Name: Sougon (can easily change that)
Role: Tank, melee, crowd control
Looks: Covered in armoured weights, sorta like mumu mixed with mordekaiser with a touch of veigar mixed in. Fights using punches and kicks.
What makes him special: He deals with armor. It's his ultimate, his equievelant of mana (he has no mana/rage etc.) similar to how vlad works with hp. Still uses AD for attacking and AP for increasing spell damage. It helps to read ultimate and passive first so they are listed first.
R (Ultimate) = Add weight
Adds another gravity weight to Sougon increasing his armor permanently (lasts after deaths and has no stack limit, armor is reduced by abilities) and applying a temporary slow. This ability can be used while unleveled (effectively 4 levels 1 you start with).
Bonus Armour: 12/16/18/20
Slow: 20% (degrades 1% each second, stacks by adding another 20% but does not renew degraded slow)
Passive = Weight Training
Intensive Training with weights has caused Sougon to deal additional damage (having said weights attached to the arm/leg swinging at the enemy helps as well)
15% of armour is converted to Attack Damage.
(this value is very much changable really depends on how he plays out)
Q = Throw weight
Throws a training weight at the target dealing damage. The weight then attaches and slows the target for a short period of time. Sougon also recieves a small speed boost from losing a weight.
Damage: 50/90/130/170/210 (+0.5 AP)
Slow: 30/35/40/45/50 for 4 seconds
Cooldown: 5 seconds
Cost: 6/7/8/9/10 armour
Speed boost: 6%/7%/8%/9%/10%
Duration: degrades by 1% per second, stacking
W = Body Slam
Jumps a short distance body slamming a location letting the weight of all his armored weights crush the enemy dealing damage and temporarily stunning them. Sougon is slowed for a shrot while after using this ability
Damage: 40/70/100/130/160 (+0.3)
Stun: 1 second
Cooldown: 15 seconds
Cost: 9/11/13/15/17 armor
Duration: 1.5 seconds
E = Drop armor
Temporarily removes all armored weights and dashes forward allowing Sougon to move extremely fast for a short period of time. (possibly add a short [0.5 sec] stun to anyone withing 150 when activated)
Attack Speed Bonus: 30/45/60/75/90
Move Speed Bonus: 20%/30%/40%/50%/60%
Dash Forward: moves 400 in the direction Sougon is facing when ability activates
Armor reduced to 0 for duration (this means no extra damage from passive)
Duration: 10 (each second the bonus attack and move speed is reduced by 2/3/4/5/6 and 3/4.5/6/7.5/9 until they are reduced to 0)
Sougon can not activate his q or w ability while this move is active
Cooldown: 30 seconds
Standard Cost: 30/35/40/45/50 armour
Reduced Cost: 6/7/8/9/10 armour
This ability can be ended in 3 ways
Waiting the full 10 seconds for this ability to end. At the end armor will be restored minus the Standard Cost.
Activating ultimate at any time will end this ability returning armor to normal minus the standard cost and allowing you to use your q and w abilities.
Returning to where you dropped your armor (armor should appear graphically on the ground) walking over this will return your armor to normal minus the Reduced cost and allow you use your other abilities.
This last ability is giving me a bit of a problem. I'm not sure if it's too strong initially, it slows down rather fast and overall the attack speed bonus adds up to roughly the same as blitzcranks regular move. It does give much better movement speed though.
62 * 8 = 496.
90 + 81 + 72 + 63 + 54 + 45 + 36 + 27 +18 + 9 = 495
Is it just too much despite downsides and should I just remove the downsides and tone it back? It was originally intended to be the ultimate but I decided the main ability of adding armor suited that better.
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