Sigh, Another Game Loss Because they Crutched the Losing Team

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Ascleph

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Senior Member

01-29-2012

Its funny that he is complaining about a game where apparently the other team had to play outnumbered for a considerable ammount of time.


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Galgus

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Senior Member

01-29-2012

The mechanic can allow teams to bounce back, but it usually has less to do with a recovery than the winning team getting arrogant and over-extending.

Unless you just won a landslide, you should play defensively when you have the lead to draw it out as long as possible.


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EinzigerAI

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Senior Member

01-29-2012

You should probably stop over extending yourself for that fourth base at their mid, that might have something to do with it.


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Ascleph

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Senior Member

01-29-2012

Not exactly defensively, since that just gives the enemy team even more room for recovery. Creating pressure in their mid/bot is FINE, the problem comes when your team decides its a good idea to defend their mid/bot and die there.


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Cherokeepimp

Senior Member

01-29-2012

Can the people who at the very least keep talking about one game, keep in mind this happens all the time.

Why should the losing team get any advantage at all? Seriously give me one good reason? Why should the losing team get an advantage? It doesn't make sense.

What happens is, the team ends up respawning quicker and you get caught being half health or without a full 4 man up top because others either died or had to go back. The problem is they take a 3rd tower AND CONTINUE TO SPAWN QUICKER. And that right there is the problem. Once they get a 3rd, they shouldn't still be able to spawn quicker.

Topped with the fact that they not only have 3 and spawning quicker because you are still winning, you are under 100 and don't get points from caps and kills and they continue to do so.

So that is 3 different crutches rolled into one. And by the time the team has caught up you don't have the momentum to get the third tower back or there isn't enough time left to wear them down.

Once the other team gets the third tower, they should not be able to continue respawning quicker. It makes very very diffucult to get it back.


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Galgus

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01-29-2012

Quote:
Originally Posted by Ascleph View Post
Not exactly defensively, since that just gives the enemy team even more room for recovery. Creating pressure in their mid/bot is FINE, the problem comes when your team decides its a good idea to defend their mid/bot and die there.
It just all depends on the situation- I just see too many people getting ganked into a 1v3 while pushing to the enemy mid to want to recommend it.


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Galgus

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01-29-2012

Quote:
Originally Posted by Cherokeepimp View Post
Can the people who at the very least keep talking about one game, keep in mind this happens all the time.

Why should the losing team get any advantage at all? Seriously give me one good reason? Why should the losing team get an advantage? It doesn't make sense.

What happens is, the team ends up respawning quicker and you get caught being half health or without a full 4 man up top because others either died or had to go back. The problem is they take a 3rd tower AND CONTINUE TO SPAWN QUICKER. And that right there is the problem. Once they get a 3rd, they shouldn't still be able to spawn quicker.

Topped with the fact that they not only have 3 and spawning quicker because you are still winning, you are under 100 and don't get points from caps and kills and they continue to do so.

So that is 3 different crutches rolled into one. And by the time the team has caught up you don't have the momentum to get the third tower back or there isn't enough time left to wear them down.

Once the other team gets the third tower, they should not be able to continue respawning quicker. It makes very very diffucult to get it back.
The losing team getting an advantage encourages risk-taking in a way, since one failed fight won't throw the game.

Also, the fact that its usually not over until the bar hits "0" in Dominion is a lot of what makes it fun- its a challenge all the way through unlike Summoner's Rift, where the leading team can coast to victory and the last 15 minutes of the game are often frustratingly hopeless for the losing team.

If you won a close victory and cannot hold the center tower, it may be better to fall back to base and come back as the enemy does- or just try to stall till reinforcements arrive.

The under 100 exception allows for high-risk last stands to take place without extra punishment if you fail: making a close end-game a frantic and exiting race to take and hold points.

I honestly don't notice added difficulty in taking mid tower with lower enemy respawns- taking it often takes the form of a 4v4 team fight that doesn't last long enough for the respawn to matter before the battle is decided.


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Kedali

Senior Member

01-29-2012

This has actually frustrated me as well. It's like because Riot wanted to avoid snowballing on this map, they made the first 2/3 of the game pretty much not matter. And I know that there are some benefits that carry over, but still, having a big advantage for the first 10-15 minutes really means almost nothing. At the end both teams are going to end up sub 100, and often sub 50.

It's nice when you're on the losing side that can take advantage of it to make a comeback, but at the same time, it really sucks when it happens to you on the winning side and it feels like all the work you've done up to then was completely meaningless. Sucks the fun out of the match.


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LordJerichoSwain

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Senior Member

01-29-2012

the losing team gets quicker respawns cause no kill streaks / multi kills / kill on points / a lack of activity gaining PS = faster spawns.

get a triple kill early game and let your friend die about 10 seconds after you die.

if he has no PS he will spawn before you.


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Graogg

Senior Member

01-29-2012

Quote:
Originally Posted by Cherokeepimp View Post
Can the people who at the very least keep talking about one game, keep in mind this happens all the time.

Why should the losing team get any advantage at all? Seriously give me one good reason? Why should the losing team get an advantage? It doesn't make sense.

What happens is, the team ends up respawning quicker and you get caught being half health or without a full 4 man up top because others either died or had to go back. The problem is they take a 3rd tower AND CONTINUE TO SPAWN QUICKER. And that right there is the problem. Once they get a 3rd, they shouldn't still be able to spawn quicker.

Topped with the fact that they not only have 3 and spawning quicker because you are still winning, you are under 100 and don't get points from caps and kills and they continue to do so.

So that is 3 different crutches rolled into one. And by the time the team has caught up you don't have the momentum to get the third tower back or there isn't enough time left to wear them down.

Once the other team gets the third tower, they should not be able to continue respawning quicker. It makes very very diffucult to get it back.
They are game mechanics to lower the effect of snowballing. When you are ahead, you have more gold and xp. When you have 3 towers, you have the tower on your side. If you lost after being so ahead, its either because you started making mistakes, or they stopped making them.


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