A More Informative Champion Rating System

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Goodguy Hopper

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Senior Member

12-28-2011

I. Introduction
II. Champion Directory
III. Definitions of attributes champions are rated on
IV. Champion Rating Template


I. Introduction

The current champion rating system in league gives you four listed stats; Attack power, Defense power, Ability power, and difficulty. After a lot of experience playing the game I still find these stats to be largely uninformative about how a champion compares to other champions of their archetype. So in this thread I intend to start an alternative rating system that will give you a better idea of what to expect from each champion.

Each champion will be rated according to a role as defined by Top, AP, Support, Ranged, or Jungle. Champions who can play multiple roles will have separate ratings for each archetype they fit. Rating independently for each archetype allows for adjustments in how the champion is built depending on where they are played.

Champions will be rated on a 5 star rating system for each relevant subcategory that can impact the effectiveness of a champion. For example their will be a star rating for pursuit, poke, initiate, pushing, clear time, as well as many other common terms used to describe champions. These star ratings will include notes as to why a star was added so that players can independently evaluate a champion. Additionally, at the end of the champions evaluation you will find special notes on any aspect of the champion that may be overlooked by this standardized rating system. To avoid accidentally overrating a champion no more than 2 stars will be awarded for any given aspect of a champion that contributes to their ability in each subcategory.

I can not possibly do this all on my own, so I would ask that the community participate in this lengthy project. Submissions which have evaluated all of the aspects of a champion I will hyperlink in a champion directory below. I will make sure to date the ratings so that as patches come out it is possible to see what ratings are out dated. And of course players who have taken the time to submit these ratings will be credited and thanked by me personally if not the community at large.

Please help guys, there is a lot to tackle and while the up votes are encouraging, i'd like to get this completed so young players can get a firmer grasp on the game

Conceptualization aside thank you all in advance for the work you put into this guide. I hope we can get something good going here.

Thank you again,
Aly


II. Champion Directory

Ahri -

Quote:
Originally Posted by Alyssa Riel View Post
Ahri - Ap - 12/26/11
Akali -
Quote:
Originally Posted by Alyssa Riel View Post
Akali - Top - 12/26/11
Ap- (still needed)
Alistar -
Quote:
Originally Posted by Alyssa Riel View Post
Alistar - Support - 12/26/11
Amumu -
Quote:
Originally Posted by Alyssa Riel View Post
Amumu - Jungle - 12/26/11
Anivia -
Quote:
Originally Posted by Alyssa Riel View Post
Anivia - Ap - 12/29/11
Annie -
Quote:
Originally Posted by Alyssa Riel View Post
Annie - Ap - 12/29/11
Ashe -
Quote:
Originally Posted by Alyssa Riel View Post
Ashe - Ranged - 12/26/11
Blitzcrank -
Quote:
Originally Posted by Alyssa Riel View Post
Blitzcrank - Support - 12/30/11
Brand -
Quote:
Originally Posted by Alyssa Riel View Post
Brand - Ap - 12/31/2011
Caitlyn -
Quote:
Originally Posted by Alyssa Riel View Post
Caitlyn - Ranged - 12/31/2011
Cassiopeia -
Quote:
Originally Posted by Alyssa Riel View Post
Cassiopeia - Ap - 1/3/12
Cho'gath -
Quote:
Originally Posted by Alyssa Riel View Post
Cho'gath - Top - 1/4/12
Jungle - (still needed)

Corki -
Ranged -

Dr. Mundo -
Top -

Evelyn -


Ezreal -
Ranged -

Fiddlesticks -
Ap-

Fizz -
Ap-

Galio -
Support -

Gangplank -
Jungle -
Top -

Garen -
Top -

Gragas -
Ap-
Top -

Graves -
Ranged-

Heimerdinger -
Ap -

Irelia -
Top -

Janna -
Ap-
Support -

Jarvan -
Jungle -
Top -

Jax -
Top -

Karma -
Quote:
Originally Posted by LancerXXX View Post
Karma - Ap/Support - 1/4/12
Thank you for hitting the points on karma Lancer -Aly

Karthus -
Ap-

Kassadin -
Ap-

Katarina -
Ap-

Kayle -
Support -

Kennen -
Ap-

Kog'maw -
Ranged -

Leblanc -
Ap-

Lee Sin -
Jungle -
Top -

Leona -
Support -

Lux -
Ap-
Support -

Malphite -
Jungle -
Top -

Malzahar -
Ap-

Maokai -
Ap -
Jungle -
Top -

Master Yi -
Jungle -

Miss Fortune -
Ranged -

Mordekaiser -
Ap-
Top -

Morgana -
Ap-
Support -

Nasus -
Jungle -
Top -

Nidalee -
Ap -
Support -
Top -

Nocturne -
Jungle -

Nunu -
Jungle -
Support -

Olaf -
Jungle -
Top -

Orianna -
Ap-
Support -

Pantheon -
Top -

Poppy -
Top -

Rammus -
Jungle -

Renekton -
Top -

Riven -
Jungle -
Top -

Rumble -
Top -

Ryze -
Ap-

Shaco -
Jungle -

Shen -
Top -

Shyvana -
Jungle - Still Needed

Top-
Quote:
Originally Posted by thiefaturtle View Post
Shyvana - Top- 1/20/12
Thanks for the view of Shyvana thiefaturtle - Aly

Singed -
Top -

Sion -
Top -
Ap -

Sivir -
Quote:
Originally Posted by FaerellG View Post
Sivir - Ranged - 1/24/12
Thanks FaerellG for getting sivir up on the board.

Skarner -
Quote:
Originally Posted by Iesou View Post
Skarner - Jungle - 1/3/12
Thank you lesou for the work on skarner. - Aly

Sona -
Support -

Soraka -
Support -

Swain -
Ap-

Talon -
Top -

Taric -
Support -

Teemo -
Ranged -
Top -

Tristana -
Ranged -

Trundle -
Jungle -

Tryndamere -
Jungle -
Top -

Twisted Fate -
Ap-
Ranged -

Twitch -
Ranged -

Udyr -
Jungle -
Top -

Urgot -
Ranged -

Vayne -
Ranged -

Veigar -
Ap-

Viktor -


Vladimir -
Ap-

Volibear -
Jungle -
Top -

Warwick -
Jungle -
Top -

Wukong -
Top -

Xerath -
Ap-

Xin Zhao -
Jungle -
Top -

Yorick -
Top -

Zilean -
Ap-
Support -


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Goodguy Hopper

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Senior Member

12-28-2011

III. Definitions of Champion Attributes-

[General Attributes Relevant to all champions]
Burst Damage – The ability of a champion to kill another quickly.

Sustained Damage – The ability to continuously do damage over an extended period.

Aoe Damage – The ability of a champion to damage multiple enemies at a time with their abilities.

Pursuit- This is the ability to run other champions down, and punish players for over extending or for starting a bad engagement. This can be because of crowd control effects such as slow or stun, or from naturally high movement speed.

Poke- This is the ability to play at the other teams turret, and “poke” at them safely. Good poke champions can wittle off a good amount of health before the inevitable team fight happens.

Harass- Slightly different from poke, Harass is the ability to control a lane by getting “free” damage on your opponent. It distinguishes itself because many times harassment abilities can not be used for poking under tower. For example renekton's dash ability is a great harass skill but is not great for poking.

Crowd Control- This rating should give you an idea of how much and how strong a champions crowd control is. At some point I am sure we will get a system for exactly how many stars any given ability is worth but for now try to not add more than 2 stars for any 1 ability. The knock back on Janna's ultimate is amazing so probably two stars there. Riven's sec stun is pretty good but not amazing so maybe 1 star. A final example would be the slow on Shaco's two shiv poison might merit a star.

Evasion- This is the ability to slip away from the enemy, whether it be getting away from pursuit after a bad engage or avoiding a gank. Note that some champions have good evasion because they are tanky not because they can use an ability to get out.

Sustain- This is the ability to stay in lane as long as you need to. This can be from life gaining abilities, or natural recover. Anything that will let you hold your lane.

Pushing – This is the ability to put damage on the oppositions turret. Major aspects to consider are being able to “push” creeps next to a turret as well as the ability to apply damage to the turret with an opponent there.

[Key Support Attributes]
Sustain Other - This is the ability to keep another player besides yourself in the lane, and to keep them farming creeps. While healing is certainly one aspect of this please try and consider others such as blitz being able to keep people off his ranged ad because they can't risk getting grabbed.

[Key Tank Attributes]
Initiate- This is the ability to start a fight, for example this can be from some crowd control effects or the ability to walk into the other team

Tower Initiating – This is the ability to initiate a team fight under their tower. In general this is a rating to look at for a tank who can soak up hits, but it also includes champions like blitz who make the fight happen with a well placed grab. This distinguishes itself from initiate in that many champions who can initiate well on the open field can not do so when the opposition is backed up to a tower. For example note that Ashe has a great open field initiation, but her Ult can be completely wasted if she uses it while the opposition is under tower.

[Key Jungle Attributes]
Clear Time- This is not a numerical value because it is meant to show the ability of the jungler to clear camps with speed. More frequently you hear clear time refereed to as how fast the jungler can go from blue to lesser golems on their first run, but for our purposes we want to rate their ability to get the jungle down and then go gank/support a lane.

Safety- This is a rating of how resilient the jungler is to counter ganking. This can be for a variety of reasons ranging from because they could turn around and kill the opposing jungler, too because their clear time is very fast, or even that they just don't care that much about having camps taken.

Countering- This is the ability of the jungler to invade the oppositions jungle and either steal camps or try and hunt down the opposition.

Gank- This is a broad rating on how strong someones gank is coming out of the jungle after the first clear. Jungle runs vary a good deal, but people should be able to give you a rough idea of how strong someone's gank is relative to the time of the game in which the champion tends to gank. For example shaco's level 2 gank is strong because it happens at level 2. Is it fair to compare him to udyr's gank at level 4? Yes, because while udyr is a higher level when he ganks so is everyone else on the map. To rate a gank it needs to be well thought out in terms of amount of assistance needed from the lane to make it successful as well as what aspects a jungler brings to the table. Does the jungler bring crowd control, damage, or both? If so how much do they bring to the table. In general i'd award 1 star if they have a solid gank pre level 6. Then i'd award up to two additional stars for crowd control and/or damage.


IV. Champion Rating Template -

Burst Damage -
Sustained Damage -
Aoe Damage -

Pursuit -
Poke -
Harass -
Crowd Control -
Evasion -
Pushing -
Sustain -

Sustain Other -

Initiate -
Tower Initiating -

Clear Time -
Safety -
Countering -
Gank -

*Champion Specific Notes -


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Goodguy Hopper

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12-28-2011

Akali - Top - 12/26/11

Burst Damage - ***** 2 stars for her ult, 2 stars for her mark of the assassin, and 1 star for her Crescent slash
Sustained Damage - **** 1 star for her mark of the assassin, 1 star for her ult, and 2 stars for energy
Aoe Damage -

Pursuit - *** 2 stars awarded for her ult and 1 star awarded for her Twilight Shroud
Poke - ** 1 Star awarded for her Mark of the Assassin and 1 star awarded for her twilight shroud
Harass - * 1 star awarded for her Mark of the Assassin
Crowd Control - * 1 star awarded for her twilight shroud
Evasion- *** 2 stars awarded for her twilight shroud and 1 star for her ult
Sustain- ** 1 star awarded for her passive and 1 star for her twilight shroud
Pushing - * 1 star awarded for her ability to clear waves quickly

*Champion Specific Notes-
Akali may have one of the highest single target bursts and she is very difficult to get away from. Also she is resilient to ganks while in the laning phase. Her only draw back as an optional AP carry is that she has no AOE damage, and must get in melee range. Ideally she is played as a top lane and not your primary source of AP because of these drawbacks.


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Goodguy Hopper

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12-28-2011

Alistar - Support - 12/26/11

Burst Damage - ** 1 star for his headbutt and 1 star for his pulverize
Sustained Damage -
Aoe Damage - * 1 star for his pulverize

Pursuit - *** 1 star awarded for his pulverize and 2 stars for his headbutt
Poke -
Harass - * 1 star awarded for his headbutt
Crowd Control- **** 2 stars awarded for his headbutt and 2 stars for his pulverize
Evasion- *** 1 star for his pulverize, 1 star for his headbutt, and 1 star for his ult
Sustain- **** 2 stars for his heal, 1 star for his tankiness, and 1 star for his ult
Pushing -

Sustain Other - ** 1 star for his heal and 1 star for his lane presence

Initiate - ***** 2 stars awarded for his pulverize, 2 stars for he headbutt, and 1 for his ult
Tower Initiating – ***** 2 stars for his ult, 2 stars for his headbutt, and 1 star for his pulverize

*Champion Specific Notes-
Alistar is one of if not the best initiator in the game. He also has the additional ability of playing the support role in the laning phase, making him a very solid champion.


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Goodguy Hopper

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12-28-2011

Amumu - Jungle - 12/26/11

Burst Damage - *** 1 star for his tantrum and 2 stars for his ult
Sustained Damage - ** 2 stars for his despair
Aoe Damage - **** 1 star for his tantrum, 1 star for his despair, and 2 stars for his ult

Pursuit - ** 1 star for his bandage toss and 1 star for his ult
Poke -
Harass - * 1 star awarded for his taniness + his despair
Crowd Control - **** 2 stars for his bandage toss and 2 stars for his ult
Evasion - *** 2 stars for his tankiness + his despair and 1 star for his ult
Sustain - * 1 star for his tankiness
Pushing -

Initiate - ***** 2 stars for his Bandage toss, 2 stars for his ult, and 1 star for his tanking
Tower Initiating – ***** 2 stars for his bandage toss, 2 stars for his ult, and 1 star for his tankiness


Clear Time - ** 1 star for his despair and 1 star for his tantrum
Safety - ** 1 star for his tankiness, 1 star for his tantrum,
Countering - * 1 star for his ability to clear 1 camp quickly
Gank - **** 1 star for his bandage toss, 2 star for his ult, and 1 star for the damage he brings

*Champion Specific Notes-
Amumu is actually very safe in the jungle after he gets his first blue, but he is very vulnerable to early team pushes for his blue, so his safety score is some what representative of how safe he normally is.


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Goodguy Hopper

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12-28-2011

Ashe - Ranged - 12/26/11

Burst Damage - ** 1 star for her ult and 1 star for her volley
Sustained Damage - ***** 2 stars for her range, 2 stars for her autoattack, 1 star for her frost shot
Aoe Damage - * 1 star for her volley

Pursuit - *** 2 stars for her frost shot, and 1 star for her ult
Poke - ** 2 stars for her volley
Harass - *** 2 stars for her volley and 1 star for her range
Crowd Control - *** 2 stars for her ult and 1 star for her Frost shot
Evasion - ** 1 star for her ult and 1 star for her frost shot
Sustain - * 1 star for her range
Pushing - *** 1 star for her ability to clear waves and 2 stars for her threat to the tower

Sustain Other -

Initiate - ** 2 stars for her ult
Tower Initiating – * 1 star for her Ult

*Champion Specific Notes-
This is one of those cases where I thought long and hard about breaking the rule established for no more than two stars for any one reason. Ashe's ability to initiate with her ult really sets her apart from other AD carries, and is one of the main reasons she remains competitive.


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Goodguy Hopper

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12-28-2011

Ahri - Ap - 12/26/11

Burst Damage - **** 1 star for her orb of deception, 1 star for her ult, 1 star for her fox fire, and 1 star for her charm
Sustained Damage - ***** 2stars for her low mana costs, 2 stars for her range, and 1 star for her evasion
Aoe Damage - **** 1 star for her fox fire, 1 star for her orb of deception, and 2 stars for her ult

Pursuit - **** 2 stars awarded for her Ult, 1 star for her Charm, and 1 star for her range
Poke - ** 2 stars awarded for her Orb of deception
Harass - *** 2 stars for her Orb of deception and 1 star for her Charm
Crowd Control - ** 2 stars awarded for her Charm
Evasion - *** 2 stars awarded for her ult and 1 star for her Charm
Sustain - ** 1 star awarded for her passive and 1 star awarded for her range
Pushing - * 1 star awarded for her ability to clear minions quickly if needed

Initiate - * 1 star awarded for her Charm
Tower Initiating – * 1 star awarded for Charm

*Champion Specific Notes-
Ahri has a lot of potential to deliver continuous damage over the course of a team fight tanks to her lower cooldowns and mana costs. Her highly evasive skills can keep her dishing out that damage, but in terms of raw burst potential she is not as gifted as many of her other AP counter parts.


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Goodguy Hopper

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12-29-2011

Anivia - Ap - 12/29/11

Burst Damage - ***** 2 stars for her ult, 2 stars for her frostbite, and 1 star for her Flash frost
Sustained Damage -
Aoe Damage - ** 2 stars for her ult

Pursuit - **** 1 star for her ult , 1 star for her crystallize, 1 star for her flash frost, and 1 star for her range
Poke - ** 1 star for her frostbite and 1 star for her ult
Harass - **** 2 stars for her ult, and 2 stars for her frostbite
Crowd Control - ***** 2 stars for her ult, 1 star for her crystallize, and 2 for her Flash frost
Evasion - *** 1 star for her crystallize, 1 star for her ult, and 1 star for her flash frost
Pushing - * 1 star for her ability to clear creeps fast
Sustain - ** 2 stars for her passive

Initiate - ** 1 star awarded for her Crystalize and 1 star awarded for her Flash Frost
Tower Initiating - * 1 star awarded for her Crystalize

*Champion Specific Notes -
Anivia has a lot of burst potential for a single target, and a lot of aoe for team fights. Her aoe is somewhat underrepresented here and her ult probably deserves 3 stars, but we try not to award more than two per ability. She is a bit awkward to handle because she is very slow moving around. She also takes a lot of practice to learn to handle her range. Also her evasion probably only deserves 2 stars because despite all her abilities she is so slow you can still get caught fairly easy. Rarely has there been a champion where positioning has been so important.


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Goodguy Hopper

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12-29-2011

Annie - Ap - 12/29/11


Burst Damage - ***** 2 stars for her ult, 2 stars for her incinerate, and 1 star for her disintegrate
Sustained Damage - ** 2 stars for her disintegrate
Aoe Damage - *** 2 stars for her ult and 1 star for her incinerate

Pursuit - ** 2 stars for her passive
Poke - ** 1 star for her Disintegrate and 1 star for her passive
Harass - *** 2 stars for her passive and 1 star for her range
Crowd Control - ** 2 stars for her passive
Evasion - ** 2 stars for her passive
Pushing - * 1 star for her ability to clear waves quickly
Sustain - ** 2 stars for her disentigrate

Initiate - **** 2 stars for her passive, 1 star for her ult, and 1 star for her range
Tower Initiating - *** 2 stars for her ult and 1 star for her passive

*Champion Specific Notes -
Some classics just don't die. Annie has a lot of burst and and a good amount of aoe. She is very centered around her passive, which is fine but takes some getting used to.


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Goodguy Hopper

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12-30-2011

Blitzcrank - Support - 12/30/11

Burst Damage - ***** 2 stars for his ult, 2 stars for his power fist, and 1 star for his rocket grab
Sustained Damage -
Aoe Damage - * 1 star for his ult

Pursuit - ***** 2stars for his rocket grab, 1 star for his power fist, 1 star for his over drive, and 1 star for his ult
Poke - *** 2 stars for his rocket grab
Harass - *** 2 stars for his power fist and 1 star for his rocket grab
Crowd Control -***** 2 stars for his rocket grab, 2 stars for his ult, and 1 star for his power fist
Evasion - **** 2 stars for his overdrive and 2 stars for his passive
Pushing - * 1 star for his ult
Sustain - * 1 star for his passive
Sustain Other - ** 2 stars for his lane presence

Initiate - **** 2 stars for his rocket grab and 2 stars for his ult
Tower Initiating - *** 2 stars for his rocket grab and 1 star for his passive

*Champion Specific Notes -
Blitz may be somewhat underrated by this guide for his ability to initiate under the oppositions tower. His passive can help him get in great position while giving him the extra time he needs to set up a good engagement. Blitz is a difficult champion to master, but he really only needs to lane one good grab to turn the game around. Some of my friends and i joke that he is the best champion in the game if you are Doublelift.


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