How is the bonus HP calculated?
Does it take a % of your HP every level and add the bonus from that?
Or, does it calculate the % every time you level and after all the HP from items is added?
If it were the latter, I feel like the Volibear/Warmog nerf is going to be balanced out by the HP you can get from these new runes/quints.
It comes into play after your max HP and items combined.
So considering the Volibear nerf:
Two Volibears have the same item build and end up with 4000 HP by endgame. One is post nerf with full HP% Runes and the other is pre nerf when Frenzy did more damage.
Frenzy does 20% Bonus HP as damage and 290 base damage.
Volibear with 4000 HP
Frenzy does 290 + 800(From HP) + % of Targets missing health = ~1090 Damage
Frenzy does 18% Bonus HP as damage and 260 base damage
Volibear with 4000 HP (Plus 10% from the Runes/Quints)= Increased to 4400 HP
Frenzy does 260 + 792 (From HP) + % of tagets missing health= ~1052 Damage
They shaved 38 points of damage off the skill they nerfed, with the addition of the new runes.
Lol, good thing I love playing Volibear.
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