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Best shaco build

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StealinurELO

Recruiter

10-20-2011

i have around 140 dominion games with AP shaco and usually always dominate best setup i have found is 9/0/21 Magic pen Red Flat CDR yellow CDR per level Blues and flat CDR Quints i start the game with CD boots i have 33% CDR from the start and it hits 40% by 18 with no additional items after that i will build rabadons followed by either Zhonyas or void staff usually go void staff first unless im feeling i need the armor and proc the game is usaully over after these items if it keeps going all follow up with lichbane


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Argotto

Senior Member

10-20-2011

If you have CDR runes, then get sorcerers boots, then tomb. After that it is up to you. Would an extra ability from deathfire benefit you against that certain team? If not so much, then just get a cap next. Usually the match is over by then anyway.


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wooden spoon

Senior Member

10-20-2011

definitely bom, morellos, deathcap then void staff. cd blue and 9/0/21 u get 35% CD after morellos which is essential


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Geekweezul

Senior Member

10-21-2011

Boots 1 + Kage's lucky thing.
Rush DFG.
get Morello's or Deathcap...whichever you prefer.
Get the one you didn't pick now.
Get lichbane if for some reason the game has gone on this long.


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Deathcapt

Senior Member

10-21-2011

I guess no one builds AD shaco...
I start with sheen,
then CDR boots,
then either Inf edge or sanguine, dending on enemies,
then Phantom. basically, for the first half you're defending wind mill by flooding it with JITBs,
then late game you're grabing buff and jumping people from bushes with JITB, and Q -> R ->E. Helping with ganks.

I've found that the JITB are so strong early game for defending towers that building the sneak back door build is a waste till late game when the towers can't protect you from a 3v1.

With buff JITB procs the lighting strike, so you're dealing tons of dmg without even being near the enemies.

Putting the JITB on auto path cap points usualy nets me at least 2 kills per game from people trying to sneak turrets with low health, when they think no one's around.

I'll have to try pure AP lichbane shaco,


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FrostBax

Senior Member

10-21-2011

For AP I usually go:
Mobilty and bead
Finish Priscilla,
Deathfire
Haunting guise/ Rabadons

I usually just play to annoy the enemy team: backdoor cap, put boxes in the common routes to points, etc. Hopefully they're busy chasing you around and not dealing with your teammates.

Also, Enjoy killing people with boxes while you're at base


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Fluffy1

Senior Member

10-22-2011

Quote:
Deathcapt:
I guess no one builds AD shaco...


dont know why people still bother with AD shaco at all in any map. all he has going for him is a very fast jungle clear. which means nothing cause his damage is **** and most champs can just turn around and own him, even casters and some support, hell i often see sona/soraka own AD shaco's in 1 vs 1 fights since hes required to get into melee range and stay there without a decent steriod ability he needs more items to do damage meaning hes usually a glass cannon, without the cannon.

its why you've been seeing more and more AP shaco's, who can build 100% glass cannon, hit other squishies like a semi-trailer with their deathfire/shiv lichbane combo. they can choose to act at max range in safety or can make a single melee attack which often kills the target outright with the aforementioned combo. plus his boxes are a leathal tool. and he can lane so doesnt rely on the jungle at all to be usefull. and once he has lichbane he even BD's better.

its not that AP shaco is too strong its that hes been the same in power since 09, AD however has been nerfed from his OP throne down to near useless level.


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K J

Senior Member

10-22-2011

11/0/19 taking armor pen and both CDR masteries, as well as mana regen, experience gain, and movement speed.

Armor pen marks, mana regen/level seals, flat cdr glyphs, and movement speed quints.

Start pickax, boots, and a health pot. Build level 2 boots when you need them.

Item order: Recurve Bow, Vampiric Scepter, Infinity Edge, Phage

Eventually you'll want to build either a starks or an executioner's calling. Phage goes into whatever the game calls for - entropy vs tanky teams, frozen mallet if you need the health. Definitely grab MR if they has lots of burst champs.

Sometimes I'll start brutalizer, but not often. Getting the IE earlier seems like the best bet usually.


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FearAzrael

Senior Member

10-22-2011

Let me expand and clarify on what other people have said.


AP Shaco:

I personally run
9/0/21

magic pen marks
mp5 per level seals
flat cooldown glyphs
flat ap quints

ignite/ghost (you already have a flash and you are an assassin so you need extra damage)
These are highly customizable and can be changed to reflect your playstyle or your build.

If the enemy team is tanky, build DFG, typically starting with Kage's and boots. Depending on your runes your boots are either going to be Lucidity, Sorce, or Swiftness (Not mobility! Ever!)
Next get Rabadons and consider Voidstaff if they are stacking MR.

If the enemy team is squishy, you will want to burst them as much as possible. Start with Blasting Rod, boots and pots and get Rabadons asap. I personally dont get DFG unless they have 3k+ health but I might change this in the future.

JitBs:
One of my biggest pet peeves about inexperienced Shaco players is their poor placement of JitBs. DON'T stack them all on top of each other; this is a gamble and a waste.
Sure, if it works it will guarantee you a kill BUT the direction the fear sends them is completely random, you have just as high of a chance of fearing them away from your JitBs as you do towards.

Imo, JitBs should only be placed in the following three patterns:
1. As wards, primarily utilizing their vision and locking down control of the 'jungle'. This lets you see everywhere that people go, gives you free harass, and makes them scared to be aggressive. This style is primarily used when the enemies are roaming.

2. On key locations in clusters of two. JitB's scale at .25 of your ap, this means that two stacked boxes have to each shoot twice to do 100% of your AP. This is a huge amount of damage but if the fear sends them the wrong way, no big deal; it was only two boxes.
Never, ever, ever put your boxes on top of the speed boost, that is for Teemo to do. This will only ever make it so that the fear speeds them away, instead, place them before the speed boost while they are still slow.

3. In a grid or concave pattern. This is the closest that I will typically get to stacking my boxes on top of each other, the only difference here is that if the fear sends them the wrong direction you only lose one or two boxes. If they fear is lucky you will chain fear them into your armada.
I use this when I am trying to hold a node that the enemy team wants badly and I am sure of the route which they will take.

Remember, your boxes are always wards, always cc, and often a potential nuke, treat them as such.
They watch your back while you ninja nodes, they save your teammate with their cc, they cannot be ignored.
Oracles is not a hard counter, you just need to place your boxes even smarter. Often, simply putting them at the edge of a bush will do, by the time they see them it will be too late. A lesser used strategy is to put them in plain sight, right around the corner. This will hides your boxes in fog of war and takes many people by surprise. Intelligent placement will always beat wards.

Also, ward your **** nodes, a lucky fear will send them back to your turret. The combination of your box and the turret can often take out someone who would bd.


Shiv is your primary harass/nuke. If someone is capping your node but you are intimidated by their damage (Jax, Akali, Talon, etc) throw a JitB at your own feet and fling a shiv at them. If they jump on you simply deceive away while they are feared.
Also, use it to help out your darn teammates. If they are trying to chase someone down, the slow can be invaluable.

General tips:
1. You are an assassin! Play like one. People will rage at you for KSing or for "not helping in fights" (aka I over extended against three people and I want you to save my ass) but you are a nuker, not an auto attacker. Blow your load and poof away.

2. You are not an auto attacker! Ergo, if you do not have your **** together you are screwing your teammates! Make sure that you have your god**** boxes where they need to be, make sure that you are harassing with shiv, make sure that you are using your clones death to the fullest potential. If you are not constantly doing something, you are a dead weight.

3. Rylias and JitBs dont work together :' (



AD Shaco:
I have less experience here, my word is not law.

9/0/21
21/8/1 (8 in armor/mr/dodge, 1 in ghost)
21/0/9

armor pen marks
flat armor seals
flat cooldown glyphs
armor pen quints

ignite/ghost or exhaust/ghost

Sheen mother ****er! The AP + AD + mana from this item is so helpful in your early game. This is not an option, this is a go to item!
Brutalizer. Armor pen + CDR + builds into crit and movement speed Ghostblade. What's not to love? This was made for Shaco.
Infinity Edge + Deceive = pain

I have heard good things about Atmogs Shaco, but I have yet to try it.

General tips:

1. Your only safe way to get out is also your initiator (facepalm) pick your situations wisely.

2. Dodge things by popping your ult. Kass silence orb in flight? No problem, pop ult and it disappears.





My brain has shut off, I can no longer type things for Shaco, I might update this later. Willing to answer questions.


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AussieBoss

Senior Member

10-22-2011

Tank.


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