member

01-29-2012

Completely agree with Cherokee. The global gold and xp makes removes slippery slope and snowballness from this gamemode. It's absurd to give the losing team an advantage no matter how minor. Even a 1% advantage to the losing team is too much.


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Draydan

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Senior Member

01-29-2012

Quote:
Originally Posted by Graogg View Post
They are game mechanics to lower the effect of snowballing. When you are ahead, you have more gold and xp. When you have 3 towers, you have the tower on your side. If you lost after being so ahead, its either because you started making mistakes, or they stopped making them.
or they were 5v4 thanks to the "game mechanics"...


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Galgus

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Senior Member

01-29-2012

Quote:
Originally Posted by Kedali View Post
This has actually frustrated me as well. It's like because Riot wanted to avoid snowballing on this map, they made the first 2/3 of the game pretty much not matter. And I know that there are some benefits that carry over, but still, having a big advantage for the first 10-15 minutes really means almost nothing. At the end both teams are going to end up sub 100, and often sub 50.

It's nice when you're on the losing side that can take advantage of it to make a comeback, but at the same time, it really sucks when it happens to you on the winning side and it feels like all the work you've done up to then was completely meaningless. Sucks the fun out of the match.
If a winning team plays smart and defends their advantage to stretch out capture time, it can often decide game.

Its just that most of the time someone rambo's and throws the advantage.


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Galgus

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Senior Member

01-29-2012

Quote:
Originally Posted by Ryzol Ryzo Ryz R View Post
Completely agree with Cherokee. The global gold and xp makes removes slippery slope and snowballness from this gamemode. It's absurd to give the losing team an advantage no matter how minor. Even a 1% advantage to the losing team is too much.
One of the big draws to Dominion is a lack of Snowballing.

Its all about going for the points with your team until the bitter end, not building up a gold advantage to mindlessly steam-roll.


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Graogg

Senior Member

01-29-2012

Quote:
Originally Posted by Draydan View Post
or they were 5v4 thanks to the "game mechanics"...
What are you trying to say here? That the buffs it gives to teams that are behind is enough to overcome both the gold/xp/tower advantage AND an additional players worth? If so, you are mistaken. The buffs scale, only exist while behind, and are not huge amounts. A winning team will still be winning if they play smart.


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Infirc

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Senior Member

01-29-2012

TThe difference on the respawntimers is only 4 seconds, -2 t The losing ream+2 To the Wining team Barely enough time to kill 1 person, if you dont take in account that you have to walk there first


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