Blu, Element unit

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SpongeeBobbe

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Junior Member

04-24-2013

When he was only a baby, Blu was dropped in the Chaos pool of Ether in the tempest flats. His parents wanted to make a sacrifice of him to the elements in hope to stop the destruction of their village. Unfortunately for them, it turned out their son absorbed the power of the elements while he was in limbo and came out a year later, as the most devastating storm that ever hit the realm. Eventually he would learn to control the power within him and use it for the greater good. When he was told that he killed his parents and all the village the moment he erupted, Blu wasn't shocked. "They deserved it" was his answer.


Blu is a melee caster

His attack, defense and power are balanced

Hp : 500-2000

Mana : 300-900

Ad : 58-103

Passive : "Master of the Ether" Using ether, Blu combines the elements to his advantage. His abilities have bonus when used together.


Q: Fireball (Cost : 25-50-75-100-125 Cool down: 10-9-8-7-6)

Blu launches a Fireball at a location, dealing Aoe damage (50-100-150-200-250 + Bonus AD)

Fireball deals double damage if it lands in Blu's Hurricane

Fireball deals half damage if used while channeling healing waters

Fireball's cool down is reset each time Blu uses his Earth Armor

W: Healing waters (Cost : 50-60-70-80-90/second Cool down : 10)

Blu channels a stream of water at an ally, healing health points/second (20-40-60-80-100 + AP)

The channel is interrupted if Blu activates the ability again. Blu can move and cast spells while channeling without interrupting it.

Using Fireball while channeling healing waters makes it deal half damage.

Casting Earth Armor while channeling heals Blu for half the healing amount.

Using healing waters on an ally inside Blu's Hurricane renders it invisible for 2 seconds.

E: Earth armor (Cost : 90-70-50-30-10 No cool down)

Blu gathers an armor of rocks around him, rendering him invulnerable for 1 second.

Casting Earth armor resets Fireball's cool down

Casting Earth armor while channeling healing waters will heal Blu for half the healing amount.

Casting Earth armor inside Blu's Hurricane blinds nearby enemies for 1 second

R: Hurricane (Cost : 100-200-300 Cool down 90-75-60)

Blu uses all his might to create a powerful Hurricane in a wide circle around him, Increasing ally movement speed by (25-50-75%) and slowing enemy movement speed by (10-20-30%) for 5 seconds.

Casting Fireball inside Blu's Hurricane doubles it's damage

Casting healing waters to a target inside the hurricane renders it invisible for 2 seconds

Casting Earth armor during the hurricane blinds nearby enemies for 1 second.


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SpongeeBobbe

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Junior Member

04-27-2013

Feel free to say what you think about it!