10% death time reduction or 4% hp/mana regen increase?
I'm thinking the 10% death time reduction is better in all cases because compared to the other option, you'd only get 1 extra regen per 25 regen you already have.
What do you use when you fill out the utility tree for any champ?
I nvr take death time reduction. I don't plan on dying enough to make it worth it.
1 point in perseverance and the rest into good hands
Some1 did the calculations before and found out that perserverance is not worth the points at all so good hands would be a better choice. Sorry i don't have a link to the thread.
Perseverence is useless. If good hands had 4 points I'd put them all there.
However since it only has 3, I wind up putting a point in perseverence, unless I'm running ghost.
Only take perseverance on Garen, Mundo, Singed, and other regen champions.
Maybe if you get flat regen quints it'd be okay.. maybe. It's a bad mastery for the most part, and good hands is really good.
You're going to die whether you like it or not, may as well get back into the fight asap.
Good Hands can prevent a tower or inhibitor from going down.
4% bonus hp/mana regen is very low. Consider 4% of 50 mana/5, that's basically useless.
10% less death time is a better fallback late game with the higher death timers too.
© 2014 Riot Games, Inc. All rights reserved. Riot Games, League of Legends and PvP.net are trademarks, services marks, or registered trademarks of Riot Games, Inc.