[GUIDE] Cho'Gath, The Terror of the Void (Ability Power Style)

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TomBad

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Member

10-13-2009

THIS GUIDE IS CURRENTLY OUT OF DATE. WITH THE NEW CHANGE TO CHO'GATH'S PASSIVE AND THE NEW RUNE CHANGES THIS GUIDE WILL CHANGE DRASTICALLY!
That being said, you can take this as you should take ALL guides: as GUIDElines for your play. You don't have to (and probably shouldn't) follow this to a "T" every game, especially until I make updates.
Hopefully I will have access to Cho'Gath soon to make the necessary changes.

Cho'Gath, The Terror of the Void

Story

There is a place between dimensions, between worlds. To some it is known as the Outside, to others it is the Unknown. To most, however, it is called the Void. Cho'gath is a creature born of the Void, a thing whose true nature is so horrific most will not speak its name. Its fellows have been poking at the dimensional walls for a crack, a way into Runeterra, where they can visit their own personal paradise of horror upon the world. A way in they have found, as something dark stirs in Icathia, perverting the summoning rituals of the League to allow the presence of Cho'gath. Fortunately, the power of the summoning has chained Cho'gath to the League of Legends, where it uses its Voidborn abilities to help decide the fate of the world. It knows what it would choose, if given half the chance.

Cho'gath is a horrifying opponent. It is capable of impaling not only its enemies, but those standing nearby, on vorpal spikes. It can also cause the earth beneath its foes to rupture, causing an explosion that sends them flying. It can unleash an otherworldly scream that not only harms the flesh of terrestrial creatures, but also silences them for a time. However, and perhaps most terrifying, Cho'gath not only drains the life from those it kills, it can consume them whole, growing ever larger. There are those that wonder if there is a limit to how large the beast can become.

Woe betide the day when Cho'gath grows weary of the League.

Abilities

[Passive] Carnivore: Whenever Cho'Gath kills a unit, he recovers 40 - 82 (based on level) Health.

This is a great ability for Chogath throughout the game, but mostly during the early phases. Last hitting creeps with this early game will keep you in a lane much much longer.

[Q] Rupture: Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them.

Cho's most powerful nuking spell. This ability has a 1:1 ratio for ability power. Late game this ability will be doing around 700+ damage. Aiming this can be tricky at first, but once you get the hang of it, it isn't so bad. The slow is pretty effective for early ganks too.

[W] Feral Scream: Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds.

This is actually another really good nuking ability. It's base damage is about the same as Rupture, but it only has a 1:.8 AP ratio. End game it won't be AS strong, but it is definitely up there. Still tho, this is primarily used for its silence effect (and slow once we get a rylais)

[E] Vorpal Spikes: Cho'gath's attacks passively release deadly spines, dealing damage to all enemy units in front of him.

I love Vorpal Spikes. It has a 1:.25 AP ratio. Towards end game this will be adding a ~150 damage AoE to all of your melee attacks. This DOES affect the primary target of your attack, so keep that in mind. This is why AP Cho is still a melee threat. Very few characters can go AP and still be an auto attack threat. And even fewer deal both magic and physical damage when they attack

[R] Feast: Devours an enemy unit, killng champions at low health and most minions instantly. Every successful Feast increases Cho'Gath's health. Maximum 6 growths.

The bread and butter. Cho's Ult has a 1:.5 AP ratio. End game this is doing over 1k damage. This is also where AP Cho will get a lot of his survivability. Keeping 6 stacks is a must!

Cho'Gath info on LoL website

Pre-Game setup

Mastery
I am a firm believer in "go with what works for you." So, do what you think you would do best with.
Personally I do a standard 21/0/9 or 9/0/21 build, depending on my mood.

Summoner Spells
Teleport I personally think this is a must on all characters. Helps you react to opposing pushes and gives you mapwide presence. Also makes trip back to buy short so you can stay in the lane and get more XP/gold.

Exhaust Works pretty well on Cho, especially if you have a harder time aiming rupture. You can hit them with exhaust and then plant a rupture and they'll have a much harder time escaping.

Flash As good on Cho as anyone. Great escaping move and offensive as well.

Clairvoyance, Fortify, Rally, Promote All great spells, although I feel like they are the same from hero to hero. Equally good on Chogath as anyone else.

My set up is usually Teleport and Exhaust. But again, take what you think you would do best with.

Runes
AP. AP/Level, Cooldown, Cooldown/Level, HP Regen are all good. Again, work this around to what you feel is best for you.
My set up is:
Blue Flat Cooldown
Yellow Flat HP/Regen
Red Flat Cooldown (whatever you like here. I think attack speed might be useful, to get the most out of vorpal spikes)
Quints XP (Again, do what you want. I like XP runes.)


Abilities and Item

Ability Order

Build 1
1. Vorpal Spikes
2. Rupture
3. Vorpal Spikes
4. Feral Scream
5. Vorpal Spikes
6. Feast
7. Vorpal Spikes
8. Rupture
9. Vorpal Spikes
10. Rupture
11. Feast
12. Rupture
13. Rupture
14. Feral Scream
15. Feral Scream
16. Feast
17. Feral Scream
18. Feral Scream



Justification:
This build focuses much more on a passive farming early game. It is very similar to build 2 late game, just the early game you will get far fewer kills. With this build I noticed that I get around 150-200 creep kills in a game and with the second, more aggressive, build I get probably 80-150. Late game, this build is just as big of a threat as build 2.

Build 2
1. Feral Scream
2. Rupture
3. Feral Scream
4. Rupture
5. Feral Scream
6. Feast
7. Feral Scream
8. Rupture
9. Feral Scream
10. Rupture
11. Feast
12. Rupture
13. Vorpal Spikes
14. Vorpal Spikes
15. Vorpal Spikes
16. Feast
17. Vorpal Spikes
18. Vorpal Spikes

Justification:
This is a lot more aggressive in early game. You'll find yourself able to knock a hero down a LOT of HP early game with this build and stay a pretty consistent threat throughout the game. Your Scream->Rupture->Feast combo is just as great early game as ever (Especially when you get Rylais), it will kill some heroes outright.

Item Build

Build 1
1. Regrowth Pendant
2. (Build) Philosopher's Stone
3. Sorc shoes
4. Rylai's Scepter
5. Rod of Ages (all at once, or in whatever order you would like)
6. Glacial Shroud
7. Lich Bane (I usually build sheen first)
8. (Build) Frozen Heart
9. Zhonya's (Sell the philo)

Justification:
Regrowth + Carinvore can keep you in a lane early game for a very VERY long time. This can be substituted with a meki pendant if you would prefer to spam abilities more early on.

Rylais- This is important to know!!! Once you have a rylais pay attention to how it works with rupture! Rylais will apply the slow effect immediately after casting, NOT after the rupture goes off. (If they move into the rupture radius before it goes off, they won't be slowed, but they'll get hit by rupture, so it is still good This helps immensely because by this time everyone in the game has boots and it makes it that much harder to hit them. Any slow in that time period helps. Rylai's doesn't work on passives or toggles, so no vorpal slow spikes

Build 2 (Still working on this)
1. Fiendish Codex
2. Sorc shoes
3. Rylais Scepter
4. Banshee's Veil
5. Upgrade codex to Nashor's Tooth
6. Abyssal Scepter
7. Zhonya's

Justification:
This is still a work in progress. This worked pretty well in the games I tried the Build 2 skill order. But I was also against casters in those. Banshees veil is always a good item to have in any situation. Nashor's tooth can be pushed back a little more if you want to get more AP faster.


Gameplay

Early Game (1-6)
Build 1
This is very much an passive-early game playstyle. Cho'gath CAN lane solo, but I prefer to use a partner. Any high dps char works, or a stunner, or support... really, you can lane with anyone. If you are laning against melee, then just get up there and start taking out creeps, Vorpal Spikes will prevent them from getting gold. If they are ranged, try to last hit. Use rupture on the ranged creeps so it will threaten the other champ too. For the most part though, just chill until level 6 or so.

Build 2
Scream. Rupture. Feast. This is a more aggressive early game than build 1. If you are against a melee champ, then use feral scream a lot to keep them away from your creeps while killing theirs. If you are against a ranged, then use rupture to get their ranged creeps along with them. Keep the ranged person moving around at least. You want to make it as difficult as possible to last hit. Take note that while rupture can miss, feral scream cannot. At around level 9 or so the strategies for these 2 builds became similar enough that you can use the rest of this guide for both builds.

Mid Game (7-12)
NOTE: Don't be afraid to use Feast on creeps. It is a kill, and it gives you charges. You don't need to start saving feast for champs until you have 6 charges of it.
NOTE 2: When Rupture gets to level 3 or 4 you can start wiping the ranged creeps with it (think Veigar's Dark Matter ability). This is a great way to farm more gold, and also instantly gives you 3 heals off of Carnivore.
This is where you will start to be noticed in the game, hopefully you are fairly far along in your build (almost done or done with rylais) and have some ability power to start eating people. Set up ganks with other people, if you see someone that wants to engage another champion then come up from behind and eat them as they are running back to base. Champions will avoid you at low health at all cost, so it pays to be sneaky and/or really quick (try switching up to swiftness boots and speed quints.

Late Game (13-18)
Towards the end of the game you are going to start getting pretty beefy. At level 18 you will have at least 4k health (with 6 feasts) and somewhere around 380-400 AP (or more). You are a giant force to be reckoned with. You should pretty easily solo gank people with the build. You can unleash a tremendous amount of burst damage (700 rupture, 600ish Feral scream, 1k Feast) and have slows that will allow you to finish the job. You can freely roam the map and gank or push lanes very effectively with vorpal spikes. If you haven't finsihed your build, just push or defend lanes and get some gold, it will come pretty quickly through your spikes and rupture on the rear mobs. You are an effective tower tank if need be, although your damage on towers will be low because vorpal strikes aren't applied (Which makes up for more than half of your melee damage at this point), so you can group rush towers... just dont try to solo one. The enemy champs will get there before you can finish it off.


Important Things to Remember

Once team fights start happening, this is what you do!In team fights lay down ruptures and silences in the area, you can easily incapacitate half of their team with these 2 abilities. Eat anyone that gets low.

If you are within tower range be careful how you attack the mobs, watch your vorpal spikes! If they hit a defending champion then the tower will focus you.

If you are level 10 with 6 Feasts then you hit 11 and get Feast rank 2. Your health WILL go up. The tool tip wont change until you feast on another target, but the buff will level up as you level up the ability.

Remember, you aren't Jesus. You may have 4.5 k health and essentially be a sherman tank, but you are still killable. Running into 3 enemy champs at full health that are even moderately farmed is a BAD IDEA on any hero. Don't do it.

Death is a much bigger problem on Cho than most other champs. Losing a full feast stack is a very painful experience. Once your feast gets high, make sure you are thinking before you go into a fight. If you know you won't live, make sure its a HIGH benefit to your team before you die for it (At least an inhib...)



Hope this helps!

Any comments or suggestions are appreciated. Please be polite about them though :-D I know I am not the best player out there, and I know I am not the best AP Cho'Gath. But, this is to HELP newer players, or players looking to give him a try. If you suggest something that is better I will add it, but please explain as well.

Special thanks to:
Goldenpineapple
Spudboy


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Goldenpineapple

Senior Member

10-13-2009

Frankly I prefer leading with a Maki pendant and turning it into a chalice instead of a philo, but that's just me. I ignore gold/10 items, and maybe that makes me bad.

I like being able to keep my mana up and have some magic resist; as you said carnivore gives you plenty of health regen to stay in a lane.

Look at your item build; why would you have a lichbane AND trinity force? Try to go with one or the other; I don't think trinity particularly suits cho, as his autoattack is not his strong point vs. champions; he's a tank/caster hybrid, and trinity force is tailor-made for heroes that primarily use their autoattack, whether for damage (pirate) or effects (blitzcrank).

The money used in trinity force would be much more effective in either a tanking or casting item; maybe both, a frozen heart? I wouldn't mind the cooldown reduction.

May want to mention cho's positioning being extremely important in teamfights and ganks, so mobility, swiftness or even mercury's treads (as well as speed quints) can lead to a different playstyle.

Stick to it that he's an anticaster; pull the knockup/scream combo out of midgame and give it a bold. This is cho'gath's role in teamfights during the entire game. Make sure that's noted as important.


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Solo Mid Nasus

Senior Member

10-13-2009

Fiendish Codex -> Sorceress Shoes -> Rod of Ages

After those 3 I usually decide whether I should be more of a tank or more of a caster with a ****ton of hitpoints.


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TomBad

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Member

10-13-2009

On the new LoL wiki!
http://sites.google.com/a/theleagueo...cho-gath---bmf

Also made the changes. Good call on frozen heart Goldenpineapple. Took other suggestions into consideration as well. Spudboy, I added fiendish codex but I am not sure I agree with it. While I will acknowledge that it is a great early item, I tend not to get it unless I intend on building nashors tooth. This is primarily because I HATE increasing my cooldowns by selling something (tends to mess up the flow of my game...if that makes sense.), and fiendish codex isn't exactly a GREAT item end game. But if you were to sell the fiendish and buy a frozen heart, it would work quite well


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PiousFlea

The Council

10-13-2009

5 points of Vorpal Spikes off the bat is a waste. As an AP Cho, your autoattack should NOT be your main source of damage. Maxing your two nukes early with 100 or so AP will allow you to instantly reduce low-HP champions to Feast range. Maxing Vorpal Spikes first works okay for an attack DPS chogath because he needs to maximize attack damage above all else. However, with an AP build you will get much more bang for the buck by maxing either Rupture or Scream first.

I am a big fan of Feral Scream because unlike Rupture it doesn't miss. Maxing rupture first means that if you miss Rupture you are pretty harmless until it comes back up. Maxing Scream first means you will be able to dish out an unavoidable 300 damage hit that silences. The 4 second silence duration can allow you to kill a Kassadin, Tryndamere, Zilean or Kayle that otherwise would escape.


Also, as has already been mentioned in this thread - get Meki Pendant first, not Regrowth. Carnivore means that every time you kill 3 mobs in one Scream you are regenning 120+ HP.

Fiendish Codex is a strong earlygame item and it can eventually upgrade to Nashor's Tooth.


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EchoRex

Senior Member

10-13-2009

Definitely what PiousFlea said.

Another thing to consider is skipping the Rod of Ages entirely if you are going to get it later in the game rather than getting it as your first item after Codex/Boots.


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TomBad

This user has referred a friend to League of Legends, click for more information

Member

10-14-2009

Sorry for late response and edit, Forum access has been messed up for me since yesterday. I couldnt log in

PiousFlea-
I tried the method of maxing everything but Vorpals (Feral Scream First) and it worked really well. Proved for a very different early game. I noticed that around level 10-11 they really started to seem similar tho. The big things I noticed are that I get more champion kills early game, but fewer creep kills. The way I have posed is primarily for a Passive early game used mostly for farming. Your method was just as effective though.
Scores at the end of the game were similar using both methods.
I added that build as another option for a different playstyle. With an item build as well. Could you look at the item build and compare it to what you use typically? I also edited and gave you credit on the LoL wiki page.
Thanks much for your input


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Sythion

Senior Member

10-14-2009

Nice guide. Uruz you might want to try this ability order for a good mix of styles (it's what I use).

Rupture
Vorpal
Rupture
Feral Scream
Rupture
Feast
Rupture
Feral Scream
Rupture
Feral Scream
Feast
Feral Scream
Feral Scream
Vorpal
Vorpal
Feast
Vorpal
Vorpal

By getting spikes at level 2 you are giving yourself a big boost in damage on regular attacks (20 +.25 ap) that scales nicely even if you don't improve the ability. This doesn't sacrifice the utility of having a silence or the tri-nuking power!

Also, I truly believe Rod of Ages is one of the best items in the game for almost every caster, and it is a perfect fit for Cho'gath. No build should be without it! My goal is this: if I can farm and get a rod of ages by the 18 minute mark, I go for a second rod of ages.


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AI Assimilator

Senior Member

10-14-2009

Now that he gets mana from his passive and AP runes have had there effectiveness increased some builds and items might need to be changed.


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Lemt

Senior Member

10-27-2009

Here's a build I've been using succesfully. Take this with a grain of salt, as I'm new:

1-Rupture
2-Vorpal Spikes
3-Rupture
4-Vorpal Spikes
5-Feral Scream
6-Feast

Continue the levels with this priority:
Feast>Rupture-and-Scream>Spikes


As for items, this is what I do:
-Meki Pendant
-Chalice of Harmony (upgrade from Meki Pendant)
-Amplifying Tome
-Boots of Speed
-Sorcerer's Shoes

From here, the build really depends on the game.


As soon as you reach lvl 6 and geat feast, gank someone. If you really cant, the Feast is best used on one of the Cannon minions.


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