Welcome to the Forum Archive!

Years of conversation fill a ton of digital pages, and we've kept all of it accessible to browse or copy over. Whether you're looking for reveal articles for older champions, or the first time that Rammus rolled into an "OK" thread, or anything in between, you can find it here. When you're finished, check out the boards to join in the latest League of Legends discussions.

GO TO BOARDS


3D Graphics: Help Me to Decide

1
Comment below rating threshold, click here to show it.

IS16ac70fce0d8ebbea8e0b

Member

10-30-2011

I would like to start my adventure with 3d graphics, however I don't know much about it for the time being. Therefore, I'd like to ask fellow summoners who are in the know to help me decide among 3ds Max, Maya, and Blender. Which of these three would you recommend and why?

I don't expect a lot of feedback, but any suggestions will be greatly appreciated.

______
NM


Comment below rating threshold, click here to show it.

locke03

Senior Member

10-30-2011

I'd start out with Google SketchUp and then move on to Blender3D. SketchUp is free and very easy to get in to. It is less powerful that the others but it has the lowest barrier to entry and will let you start to learn about workflow and thinking in 3D without struggling to learn a complex interface. I can't speak to Maya as I've never used it, but between 3DSM and Blender, I much prefer Blender. One reason being that it is free and open source, the second reason being that its not an Autodesk product (as an architect I use a lot of Autodesk products and have issues with the company). Blender's interface can be very daunting when you are first starting out, but it is a very powerful program and as you start to get the hang of it, you'll start to see the genius (mad though it may be) of how it is designed.


1