Perserverence vs Good Hands

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Intrinsic Entity

Member

11-03-2011

10% death time reduction or 4% hp/mana regen increase?

I'm thinking the 10% death time reduction is better in all cases because compared to the other option, you'd only get 1 extra regen per 25 regen you already have.

What do you use when you fill out the utility tree for any champ?


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TeddyNinja

Senior Member

11-03-2011

I nvr take death time reduction. I don't plan on dying enough to make it worth it.


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Hotdogs

Senior Member

11-03-2011

1 point in perseverance and the rest into good hands


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Raijinsou

Member

11-03-2011

Some1 did the calculations before and found out that perserverance is not worth the points at all so good hands would be a better choice. Sorry i don't have a link to the thread.


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Tritotamar

Senior Member

11-04-2011

Quote:
Originally Posted by Raijinsou View Post
Some1 did the calculations before and found out that perserverance is not worth the points at all so good hands would be a better choice. Sorry i don't have a link to the thread.
I remember that thread.

Yeah Pers. isn't worth putting points into.


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Ulstan

Senior Member

11-04-2011

Perseverence is useless. If good hands had 4 points I'd put them all there.

However since it only has 3, I wind up putting a point in perseverence, unless I'm running ghost.


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Khronosh

Senior Member

11-04-2011

Quote:
Originally Posted by TeddyNinja View Post
I nvr take death time reduction. I don't plan on dying enough to make it worth it.
If you can honestly go the entire game without dying, especially late game,then you are a god among men. Or you never fight. One of the two.

Say your team gets aced late game. Good Hands will make you revive ~6 seconds earlier than normal, which can be game changing.

Perseverance is just....completely useless.


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Ramminar Dixon

Senior Member

11-04-2011

Only take perseverance on Garen, Mundo, Singed, and other regen champions.

Maybe if you get flat regen quints it'd be okay.. maybe. It's a bad mastery for the most part, and good hands is really good.

You're going to die whether you like it or not, may as well get back into the fight asap.


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Paul Yang

Member

11-07-2011

Good Hands can prevent a tower or inhibitor from going down.


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Pibbish

Senior Member

11-08-2011

4% bonus hp/mana regen is very low. Consider 4% of 50 mana/5, that's basically useless.
10% less death time is a better fallback late game with the higher death timers too.


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