Small relative unknown Dominion Tips

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DonkeyTheBard

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Member

01-29-2012

if you get beat at the rush to claim windmill, don`t run in one by one. wait and had an epic team fight, just watch out for turrets.


also, if you never seen "champ" in dom, try them, the other team will have no clue how to counter. (Janna, moakai, corki, or urgot as examples)


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Graogg

Senior Member

01-29-2012

Unless you outnumber the champs at a tower you are pushing by a bit, just push the creep wave, then fight. This way, if the tower is then hitting you, at least the creeps will deactivate it.


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Galgus

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Senior Member

01-29-2012

As Teemo or Shaco, putting traps on Speed Shrines in enemy territory is likely to surprise and slow any enemies in the area while revealing a key gank route.


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AbsolutePK

Senior Member

01-29-2012

If the enemy team has a stealth champion, twitch/eve, you can fairly accurately tell where they are based on the actions of your enemies.

Say you're bot and at 80% vs an enemy at 40%. If he charges forward, you're getting gibbed by the stealth as well.

Harder to tell in team fights, but if you're in a brush and can clearly see an enemy coming right for you with a golden outline (right clicked you, or has a targeted ability prepped on you), you're about to get rocked.


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Ildefonse

Member

01-29-2012

Seconds matter. I can't count how often we've won/lost games with 1-0 or 5-0 or some other low number.

So if you're out there defending a point on your own, and you see 4 enemies approaching and no help is on the way, just go out with a bang and defend that point until death, preventing them from capping it for as long as you can. Cause that 1 extra second can be the difference between victory and defeat.

Of course it's situational; if you see that your own team is going to cap another point instead of the one you're defending, you can just slow them down and get out alive to help your team.


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Hékate

Senior Member

01-29-2012

- Hextech sweeper's active is amazing against stealth champions (and a great item all around).

- Flash/exhaust/ignite might be great for getting kills, but don't forget about garrison/promote which actually move you towards the game's goal.


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Hugs From Momma

Senior Member

01-29-2012

Quote:
Originally Posted by Ildefonse View Post
So if you're out there defending a point on your own, and you see 4 enemies approaching and no help is on the way, just go out with a bang and defend that point until death, preventing them from capping it for as long as you can. Cause that 1 extra second can be the difference between victory and defeat.
Do not do this. You will die instantly in a 1v4. By dying at the point, you've taken yourself off the map for 18-24 seconds. You're much better off either returning to base to heal or grouping with your team at some other point.

The only exception would be in the very last seconds of the game where holding a cap means a win. Even then a Garrison will do more to delay the cap than dying to 4 enemies.



On topic - if a teammate is capping a point and there's an enemy hanging around attempting to harass, move in between to block off the enemy from your teammate. If you both stand and cap its likely a ranged champ will harass and interrupt you.


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MVpmack

Senior Member

01-29-2012

Putting Shaco boxes on a speed shrine is terrible advice. Instead, put the box AHEAD of the speed shrine; if you put it on the speed shrine, your feared opponent is likely to run out of the box's range due to the speed buff. If you put it ahead of the shrine, they don't have the shrine buff before the box fears them, making it more likely to get extra damage.

There are specific times where you can defend 1v4 and buy your team extra time to capture another point, but most of the time it is better to abandon your point and go somewhere else. In general, if you are outnumbered, you are buying your team more time by staying alive while the enemy deals with you. If you die, they can do as they please and go elsewhere. If you are alive and a threat, you can split them up (into those who pursue you and those who capture) which makes it more possible to fight and win. A 1v1 or 1v2 retreat is a lot more managable situation than 1v4, even if you have the point to help you fight.

If your team has a manpower advantage, either from deaths or because bottom is ganged, put pressure on the enemy. Push minions at the enemy mid or just rush mid. If you don't have top, consider sending someone to backdoor the enemy mid.

Unless the allied bottom laner calls for assistance or you are in a very good position to gank, don't "help" at bottom. You're not helping, you're putting the rest of your team at a disadvantage.

Leave any situation where you're not needed. Don't cap a point with other people unless you need the neut RIGHT NOW (enemies are inc and every second counts) or you're at the enemy mid. If you gank bottom, leave as soon as the enemy champion backs up, is forced to leave, or dies. Likewise, if you are in bottom and an ally ganks for you, take advantage of the situation immediately and rush to cap the enemy bottom.

Always be proactive, rarely reactive. Always make the enemy team respond to threats you create. Don't let them push you around.

Backdooring is an effective way to put pressure on the enemy, but keep an eye on what the team is doing. If a teamfight is brewing over top and your presence could mean the difference between a win and a loss, always join the teamfight. If you win a teamfight it means a lot more in terms of gained time than a backdoor will. Likewise, if a teamfight is under way and there's no way you can salvage the battle by showing up at the last minute, don't go in the teamfight to die. Backdoor or gank bottom instead!


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Ildefonse

Member

01-29-2012

Quote:
Originally Posted by Hugs From Momma View Post
Do not do this. You will die instantly in a 1v4. By dying at the point, you've taken yourself off the map for 18-24 seconds. You're much better off either returning to base to heal or grouping with your team at some other point.

The only exception would be in the very last seconds of the game where holding a cap means a win. Even then a Garrison will do more to delay the cap than dying to 4 enemies.
I disagree... of course you should not be retarded and throw yourself at them, but hide in the bush, do some aoe when they started capping to disrupt them, and make the most of it.

It will save you that valuable second one time.

The alternative is what, running/teleporting back? That will also make you inactive for ~10 seconds anyway.


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The Wrongsword

Senior Member

01-29-2012

Quote:
Originally Posted by Ildefonse View Post
I disagree... of course you should not be retarded and throw yourself at them, but hide in the bush, do some aoe when they started capping to disrupt them, and make the most of it.

It will save you that valuable second one time.

The alternative is what, running/teleporting back? That will also make you inactive for ~10 seconds anyway.
For someone who starts a post by saying "second matter" it feels odd that you are defending a strategy that puts your champ on cooldown for 20 seconds to delay a point cap for maybe a second. There is no way any one champ is going to delay a 4 person team at the windmill for any length of time, you will die immediately.

if you see them coming just port and you are back with your team, or if you can get out then backcap or gank bot or go wherever is needed. By staying alive you are gaining 20 seconds to do useful things with your team.

A team that has members consistently dying for stupid reasons is just going to spend too much time on cooldown. That just leaves your team outnumbered in too many battles.

On topic: Dont go for the spell shield buff if you dont know where the enemy is, and they arent on cooldown. Thats by far the easiest time to get jungle ganked while grabbing it: wait until you can see them on the map or until most of them are dead.