[Guide] Pwning pubs with Ashe

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Waterd

Senior Member

09-25-2009

I consider Ashe a great champion to pub, because she is versatile, can solo, go with anyone in the lane, do a lot of things early on and also carry the team to victory. She is also one of the most powerfull champions.

Skills:

Always take Crystal arrow when you can no matter what

The first point should always go to volley. But there ends the standard skill build.

After that, If you solo mid and think the lane will be easy to avoid damage and you see this as a passive game, be quick to spend as much as you can on plentiful bounty. When you can't anymore, one point on frost shot and the rest on volley.

If you go mid and see a complicated lane go 1 frost shot and max volley, after that go plentiful bounty.

If you go with someone who seems to have a brain, max volley and frost shot. If it doesnt seem to have a brain and think you will have to play defensive go 1 frost shot and max volley.
If you go with someone and thing being agressive won't be profitable, and you will be able to farm with peace, max bounty.

Summoner spells:
The major challenge in pubs is when you don't have competent teammates, if that's true you can't rely on them too much.
I'm not a fan of teleport always. But i'm a fan of it when playing with unreliable partenrs.
Doing good teleports to take a tower, defend a tower or taking advantage of a huge amount of enemy creeps ready to be farmed, is crucial. Some people have teleport but I don't have a clue of why. Nothiing botheres me more than watchiing a 20 enemy creeps walking to my base ready to give the gold, and nobody doing a tp, or worse, a hero jungling near it like if 2 golems would be more profitable than 20 creeps. I've even seen hero walking near the 20 creeps like if 300 free gold and a bunch of exp isn't of interst to them.

For that reason I chose teleport when I pub.

The other spell can go from ghost/exhaust/flash.
I generally pick ghost because having only one combat spell that have too much cooldown doesn't sound very intersting to me(flash). Ghost can do what flash do most of the time, but has less cooldown. Exhaust would be fantastic if i can predict a JAX to be in the opponent team, but other than that,i find ghost more versatile. (also is great to do first blood, if you are sure you are going to lane with someone reliable)

So my standard is Teleport and Ghost.

ITEMS:
If you go with someone reliable, go with Red elixir and nothing else. Even more if you have exhaust (even more if you have ghost and exhaust). With a good partner, the lane can be outrageous powerfull if you open with a red elixir. Still even if you don't have exhaust and go with my standard, open with a red elixir in a doble lane is fantastic imo.

If you go solo mid, i suggest open with boots and 2 health potions (or no potiosn at all actually if you go with teleport). Boots can make you a solid harrasser/farmer, and very hard to harrass. (taking one pot won't kill you).

Going with an early regrowth pendand is good too, for an early philo if you solo lane.

If you dual, you probably won't have too much gold. If you don't have that much gold, I suggest

Philostone
Switness boots
Wit edge.

If you solo, it depends on how well you are farming, going philo and 1 or 2 avarice is great if you are farming really well.
Philo is very nice always imo. After that it depends. If you are farming really well and seems like you will keep like that, i would do berzeker boots and a fast infinity edge.
Otherwise boots of swiftness, Black Cleaver, Zeal.

Eventually you will want to have Infinity edge, Phantom dancer, guardian angel

I can see good arguments against guardian angel, i just find it very good in pubs, since ganks are unorganized and team fights too chaotic. They generally get just close to kill you, but out of gas to do more damage toy you. I think is pretty cheap item for what it does in pubs.

Items you may need:
Anti tank green hand item(i don't remember the name): Good once you have a nice attack speed and there are a few too big champions to take down with more than 3000 hp.
Bloodthirster I don't like this item that much, but lategame when you just want more damage, i don't see better options a lot of times. But feel free to change it with green hand or black cleaver if you think it's better.

RUNES:
I think this is pretty straightforward, Red desolation, Yellow vitality , blue clarity and gold swiftness.

MASTERIES:

Offense 11:
1 Havoc
3 Lethality
3 Sunder
4 Alacrity

Defense 5:
1 Tenacity
4 Veteran's scar

Utility 14:
1 Presence of the master
3 Intelligence
3 Quickness
2 Awareness
1 Spatial accuracy
1 haste
1 Greed
2 Preseverance


If for some reason you don't want to use the mastery trick, just go 21/0/9

Strategy:
Early game:
If you go alone, go middle, is super easy to not get ganked or harrassed, especially with boots, farm until you get tired basically, farm, farm, farm , farm , farm.
If it gets complicated, use your superior speed with arrows + slow to get yourself out of danger, you should be untouchable unless against competent players, in whatver case it's strange to find in solo pubs.
If you go with someone in the lane, just pray for him to be competente, try to rush to the lane with him and gain position, use elixir and with critc, arrows and a few attacks, you should be able to take 60% of the life or more, if your partner have somethinig decent, is very easy to do first blood. If you really trust your partner, you can dominate the lane and allow your partner for free farm. Most of the time though you will be dissapointed he won't be able to farm properly and if he does, he will do nothing with his items. So generally is better to fight with him for the creeps and farm as much as possible.

Mid/late game:
Use teleport to push, defend, and go to farming sites. If the enemy push, be the last to arrive to the battle, maximize your farming time. In the battles, use your partners as cannon fodder, you just farm and kill people from outside the battle, take advantage of your extra speed and range. Never allow yourself to be exposed, use your teammates as cannon fooder.

That is, if you have any question, feel free to ask.


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Shirokuma

The Council

09-25-2009

I stopped reading at Philosopher's Stone. I know it says "to continue", but you really don't have to. No offense.


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Danulas

Senior Member

09-25-2009

It's a waste to get Guardian Angel. Ashe is not a tank. Ashe is a DPS carry. It would be much more beneficial to get Infinity Edge, Phantom Dancer, Bloodthirster, or Black Cleaver than Guardian Angel.

I get Philosopher's Stone first, then Boots of Swiftness, then Infinity Edge. No exceptions.


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Shizz

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Senior Member

09-25-2009

Yea, I can't agree with OP's item build, but to each his own.

I personally like to go for more dmg > atk spd.
If I need survivability, I usually get a Banshee's Veil.


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Shirokuma

The Council

09-25-2009

Agreed. Though I'm still finding Ashe to be lackluster with this new patch. She's good, she's just not the OP facestomper she once was. As soon as Cardmaster gets fixed, I'll write up a guide for him. His breed of character is the new carry, bar none.


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Shizz

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Senior Member

09-25-2009

Quote:
Originally Posted by Shirokuma View Post
Agreed. Though I'm still finding Ashe to be lackluster with this new patch. She's good, she's just not the OP facestomper she once was. As soon as Cardmaster gets fixed, I'll write up a guide for him. His breed of character is the new carry, bar none.
Did they make any changes to Ashe that I'm not aware of?

I don't recall seeing any changes to her in the patch notes.


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Shirokuma

The Council

09-25-2009

No, but with Triforce and Bloodrazor being the new imba items, an armor penetration low attack high attack speed character with Triforce and Bloodrazor is the way to go.


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Shizz

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Senior Member

09-25-2009

Quote:
Originally Posted by Shirokuma View Post
No, but with Triforce and Bloodrazor being the new imba items, an armor penetration low attack high attack speed character with Triforce and Bloodrazor is the way to go.
Yea, that sounds good. I haven't played much Ashe since patch or messed with those items on her. I'll have to try that.


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Shirokuma

The Council

09-25-2009

Best one I can think of is cardmaster, since he's got pick a card on a low enough cooldown to proc the Triforce's effect constantly, but I refuse to play him in his broken state. I tested it enough to know it works, I think my record was a 13 minute Triforce going 7-0 in that timespan and ending the game at around 15-0-10.


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Shizz

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Senior Member

09-25-2009

Quote:
Originally Posted by Shirokuma View Post
Best one I can think of is cardmaster, since he's got pick a card on a low enough cooldown to proc the Triforce's effect constantly, but I refuse to play him in his broken state. I tested it enough to know it works, I think my record was a 13 minute Triforce going 7-0 in that timespan and ending the game at around 15-0-10.
Yea Triforce I've tried on a few champs and it really does fit TF perfectly, but I'm with you...

I refuse to play him in his current state, which is a shame, because I love his ult. (one of the best ults imo)


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