Mecha, the Walking Gun

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Stacona

Senior Member

01-05-2012

Quote:
Originally Posted by Jaykoboy View Post
Actually sounds pretty interesting. I like the 'dig in' feature of his passive, although that's a bit hard to pull off. If a guy gets too close, he might start to auto-attack them, and when they move away, he follows them and loses his bonuses. Maybe this would work better:

Deploy (Passive): After not moving for three seconds, Mecha deploys himself, locking into the ground. While locked, disables are reduced by 50%, ability effects are increased by 25%, and damage taken is reduced by 5%. Mecha will not follow enemies that move within his attack radius while deployed. Deploy deactivates when Mecha moves himself through any means.

A bit complicated, but still works. Also, a little typo in your original: 125% means that they double in strength and then some. 25% means a 25% increase. You multiply it by 1.25, but it's not 125%. That would be multiplying it by 2.25.

-Jaykoboy-
It is to get off surprised ganks from the brush, you can also use the 's' key to stop yourself from moving and attacking- but it is a thing where like wait in a brush for a gank kind of thing-

There is +25% and 125% which means the same thing- 50% would mean it was halfed, 150% means the full amount and an extra half of the half amount


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Stacona

Senior Member

01-05-2012

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Diamond Demon

Senior Member

01-05-2012

he seems kinda cool, but it hink his multi-hit, basic attack will get out of hand. imagine if someone gets bloodrazor and redic attack speed. that will be like... 7.5 attacks a second...at max.


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Stacona

Senior Member

01-06-2012

Quote:
Originally Posted by Diamond Demon View Post
he seems kinda cool, but it hink his multi-hit, basic attack will get out of hand. imagine if someone gets bloodrazor and redic attack speed. that will be like... 7.5 attacks a second...at max.
It counts for only one basic attack - so bloodrazor will only deal the 4% of the champions total health, not 12% every basic attack-
his passive gives him THREE numbers at least for each basic attack, not each basic attack counts for three separate basic attacks - even though they have their own critical chances and not if one crits they all crit and only the first shot applies the trinity force/sheen to it- and his multi-missiles will trigger sheen effect but will not proc it since they do splash damage- things like sheen, tiamat, crit, etc. do not apply to his Q


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Stacona

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01-06-2012

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Stacona

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01-07-2012

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Stacona

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01-08-2012

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Stacona

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01-09-2012

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Stacona

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01-09-2012

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Pethrax

Senior Member

01-09-2012

um, i just have one thing to ask. on ur w, why not say it stuns them? or u could make it a true freezing ability, like ashes ult, but smaller and without the annoyingness. like it deals damage, roots for small bit, say .5/.5/.75/.75/1 sec, followed by movement bein slowed by 20/20/25/25/30 % for 3/3/4/4/5 sec? just an idea, otherwise i like a lot. although, u should make it so that after 3 sec, he deploys, which takes .5 sec, then when you click to move, it takes .5 sec to un-deploy, cuz that would make u think bout where you deployed, and i could see him becoming an insta turret ganker.

FUN!!! good idea!


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