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Release Notes v0.8.22.115

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Pendragon

Director of Player Experience

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07-24-2009

Release Notes – July 24, 2009


League of Legends Beta Build v0.8.22.115

Champions

  • A NEW CHAMPION APPROACHES: Veigar, the Tiny Master of Evil
    • Veigar is a powerful sorcerer who specializes in fighting other mages and gaining massive amounts of Ability Power.
    • Baleful Strike: Unleashes dark energy at target enemy dealing Magic Damage. If a unit is killed, Veigar gains 1 Ability Power for a minion or 5 Ability Power for a champion.
    • Dark Matter: After 2 seconds, dark matter falls from the sky to the target location, dealing Magic Damage.
    • Event Horizon: Veigar twists the edges of space around the target location for 3 seconds, stunning enemies who pass through the perimeter for a short duration.
    • Primordial Burst (Ultimate): Blasts target enemy champion, dealing Magic Damage plus 25% of the target's maximum Mana. If Primordial Burst deals a killing blow, Veigar regains Mana.
    • Entropy(Passive): Veigar's attacks steal 5 Ability Power per strike for 8 seconds. This effect stacks.
  • Amumu
    • Cursed Touch
      • Now properly shows up as a buff
  • Judicator
    • Righteous Fury
      • Reduced Ability Power ratio from .5 to .35
  • Cryophoenix
    • Flash Frost
      • Reduced damage from 80/110/140/170/200 to 60/90/120/150/180 (potentially x2)
    • Frostbite
      • Reduced damage from 60/100/140/180/220 to 55/90/125/160/195 (potentially x2)
      • Increased Ability power ratio from .4 (.8) to .5 (1.0)
      • Increased Mana Cost from 40/50/60/70/80 to 50/60/70/80/90
    • Rebirth
      • Modified negative armor from -30/-18/-6/6/18/30 to -36/-24/-12/12/24/36
  • Master Yi
    • Highlander: Increased movement speed from 30% to 40% (due to movement speed soft capping)
  • Jax
    • Counter Strike: Reduced cooldown from 5 to 4
    • Increased duration of Dodge proc from 4 to 7
    • Stats
      • Increased base armor from 18 to 22
      • Increased health per level from 78 to 86
  • Sivir
    • Stats
      • Increased base health from 406 to 436
      • Increased Damage per level from 2.7 to 2.9
    • On the Hunt: Increased movement speed from 30% to 35% (due to movement speed soft capping)
  • Chronokeeper
    • Time Warp: Increased Haste / Slow from 60 to 65% (due to movement speed soft capping)
    • Recall: No longer causes or is affected by global cooldown
  • Cho'Gath
    • Feast
      • Fixed a bug causing the particle to display on champions incorrectly
  • Tristana
    • Stats
      • Increased base attack range from 500 to 550 (can now get up to 730 at lvl 18 with her passive)
      • Increased Armor per level from 2.4 to 3
      • Increased Magic Resist from 25 to 30
    • Rocket Jump
      • Increased Damage from 50/100/150/200/250 to 60/115/170/225/280
      • Increased Slow duration from 2 to 2.5
  • Twitch
    • Stats
      • Reduced base attack range from 500 to 475
  • Rammus
    • Defensive Ball Curl
      • Reduced Armor/Magic Resist from 50/100/150/200/250 to 40/80/120/160/200
  • Teemo
    • Move Quick
      • No longer costs mana to turn off
    • Bantam Trap
      • Reduced Ability Power ratio from 1 to .8
  • Minotaur
    • Pulverize
      • Increased Area of Effect from 300 to 330
    • Unbreakable Will
      • Increased damage reduction from 70% to 75%
      • Now removes all debuffs on him when cast
  • Ashe
    • Archers Mark
      • Reduced gold gain from 1/2/4/6/9 to 1/2/3/5/7
    • Enchanted Crystal Arrow
      • Reduced Damage from 350/550/750 to 300/500/700
  • Soraka
    • Consecration
      • Reduced Magic Resist from 20 to 16
  • Cardmaster
    • Gate
      • Fixed a bug that caused him to be stunned if he canceled gate
    • Pick a Card
      • Now triggers cooldown after 15 seconds of Pick a Card being active, or after a red or gold card is used.
      • Gold card stun duration slightly increased.
      • You can no longer store cards indefinitely – while you can lock a card by starting and cancelling an attack, this card will go away after the spell’s duration has finished.
    • Wild Cards
      • Changed to be a targeted spell
  • Annie
    • Infernal Guardian
      • The bear now dies after 60 seconds or when Annie dies

Items
  • Avarice Blade: Increased Combine cost from 300 to 350
  • Oracles Elixer:
    • Reduced cost from 500 to 450
    • Increased Magical Sight range from 600 to 700
  • Vision Ward: Increased Sight range from 1000 to 1100
  • Doran's Blade: Updated tooltip
  • Sheen / Lich Bane / Tear of the Goddess / Archangel's Staff: Now have an internal cooldown of 3 seconds (but they now work with all spells including Lay Waste and Hate Spike)
  • Innervating Locket: No longer triggered off of Blue Pill, toggled spells, etc
  • Stark's Fervor: Fixed a bug which caused it to not apply to yourself
  • Zetta's Mana Manipulator: Changed name to Mana Manipulator

Summoners
  • Ghost:
    • Increased Movement Speed from 28% to 32%
    • Increased Duration from 12 to 14
  • Flash: Increased Cooldown from 330 to 360
  • Teleport: Will now cancel when stunned, Rooted, Silenced, Netted, Taunted, and Slept
  • Clairvoyance Mastery: Fixed a bug causing this to not work

Jungle/Rune Monsters
  • Ancient Golem
    • Increased damage to 100 to 110
  • Lizard Elder
    • Increased damage from 90 to 110
  • Dragon
    • Increased Health from 2780 to 2980
    • Increased Damage from 175 to 190
    • Increased Magic Resist from -30 to 0
  • Baron Nashor
    • Spawn delayed to 8 minutes
    • Increased Magic Resist from 0 to 35
    • Increased Base Health from 6760 to 7260
    • Increased Base Damage from 500 to 550
  • Exalted w/Baron Nashor Buff
    • Increased Damage / Ability Power bonus from 60 to 90
  • Lizard Rune (Red): Swapped bonus ability power for your attacks leaving a 15/20/25/30% slow for 3 seconds
  • Turrets/Minions/Inhibitors
  • Inhibitors:
    • Reduced Health from 4500 to 4000
  • Super Minions:
    • Reduced Base Health from 2000 to 1500
      • Increased Health Scaling to reach the current values at 30 minutes (and exceed it past that mark)
    • Reduced Base Damage from 250 to 180
      • Increased Damage Scaling to reach the current values at 30 minutes (and exceed it past that mark)

General
  • New Feature: AFK Detection added – If a player is afk for an extended period of time, the player will be removed from the game.
  • Reduced death timers from 30/30/30/35/35/38/38/41/41/46/53/60/67/67/74/74/80/80 to 30/30/30/35/35/38/38/40/40/42/42/48/54/54/59/59/64/64
  • New Feature: Death timers now scale up after 30 minutes, increasing death timer by 2% each minute (caps after a few minutes)
  • Added Client-side turning and animation blending to smooth out unit movement
  • Runes: Increased the overall value of runes by approximately 30%
  • General Stat balancing
  • Iterated on tooltips to make them more readable
  • New Stat per level runes are now available
  • Stealth Skills now have a fading transparency (new art)
  • Fixed a bug where Master Yi would sometimes lose an attack order after alpha strike
  • Fixed a Bug where chain missiles would end after hitting a dead target.
  • Increased self-illumination on player’s champion
  • Allow movement commands to work through the HUD
  • Auto-attack will no longer initiate when your champion is in Brush
  • Champions will now fade out when in Brush
  • Fixed some crash bugs


PVP.net Beta Build v0.21.48
  • Fixed a bug where your previous filter option was still present when you went into champion select.
  • Added a Random option in champion select.
  • Fixed a Bug where a players mastery would not save correctly
  • Fixed a race condition causing errors with Summoner Runes
  • Adjusted ELO rating predictions based on last weekends data
  • Cooldown Runes should now show up correctly under stats
  • Minor skin changes to the Buddy list Window


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Larias

Adjudicator

07-24-2009

1st


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Luke

Recruiter

07-24-2009

Nice!


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07-24-2009

edit: third

damn


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iPredicted

Adjudicator

07-24-2009

99th


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Edwy

The Council

07-24-2009

Second


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07-24-2009

I woned


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Paranor

Junior Member

07-24-2009

seems like good adjustments. making nice small adjustments is a good idea! AFK detection, good idea but going afk for 15 minutes and coming back after dinner may be better than a man down permenant and no bonus to your team.


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PokeyPenguin

Junior Member

07-24-2009

Hooray


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rogerchew

Adjudicator

07-24-2009

69th