the UNIQUE identifier

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slash12

Junior Member

10-01-2009

I was lead to believe that this was used to identify a stat or effect that does not stack. But I'm also lead to believe that you can indeed stack cooldown reduction items?(up to 40%). Is this this only exception to the UNIQUE rule? or are there other items that have effects labelled as UNIQUE that are in fact not unique? Why have the UNIQUE identifier at all on cooldown reduction?


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Warrition

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10-01-2009

The "Unique" specifier refers to that specific item, rather than the effect. For instance, Fiendish Codex and Nashor's Tooth both have "Unique Passive: Reduce Cooldowns...." If you were to buy two Fiendish Codii (?), you would only get the passive benefit from one of them. But you can have both Fiendish Codex and Nashor's Tooth, and get the full cooldown reductions from both.

"Unique Aura" (such as on Aegis of the Legion) only apply once per team, meaning that two Aegises (even on separate players) will not cause a double-effect.


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zerfman

Senior Member

10-01-2009

Quote:
Originally Posted by Warrition View Post
The "Unique" specifier refers to that specific item, rather than the effect. For instance, Fiendish Codex and Nashor's Tooth both have "Unique Passive: Reduce Cooldowns...." If you were to buy two Fiendish Codii (?), you would only get the passive benefit from one of them. But you can have both Fiendish Codex and Nashor's Tooth, and get the full cooldown reductions from both.

"Unique Aura" (such as on Aegis of the Legion) only apply once per team, meaning that two Aegises (even on separate players) will not cause a double-effect.

doesnt that kind of imply we could buy different types of boots both with +2 movement speed and it would stack? if it only applies to that specific item?


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TiberiusAudley

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10-01-2009

Quote:
Originally Posted by Warrition View Post
If you were to buy two Fiendish Codii (?)
Codices.

Similar to Index -> Indices


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Warrition

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10-01-2009

Quote:
Originally Posted by zerfman View Post
doesnt that kind of imply we could buy different types of boots both with +2 movement speed and it would stack? if it only applies to that specific item?
It sort of implies that. Think of boots as applying a movement speed buff to your character, rather than specifically raising movement speed by a certain amount. So you can definitely have "Enhanced Movement 3" and "Enhanced Movement 2" at the same time; since 3 includes 2, you would not see the extra benefit.

In fact, I bet you could buy both Swiftness and Mobility boots, and have movement 5 outside of combat, and 3 in combat. This wouldn't be cost-effective, but would be fun nonetheless.


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Warrition

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10-01-2009

Quote:
Originally Posted by TiberiusAudley View Post
Codices.

Similar to Index -> Indices
Right, thanks.


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slash12

Junior Member

10-02-2009

Alright, so to clarify, all items stack with one another (except ablility cooldowns caps at 40%), and boots don't stack with one another. Unique Items don't stack with themselves (except the non-unique stats)

What about items that apply a slow effect(there are a bunch), do those stack with one another (and with innate abilities that apply a slow effect)?

What about lich's bane, sheen, and trinity force, do all 3 of those stack? or can you only have 1 of the 3?

Also curious, as to why Ability Cooldown has the unique constraint in the first place? Why not just be able to stack it like AP, or lifesteel, or whatever.

Another clarification...for aurua's...are you effected by your own aura? The way the item reads, it sounds like it only effects other hero's?


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Corseth

Senior Member

10-02-2009

Some slows stack, some don't. Generally it needs to be a different 'type' of slow I found in testing (slows that cause that frost-chill effect like Rylai's scepter didn't stack when I tested yesterday; you get more than 1 debuff icon on the opponent but their movespeed doesn't actually decrease any further; however, rylais + lizard buff slow stacked).

Lich's Bane and Sheen specifically say they don't stack with eachother. I do not know if Trinity Force works different yet.

Your auras affect you.

And cooldown reduction likely has the 40% cap because you could buy 4 Frozen Hearts as a hero with an aoe stun and just perma-stun the other team (and other such situations). Cooldown reduction, because it stacks linearly, is an exponential increase in the rate you cast your spells - ie, take a spell with a 10s cooldown (and assume there's no cap). With 25% cooldown reduction, it now has a 7.5s cooldown, so you can cast it 33% more often. With another 25%, it now has a 5s cooldown, so you can cast it 100% more often. Another 25% gives it a 2.5s cooldown, for 300% more often, and a last would be 0s, for infinitely (theoretically) more often.