hmmmhhhuhhhh?

BRAAINNNS!!!! 6 60.00%
SNARL! > 4 40.00%
Voters: 10. You may not vote on this poll

Nekroballo - The corpse lord

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Action Bobby

Senior Member

11-02-2011

Nekroballo - The Corpse Lord


Nekroballo is a hulking zombie with thick exposed bones. Looks almost like a demon, with sparse rusty armor.
His play style involves skill shots while managing your life (gain/loss).
He can be played AD or AP.


range-melee


Dead husk (champion passive) - Nekroballo's max health is dependent on his stock of corpse charges.
All his health is inherently converted to corpse charges, each charge being worth 10 health.
When he walks on a corpse he gains (1-6 per lvl) charges and regenerates (10-60 per lvl) life.
*Each charge increases his size and attack/cast range by 1.
*bonus health/health regeneration per second is reduced by 90% and grants him 1 corpse charge/charge per second instead.(equals out to the same life gain)
*health charges will be lost as life is lost respectively.



Corpse launch (q skill)- vector click/target ground
*Click and drag back; the further you drag back the further the cast range. (A small aoe effect indicator will help)
*When the mouse button is released Nekroballo will immediately consume one corpse charge and throw a corpse to the target area.
The corpse will deal 10/20/30/40/50+(attack damage) in damage to what it directly hits in the landing zone.
It will release a cloud of poison in a small/med-small/medium/med-large/large aoe that affects enemy units with "decay".
Enemies effected with decay take true damage = to 1(+(1/250) ability power)% of their max health over 3 seconds.
*Enemies in aoe will also be affected by rot (dependent on lvl).

cooldown of this skill is equal to his attack timer, and casts count as attacks.
this skill costs one corpse charge removing (10-60 per level) health.



Rot (w skill) - passive
Nekroballo emits a cloud of poison, slowing the attack and movement speed of enemies his is in direct contact with.
On taking damage the range of this passive is increased in proportion to the damage taken.
*If he takes a huge amount of damage there will be a large aoe that can ranged enemies who are attacking him.
diminishing 10/15/20/25/30% attack speed slow over 2 seconds.
diminishing 4/8/12/16/20% movement speed slow over 2 seconds.
*continual contact immediately refreshes this effect.



Spawn corpseling (e skill) - vector click and hold.
Nekroballo spawns a little zombie monster thing at his location that runs in the direction the mouse is dragged.
*hold the mouse button down to consume 1 chare per 0.2 seconds.
The zombie will move to attack the closest enemy (hostile or not).
Zombies are controllable when they are not in combat, and last for 1/2/3/4/5 attacks, exploding on the last attack (or lasting indefinitely).
*Each zombie has life equal the the life from charges used to cast it.
*Each zombie's size scales with charges like Nekroballo's.
*Each zombie has attack damage equal to (bonus damage).
*Each zombie explodes dealing (10/15/20/25/30 per charge) +(0.5 * ability power) in magic damage in an aoe proportional to its size.
*Each zombie is also affected with Nekroballo's level of rot.

10 second cooldown.
costs corpse charge/10 life per 0.2 seconds as described.



Corpse Lord (r skill) - passive
Nekroballo gains one corpse charge every 15/10/5 seconds while alive.

-active toggle
Nekroballo consumes 1 corpse charge per second to affect enemies in a small/med-small/medium aoe around him with decay (see Corpse Launch skill).
*Enemies affected by decay are also affected with Nekroballo's level of Rot.

no cooldown.
consumes 1 charge per second.


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Yollo

Junior Member

11-02-2011

bump


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Action Bobby

Senior Member

11-02-2011

Thanks!


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Action Bobby

Senior Member

11-03-2011

Did I get trollol'd?


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Action Bobby

Senior Member

11-06-2011

bump


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Action Bobby

Senior Member

11-07-2011

that's sad. is his passive not clear? instead of life he has corpse charges which act the same way, but he can use them to cast abilities. Upon getting his ult he can passively raise his max life over time, allowing him to cast his abilities more efficiently.


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3pitaph

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Senior Member

11-07-2011

strong concept. unlimited health potentially gets out of hand, especially with health as the resource.


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Action Bobby

Senior Member

11-08-2011

Thanks. yea I got mixed up. I was thinking about the utility of his ult in the passive then made the ult and left that note in the passive. Fixed*
he loses charges very quickly if he gets ganked.


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Action Bobby

Senior Member

11-14-2011

bump b/c I just put out Aeren and they both use the same bow mechanic. Original Idea was a good bow guy and a bad bow guy. Would be a brutal match-up.


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clixtorus

Senior Member

11-14-2011

if this championhas *** with dead bodies too! im in !

gravecrashing buddy! hoorah


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