Before I get started there are a couple of things I want to establish:
I like your ideas, and this champion tier-list of the current Twisted Treeline meta, made by a platinum ranked player, highlights why you suggested many of them:
All of the champions in the top two tiers (and god) either have amazing jungle clear speed, amazing burst, lots of CC, flashes/sustained speed boosts, high sustainability, or a combination of the above. Notice that the two god-tier champions have nearly all of the above.
Because of the current (and semi-permanent) meta, here is a list of items and a summoner spell that I think need banning in Twisted Treeline, in the same way that some items are banned for Dominion, and some summoner spells are banned for Summoner's Rift.
This list would include:
Reason: Very quick jungle speed in Twisted Treeline makes champions overpowered, as they are able to decimate a wave, jungle, and return just as the next wave spawns- and this is the sole item that allows it. Wriggles also contains lifesteal, damage, armor, AND a free ward every 3 minutes. In Twisted Treeline, this is the most OverPowed item in the game. Seriously, if somebody on your team doesn't buy this, you lose, because the AD top-lane bruiser on the other team will have it.
Reason: there is no counter for critical strikes in Twisted Treeline and this is the most important/ damaging critical strike item in the game. For 3830, a champion with no previous critical strike chance, runes, or masteries gets an average of (80*2.5+80+80+ 80) = 440 extra damage every 4 hits. Apply this to any AD champion based around maximizing attack speed (Xin) or Critical %/Damage (Trynd) and the item becomes overpowered. Infinity Edge is the main reason why armor stacking on any champion besides Rammus is effectively useless. (Last Whisper is not included in this because it is not responsible for sterroiding a champion's direct damage output- champions need items for Last Whisper to be effective. That is not the case for Infinity Edge, which is why I would ban it)
Reason: this item is made for tanky bruisers, and is the only tanking item they really need mid-game. It makes jungling much quicker, makes laning speedier, and is entirely useless for all other champion types.
Reason: With Wriggle's gone, these would become the next go-to item, and the quick wriggles would turn into a quick razor into late-game Bloodrazor. Thus, the razors would need to go.
That is my list of banned items. There's only one Summoner Spell that I think needs to be deleted in Twisted Treeline:
Reason: It allows for quick dragon steals with no effort whatsoever by a single player (plant a ward by drag, smite from below it) or full-scale destruction of the enemy team during midgame (simply wait until one of their champs is low from killing drag, smite & steal, and immediately kill the weakened enemy with no loss of champion abilities from stealing the dragon, thus leading to a 2 to 3 for the enemy team, and an immediate (average) deficit of 1,265 gold for their team. Smite also leads to quicker jungle routes early-game, and is thus a must-pick for all top-lane bruisers or junglers.
i don't like any of that
Twisted treeline is fun because its way different. as you get into higher level play players realize the jungle is the most vital part to winning the game so they do whatever they need to do to get an oppurtunity to go clear the jungle. Teams should go and attempt to gank or don't let teams push lanes if you know they're going to go jungling.
About the removal of Wriggles:
Shaking up the meta would be the point, as all tanky bruiser DPS in Twisted Treeeline are overpowered compared to any other champion type, and Wriggles is the sole item responsible for that.
About the removal of IE:
In Twisted Treeline, this item becomes far too OP in the hands of a single character: Tyndamere. Because of his inherent stats, If he has a full ragebar, then he has an extra 35% chance of critting. And because of his q, if he ults and his q is at level 5, and he only has 1 hp, then he gains an extra 60 damage. Regardless, he gains 25 ad from a level 5 q. Now, if you work the Infinity Edge stats into this calculation, where Tryndamere has NO OTHER ITEMS, here's what happens:
Trynd with full Ragebar & full HP(105*2.5+105*2.5+105+105) = 770 average damage every 4 hits.
Trynd who ults and has full ragebar, 1 hp, and no other items. (140*2.5+140*2.5+140+140) = 980 average damage every 4 hits.
REAL GAME SITUATION:
Farmed level 14 Trynd who you have managed to force an ult from, you just ignited him while he is at 1 hp, he is now 1/2way through his ult, and is bashing in your head. He has slowed you with his W and spun in, (though he did not hit you with his spin,) and you can only get away after he has hit you four times. The only items he has are Wriggles and IE. Watch this:
Trynd's level 14 base damage is 104 (59.33 + 3.2*14)
Trynd's level 5 q & passive will give him 60 damage and 35% Crit chance
Wriggles gives him 23 AD.
IE gives him 80 AD.
104 + 23 + 60 + 80 = 267
(267*2.5+267*2.5+267+267) = 1869 damage. In 4 hits. While invulnerable.
And that is why Infinity Edge needs to go.
About the removal of Sunfire:
I'm not complaining about 40 damage, I'm complaining about 35 dps in an aoe radius that is done merely by standing there. If you rush Sunfire, you will get it about when the back minions have 400 hp, and the front minions have 525. Clearing an entire wave by standing there for 15 seconds seems a lil' too powerful... Add to that that the item is only useful for a single subset of characters who are already powerful on TT, and you see why I want it removed.
About the removal of Madred's:
If you don't see the reason behind Wriggle's removal, I really can't help you. Suffice to say that these two items enable early lane and jungle dominance, which leads to an inherent unbalancing of the teams, based on which one gets wriggle's/madred's first.
About the removal of Smite:
Try playing a TT game where your team doesn't have smite, and the enemy team does. I'm saying "Get rid of it" because it is a neccessity for any jungler/top-junglt to have in TT, and no Summoner spell should be a necessity for that many characters. It unbalances the game.
You are going to make me counter your points again...
CONSISTENT JUNGLERS EXIST WITHOUT WRIGGLES. Weird, I know, but true. Trynda/Xin/Udyr/Shaco/etc., can all jungle without Wriggles.... And it does not take much skill to know how to right click, or to know to get JITB/Turtle Stance. In fact, the only thing a removal of Wriggles would do is force longer jungle times.Those Tanky dps/Melee AD carries would still buy LS items... they would just change what item they got in what order. Removing Wriggles would prolong the game, thus allowing more and various types of champions to farm more and get more gold, changing the game from a "God-Carry, who can farm fastest" game, to something more approaching Summoner's Rift, where a person being farmed/fed is less of a "we lose" situation, and more of large pain to deal with.
Tryn being a normal ban in 3's is just a symptom of the larger problem, which is tanky dps's dominating Twisted Treeline. It's why every single Tier 1 and God tier champion besides Morgana is a tanky DPS of some sort, and why I proposed eliminating Sunfire. The thing is, Sunfire Cape doesn't seem so good... until you look at your death screen against one of the aforementioned Tanky DPS's, and you see that it did nearly 550 damage to you over your 30 second laning war, while giving your opponent resilience against your attacks, both in terms of health pool and damage negation.
But I'm glad you mentioned Tryndamere...
Riot has acknowledged that invulnerability is hard to balance, and in Trynda's case in 3's, impossible to completely balance. Infinity edge is the sole reason he's so powerful in 3's, as a good Trynd rushes it right after Wriggle's, and never needs to build any form of tankiness, as he always has his 5 seconds of invulnerability, his lifesteal from Wriggles, and his Q to fall back on.
REMOVING INFINITY EDGE REMOVES A LARGE PORTION OF TRYND'S OP PROBLEMS.
REMOVING WRIGGLE'S REMOVES ANOTHER LARGE PORTION OF TRYND'S OP PROBLEMS.
REMOVING BOTH NEARLY BALANCES HIM. (You can't balance invulnerability, or a 4 second 60% slow).
And as for your rebuttal of my argument:
Dodge boots are being removed shortly.
45 armor mitigates only 7-8% of a champions damage (if gotten early-mid game). Buying any armor at all lowers a champions damage output (Which is why Sunfire is so good- armor & hp actually boost your damage output), and effectively makes every champion besides tanks and tanky dps's less effective at their job than if they were to spend that money on some other item. And you said buying Wriggles helps counter IE? That's one of the reasons I would like Wriggle's removed. It does way too much for a 1600 item, and only exacerbates the farming problem that most casters have against the current TT meta.
As for your mention of Morgana:
That's why she's a tier 1 champion: she can actually farm, and her shield ignores CC. You really should look at the link I posted.
And finally, on Smite:
Lee doesn't need it. Udyr doesn't need it. Trynda doesn't need it. GP doesn't need it. Shaco doesn't need it. Warwick doesn't need it. Nunu doesn't need it. Junglers aren't "reliant on smite", for anything other than stealing 1,000 gold every 4-5 minutes by killing drag... And 1,000 gold for a single summoner spell on a 70 second cooldown every 4 minutes is OverPowered.
Jungling in 3s without wriggle's is just about pointless. The purpose of jungling is to provide 3 solo lanes of XP, with a jungler that has to take a good 45 seconds to kill 1 buff group, that's not going to happen. Can jungling be done without Wriggle's? Yes. Is it viable in any way? No.
If your argument on removing Wriggle's is based on turning TT into another SR, then go play SR, the dedicated TT players don't need a removal of items that are all QQ items on Tryndamere.
You're QQing about sunfire cape because you're letting them stand not half a unit away from you to let it do damage? Once again, there's a bigger issue.
Once again, you're balancing an entire map off 1 hero. Play ranked like the majority of the population on this forum, and Tryndamere can be banned, and your spew, along with everyone elses' about "AMG TRYN QQ I LET HIM FARM WHAT DO" Will be gone.
Annie's W can also clear out a minion wave at 7. She's not tier 1 is she?
No jungler NEEDS smite, but any jungler that goes without it might as well be laning. The main purpose of the jungler in 3v3 is to get that dragon to give your team an early advantage, getting rid of smite and jungling is about as practical as a Garen taking Clarity.
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