Turrets! Super minions!

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Magnoom

Junior Member

12-22-2011

Im openning this thread to discuss about the turrets and super minions...

Dont you think turrets are so easy to take down when a AD champion is stronger? Like Master Yi, Caitlyn, Twisted Fate and so...
Well, the more ad he has more fast he take down the turret.
As we know a turret is so much important in game... so why dont make a damage limit for it?

About the Super Minions, already happened with you when the enemy take your 3 inibihitors and you surprisingly make an ACE, you have an opportunity to take enemys inibihitor or something else to help you... and you also have one guy defending killing the minions... but they are so OVER POWER that he just cant do anything? and they just win the game... Isnt it sadly? Lose the game because the over power minions?


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Gapiro

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Member

12-22-2011

AP champions do get scaling turret damage too. It is based on their AP.too
"
Damage with autoattacks to a turret or an inhibitor is based on your base attack damage plus the higher of your bonus attack damage or 40% of your ability power.
"

Super Minions. They are easy to kill around the mid game, the idea of them getting stronger towards the late game is to make it so that the game has a definate end instead of being drawn out for potentially hours.


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Kairno

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Senior Member

12-22-2011

ad champions are designed to do constant damage (dps) so yes, they're at an advantage when taking down turrets and not because of the damage, but because of their attack speed and damage combination.

then again, that's their role. ap burst mages have a harder time on turrets, but kill a lot faster and usually have some form of cc, tanks can't drop turrets fast but can tank them for the rest of the team and so on.

regarding super minions : they have to be like that. this is a strategy game, you have to defend objectives or face the consequences. in this case : fail to protect an inhib, you'll have a harder time pushing.
and another point : if they were weaker, what could a team do to get into the base ? while attacking you're at a disadvantage because the enemy can heal fast while you can't. nashor grants a regen boost for this reason as well ( if they're turtling you're free to do nashor and then are at a lesser disadvantage when attacking)


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Magnoom

Junior Member

12-22-2011

Quote:
Originally Posted by Gapiro View Post
Super Minions. They are easy to kill around the mid game, the idea of them getting stronger towards the late game is to make it so that the game has a definate end instead of being drawn out for potentially hours.

So, since the 3 inibihitors has taken down, you dont have a hope you can still win the game... Or you surrender or you just wait the enemy (or the SUPER MINIONS) finish it =/

We must have a hope until the last second in the game....


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Kazfiel

Senior Member

12-22-2011

Quote:
Originally Posted by Magnoom View Post
So, since the 3 inibihitors has taken down, you dont have a hope you can still win the game... Or you surrender or you just wait the enemy (or the SUPER MINIONS) finish it =/

We must have a hope until the last second in the game....
Defend base, kill champions. Dont get killed. Counterpush.

My fav. Part of the game.


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EddyTheSasquatch

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Member

12-22-2011

Quote:
Originally Posted by Magnoom View Post
So, since the 3 inibihitors has taken down, you dont have a hope you can still win the game... Or you surrender or you just wait the enemy (or the SUPER MINIONS) finish it =/

We must have a hope until the last second in the game....
That's why inhibitors respawn after a set period of time... It forces you to give up map control, but that's the intention. You can still come back if you team fight well. Of course, if you're down 30 kills to 10, that's a different story, but for close games, it definitely happens a lot.


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thepantsparty

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Senior Member

12-22-2011

If you're so under-farmed that you can't kill super minions, you're supposed to lose the game at that point.