Rune Gold Effectiveness

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Talamare

Senior Member

07-19-2010

Quote:
Originally Posted by Phreak View Post
You should re-do these per-stat as equivalents to the ~400g items (long sword, dagger, etc). Always do it in terms of the 400g items. Anything else is inconsistent.
What about averaging all sources of pure stats

ie

Long Sword + Pick Axe + BF Sword
415 + 975 + 1850 = 3240g for 85 AD = 38.11g

vs

Long Sword
415 / 10 = 41.5

or

BF Sword
1850 / 50 = 37


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CJGoomba

Senior Member

07-19-2010

I have no idea what's going on.
Where am I?
Is there where I parked my car?


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Silverdevilboy

Senior Member

07-19-2010

I have a full sheet with the values of all items and what they're worth. DPS items are OP< tank items are bad. Archangels is wayyyyy OP.


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Kadanuumuu

Senior Member

07-19-2010

You should take the cheapest item per 1AP for example, and then compare it. And it shouldn't have other stats on the item as it'll effect the price per AP/crit or whatever.


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Reidan

Senior Member

07-19-2010

now how good are avarice and movespeed and -death time quints?!?


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Chisleu

Senior Member

07-20-2010

I agree with Phreak, as well as I'll add that you should do this per slot (ie, red/yellow/blue/purp AP and AP/level) because each of them is very different. IE, 3:1 ratio on blue AP vs AP/level where you have a 1.5:1 ratio on quints!


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Gilvado

Senior Member

07-20-2010

Seems like it makes sense to use both the cheapest and most expensive version of each base item for the calculations.

Honestly, this would all be a LOT more useful if it was per type (Glyph, Seal, etc). Who stacks nothing but one type of rune?


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