Champion Idea - Blobby

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King Meow Meows

Senior Member

10-25-2011

I saw a rather popular thread about the need of a Blob character... This is what I came up with.. Looking forward to feed back.. I know this isen't the correct forum however.. The post is this forum so I figured I respond in the same area

His name is Blobby

The purpose of this character is to be a support champion.
He would be an elemental blob.. lets get into it

Passive- Elemental shift - every time Blobby casts a spell his color turns to the opposing elements color (Red)Fire --> (blue)Water --> (Sparkily yellow) Lightening --> (Some non poop variant of brown) Earth
When Blobby is that color the spell he uses will have an additional affect.

Q- Molten flame Blobby squirts a line of molten flame on the ground in any direction burning all those on top of it and leaving a dot for 2 seconds after wards.
(Line lasts for 3,4,5,5,6 seconds)
Damage on line (75,100,125,150,200) per second
Dot (20,30,40,50,75)
Special affect: (Triggered by being red) The Dot explode for Its duration + 1/3 AP dealing AoE damage when the dot expires


W- Water shield A shield is put on a Allied champion shielding them from damage as well as healing them while the sheild is active
Special effect:(triggered by being blue) Healing is AoE and all enemy units are slowed in a short range around the shielded ally
Shield 80,140,200,260, 350 scaling off 1/2 ap
Healing 20,40,60,80,100 health per second (3,4,4,5,5 duration) --> 3/4 AP / duration


E-Stone Cage Blobby Manifests the ground around an enemy champion placing them in a cage for 2 seconds or 20% of their health has been taken.
Special Effect:(Triggered by being brown) The cage in unbreakable and the caged person has a debuff (Magically Dirty) in which if he bumps into an fellow enemy Champion; that player is then effected by Stone cage (with out the special effect, And only one champion can be affected with (Magically dirty)
Dealing 75,110,155,185,225 damage

R- Ultimate - Thunderstruck All Allied champion have their cooldowns reduced by 12 seconds. And get Magic resistance and Armor buffs for 10 seconds
Mr/Armor buff's and debuff 25,40,70
Special effect:(Triggered by being all sparky and yellow) Enemy champions get Magic resistance and armor debuffs as well as allied champions get movement speed increase.
(Still workin on it)


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ElementSteel

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Senior Member

10-25-2011

...Lightning's not an element.


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ZedZix

Senior Member

10-25-2011

Quote:
Originally Posted by ElementSteel View Post
...Lightning's not an element.
lol

its.. um... an earthly element. xD


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ElementSteel

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Senior Member

10-25-2011

Quote:
Originally Posted by rubixnoob View Post
lol

its.. um... an earthly element. xD
BULL****! I know my elements. IT'S MY NAME, DAGNABBIT.


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King Meow Meows

Senior Member

10-25-2011

Still thinkin about it.. what're yall thinkin


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Mystletaynn

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Senior Member

10-25-2011

Highly unorthodox.


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King Meow Meows

Senior Member

10-25-2011

Quote:
Originally Posted by Mystletaynn View Post
Highly unorthodox.
Is that such a bad thing?


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King Meow Meows

Senior Member

10-25-2011

meow


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Ikande

Member

10-25-2011

Lets see.
Lets see endgame, assuming 400 AP and special effects.
His Q does about 350 damage without any AP, which is really pretty powerful.
His W is a 450 shield without any AP. That's op. With 400 AP, that's a 750 damage shield.
His E is great for escapes along with his W
His R deduces cooldowns.
Depending on his cooldown, this could mean that he gets a free other rotation.
Which means W-E-R-E would be insane for stopping ganks/chasing/saving people.


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King Meow Meows

Senior Member

10-25-2011

Yep his fire and sheild do need some balances its on my todo list however I think his healing is spot on.. and really make the character speacial


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